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The X-COM itch ‘never goes away’, says X-COM creator Julian Gollop

Byadmin

Aug 9, 2022


Julian Gollop’s PC Gamer columns

A Phoenix Point alien

(Image credit: Snapshot Games)

Did you know Julian Gollop has written four columns for us, including subjects like the creation of the deckbuilder genre? Find them all here (opens in new tab).

X-COM: UFO Defense, known as UFO: Enemy Unknown here in the UK, is an integral part of PC gaming history. It was part of the MicroProse glory days of the mid-’90s, when ground-breaking strategy games were being spat out at an unbelievable rate. It spawned sequels, questionable spin-offs, and multiple successors, spiritual and otherwise. It’s an impressive legacy, and for creator Julian Gollop, the X-COM itch “never goes away”.

While the X-COM/XCOM series is now 10 games deep, Gollop was only responsible for the original and Apocalypse, the third game. Of course, none of them would have existed without him, his brother Nick, and the tiny team of artists that built the game that started it all. And now you can’t fire up a store like Steam or Epic without seeing countless turn-based strategy and tactics romps, many of them capitalising on the success of Firaxis’s XCOM. 



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