• Sun. Oct 20th, 2024

The Texas Chain Saw Massacre Update 1.10 Rolls Out With Huge List Of Fixes, New Map & Characters

Byadmin

Nov 29, 2023



Sumo Nottingham has unboxed a blood-drench list of The Texas Chainsaw Massacre update 1.10 patch notes, which comes with support for a new map, two new characters, as well as a huge list of fixes. Read up on the full patch notes below.Related Content – Sony PS5 Complete Guide – Everything Explained About PlayStation 5 For New Owners In 2023Fixed: Nancy’s Trap AlertsWe have fixed an issue where Nancy’s traps did not trigger any notificationsFixed: Various Footstep AudioThe following audio issues have been fixed in this patchFootsteps from players in the tunnels can be heard above ground on Family HousePhantom footsteps can be heard while standing in front of the Family HouseFixed: Translated Character BiosWe have fixed an issue where the character bios for Connie, Leland, Julie, Cook, and Sissy were not translating to players selected languageFixed: Disappearing Ladder in Trophy RoomWe have fixed an issue where a ladder in the Trophy Room on Nancy’s House disappeared after using itFixed: Nancy’s Trap OutlinesWe have fixed an issue where Nancy’s traps showed a hologram outlineFixed: “I’m Comin’ for Ya” AchievementWe have fixed an issue where the “I’m Comin’ for Ya” achievement would unlock without meeting the requirementsFixed: Various Execution AnimationsThe following execution animation issues have been fixed in this patchVictim’s models ragdoll too early during Hitchhiker’s “You Hear Me” executionNancy’s weapon isn’t aligned with a Victim’s neck during her “Road Kill” executionVictim’s models ragdoll during the second hit of the Cook’s “Stick it to Them” executionFixed: Various Johnny AnimationsWe have fixed an issue where Johnny’s footprints would disappear abruptly when his special ability endsFootprints will now fade away over timeWe have fixed an issue where Johnny wasn’t looking at the floor while using his special ability to follow victims footstepsFixed: Blood Reflection Flickering on Low Graphic SettingsWe have fixed an issue where blood reflections flickered in the Gore Room on Family House when using the low graphic settingsFixed: Mud Pile Asset Not AppearingWe have fixed an issue where mud piles were not appearing on the Family House mapFixed: Inconsistent Range When Listening to Noise from ItemsWe have fixed an issue where there’s an inconsistent hearing range when players went over the noise thresholds while searching for a lockpick or bone pile on Family HouseNow, when too much noise is made when grabbing a lockpick or searching a bone pile, the range the sound can be heard is consistent between the twoFixed: Various Audio IssuesThe following audio issues have been fixed in this patchVarious ambient noises on Nancy’s house ending abruptlySound occlusion is the same for a closed and open garage doorPassing the noise threshold when collecting a bone scrap could be heard through the groundAudio missing in the “Recording the Saw” behind the scenes unlockablesAudio from outside cuts off when inside the Barn on Family House near the front roadAudio for the gates on Slaughterhouse cannot be heardFixed: Spectating Lockpicking AudioWe have fixed an issue where players would hear a loud boom sound when spectating a teammate completing the lockpicking minigameFixed: Voice Chat Drops in Lobby and MatchWe have fixed an issue where voice chat isn’t functional in both the lobby and during a match when using ‘push to talk’ and ‘on’ settingsFixed: Family Stun Locked After Close Encounter and Sneak AttackWe have fixed an issue where if a Family member is sneak attacked after losing a close encounter they were stun locked and unable to attack or interact with the environment for the rest of the matchFixed: Camera Angles and Crawl SpacesWe have fixed an issue where the camera would focus on the character’s leg when a Victim player stands up after going through a crawl spaceFixed: Character Ability XP GainWe have fixed an issue where players would see -1 for their character ability as well as showing that no XP had been gainedFixed: Text Chat Not Working in Lobby Chat When Using MouseWe have fixed an issue where text chat would not work when clicking the text box with a mouseFixed: Intro Crawl Text IssuesThe