• Tue. Oct 22nd, 2024

Unforetold: Witchstone’s ambitious living world has a lot of promise and even more jank

Byadmin

Feb 2, 2024

I’ve been writing about games for too long to keep track of the number of times I’ve been promised a “living world”, but the prospect continues to hold so much appeal that I’ve yet to become jaded—uncharacteristically—despite the payoffs being few and far between. Unforetold: Witchstone is another RPG with these lofty ambitions, driven by a web of interconnected relationships and faction rivalries. When it works, it’s damn impressive, but at this early access stage, unfortunately, so much of that reactivity is undone by bugs and wonky systems. 

The many false starts during my attempt to help a bandit faction take over the town of Howling Valley really encapsulates both how ambitious Unforetold: Witchstone is, and how messy it can become when nothing works as it should. 

(Image credit: Spearhead Games)

My life of crime started before I arrived at said town. Really, it started straight away, as I used subterfuge, intimidation and my criminally charming smile to escape a dingy port and steal away on a train. It was during this train journey where I really embraced my penchant for bad behaviour, though. See, we were held up by a pack of bandits, eager to rob the rich passengers and murder the troops onboard—who belonged to the Commonwealth faction. I still don’t know much about the Commonwealth, but their bossy vibe rubbed me the wrong way. My rebellious streak meant I was seduced by the Dark Side, agreeing to assist the bandits. 

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