Sometimes it pays to specialise, and when you’re in the business of repo from scary haunted houses, having some specialists can’t help. Our ERPO classes guide talks all about the new class mechanics, and what each of the ones we have experienced can do.
Want to get right to collecting? Head over onto the game on Roblox. If you’d like to see how we ranked the classes and get a quick reference on what’s good and what’s mediocre, stick around to read our EPRO class tier list.
ERPO Classes Guide
Classes are a new feature in ERPO that give specialized buffs to particular things if you have them equipped. This can range from things that are fairly subtle, to things that can make a massive impact on your playthrough.
You get your first class at random. After that, you can get a new class or reroll your old one from the Lobby for 10 Bolts.
You get hold of Bolts by completing successful missions to the manor. There are also Lucky Rolls, though we’ve only been able to find these through Robux purchases so far. These increase the likelihood of getting a rare class.
Class List
Let’s explain in brief what each one we know about the does.
Default
This class doesn’t have any special qualities at all. Very average all around.
Bodybuilder
The Bodybuilder is good at hauling heavy objects. They can move heavier stuff without assistance from team members, and not incurring as many penalties as someone from another class trying to move the same thing.
The Paramedic
An expert in CPR, this class pays less for reviving a dismantled teammate. Is it CPR if the patient is a robot? Well, it’s something like that.
The Lurker
Sneaky and shady, the Lurker enjoys the advantage of being very difficult for monsters to detect, making them the perfect scouts for the rest of the team, as long as no-one pushes their luck.
The Oracle
This class uses their second sight to forsee what dangers lie out in the manor. An Oracle can find out which monsters are active on a map at the beginning of the level, useful to make sure everyone knows how to deal with the hazards.
The Business Man
This class knows how to wheel and deal and get the best price on and of the goods you trade in. If a Business Man is present, then the quota will lower accordingly, 20% for the first Business Ban, and 5% for each one after that. Yes, it even stacks a little.
The Mechanic
Rich out of game, the Mechanic gets extra bolts for completion than other classes. Useful for getting… other classes. Hmm.
The Spy
Spy knows where to find the goods. This class lets you detect valuables more easily, even if they happen to be on the other side of a wall. This is another class that excels in scouting, though is a little more vulnerable than The Lurker.
The Tank
The Tank is… tanky. This class can take much more damage than the average little robot, making it well suited to damage-dealers and anyone not too afraid to deal with the horrors of the Manor in a more direct fashion.
Other Notes On Classes
Classes vary in rarity, though a class being rare doesn’t necessarily mean it’s better than more common classes. Sometimes the more common classes can be just as useful, if not more. It all depends on both what you need to do, and what your role in the team is.
You should have a few Class slots, so you can try one out while keeping a class you know you like using in reserve.