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Tunic review | PC Gamer

Byadmin

Mar 30, 2022


Need to know

What is it? An isometric Zelda-like with a foxy hero.
Expect to pay $30/£25
Developer Tunic Team
Publisher Finji
Reviewed on Intel Core i7-11700K, GeForce RTX 3070, 16GB RAM
Multiplayer? No
Link Official site

On the surface, Tunic’s delightful art style and charming tone bear a striking resemblance to The Legend of Zelda series. But below its cheerily disarming exterior lies a game intent on testing your resolve. Tunic’s seemingly warm and welcoming world is teeming with enemies who are all too willing to knock the stuffing out of you. Prepare to die. A lot.

Beyond an abrupt opening that sees our fox friend wash up on a beach, there’s little in the way of storytelling. And what scant plot Tunic does have is purposefully vague. This world’s wider mystery is a nice addition to the game rather than a compelling reason to play. Just delving into its fascinating surroundings, doing battle with its unsavoury inhabitants and uncovering its many layers is a riveting story all of its own. This beautifully constructed isometric world is nothing short of joyous to explore. Both the overworld and the game’s many dungeons offer intricately designed and varied environments. Some are filled with hazardous obstacles, such as the Quarry’s life-guzzling goop, while others provide a more straightforward search for treasure, shortcuts and a way forward.

(Image credit: Finji)

In true Metroidvania fashion, you’ll need the right tools and abilities to reach certain areas. A lot of the game’s locations can be explored straight from the beach, but either difficulty or a lack of equipment prevents you from deviating too far from the game’s intended path. For instance, you have access to the Dark Tomb early on, but good luck tackling its skeletons and spiked pits without first finding the lantern. I enjoyed revisiting areas with an expanded inventory that allowed me to claim previously inaccessible treasures.



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