• Wed. Jan 1st, 2025

Too many games released busted, broken, and basically in early access this year—it’s time for it to stop

Byadmin

Dec 29, 2024

It’s the era of the comeback. No Man’s Sky, Cyberpunk 2077, Fallout 76, on and on the list goes: games that had god-awful launches but pulled it back from the brink over the course of patches and expansions. Games that started out as player-repelling PR disasters end up beloved golden boys. In some cases, the studios behind them end up with better reputations than they would have done if they’d just released a functional game at the beginning.

It’s easier than ever to push a game out the door early in order to catch a particularly lucrative sales window, putting executive pay-packets and shareholder value ahead of devs and players, and only fixing the whole thing in post.

But I’m calling it. Enough. We’re done. From now on, we’re only releasing games that are actually complete. And by ‘we,’ I mean ‘you,’ the imaginary publisher reading this. The whole phenomenon has become alarmingly common, with games both big and small releasing preterm and having to be brought up to snuff long after we’ve already dropped $60 on them.

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