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Why is Quake so damn fast? John Romero explains

Byadmin

Oct 15, 2021



It feels like a given that you move absurdly fast in the original Quake: Classic shooters are fast, that’s just how it is. But why? It wasn’t a given that id Software would make Quake or its other shooters so damn fast. Was it due to some MS-DOS limitation they faced? Did it have to do with the modest level geometry of the time? Is it simply harder to design slower games? 

No, says John Romero, one of Quake’s four lead designers. It wasn’t any of those things. Really, id Software was just showing off.

We wanted to show people what games could be. What they were going to be like. Super fast.

John Romero





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