following intro crawl issues have been fixed in this patchCrawl text does not play when starting up The Texas Chain Saw MassacreCrawl text would cut off too earlyFixed: “No valid user ID yet” ErrorWe have fixed an issue with the LogBBQCore: Error: UBBQGameInstance::FetchAndLoadPlayerStats – No valid user ID yet showing up in the logsFixed: Various CrashesThe following crashes have been fixed in this patchGame would crash when a Family member reconnects to a match after disconnecting and being sneak attackedServer would crash if Danny was a playable victim in a matchGame would crash after X-ing out of the title or using ALT F4Fixed: Executed Victims Appear Alive in Spectator ModeWe have fixed an issue when a Victim disconnects and gets executed, upon rejoining, the victim appears alive in spectator modeFixed: Invalid Credentials Error After 1 Hour of GameplayWe have fixed an issue where some players would receive an Invalid Credentials Error after playing continuously for over 1 hourFixed: Foliage Popping In and Out on Family HouseWe have fixed an issue where some foliage and environmental assets would pop in and out, potentially exposing hiding VictimsFixed: Victims Unable to Move After Traversing Ladder on Family HouseWe have fixed an issue where if a victim drops down the ladder in the Blood Bathroom on the Family House map and climbs up it again, they would get stuck when reaching the topFixed: Family House Assets Being ClimbableThe following climbable objects issues have been fixed in this patchPlayers able to climb over a Blood Bucket in Leatherface’s LairPlayers able to climb over a chair in the Side Garden TunnelFixed: Players Getting Stuck on a DoorWe have fixed an issue where players would get stuck between the door and assets next to the walls in Basement Storage on Family HouseFixed: Safe Spot – Silencing Nugget on Family HouseWe have fixed an issue where if a victim stabs the Nugget near the Windmill at a certain angle, they would land on top of the wooden box asset rendering them unhittableFixed: Bottle Clipping into a Health Potion on Family HouseWe have fixed an issue where a bottle was clipping into a health potion in the Sitting RoomFixed: Blood on Family Members – Family HouseWe have fixed an issue where blood on Family members appears golden in the corner of the Bone RoomFixed: Blacked Out Newspaper TextureWe have fixed an issue where the newspaper on the floor of the Bathroom on the Gas Station map has a blacked out textureFixed: Car Battery on Gas StationWe have fixed an issue where the car battery in the Backfield area was misaligned with the carFixed: Stuck Spots on Gas Station MapThe following stuck spots on Gas Station have been fixed in this patchPlayers would get stuck on a mattress in the House Basement while crouchingPlayers would get stuck on wooden pallets when silencing Nugget at a certain angle in the Compound areaPlayers would get stuck on a log in the Compound areaFixed: Lighting Issues on Gas StationThe following lighting issues have been fixed in this patchLighting in the Kitchen area appeared to flicker and be pixelated during the Day variantKitchen area lighting caused shadows to flicker on the wallsLight leaks in the Kitchen area when traversing the gap from the Kitchen to the Living RoomLights flicker on the wall in the Barn areaFixed: Players Floating on Gas Station Map assetsThe following floaty bits have been fixed in this patchPlayers would appear to be floating on the branches in the Exterior area near the Road ExitPlayers appeared to be floating while sprinting against the edge of the stair railing in Leatherface’s LairFixed: Surface Collision Missing on Gas StationWe have fixed an issue where the surface collision on the Main Road area is missing and players would sink into the road texturesFixed: Illogical Hiding Spot on Gas StationWe have fixed an issue where Victims would be hidden in a spot in the Exterior area next to the Workshop, despite it being exposed and well lit on the day variantNight variant is logical and unchanged due to the shadows present in that spotFixed: Shadows Fading on Foliage and TreesWe have fixed an issue where shadows appeared to fade in when running towards foliage and trees on Family House MapFixed: Light Bleeding from Leatherface’s ChainsawWe have fixed an issue when Leatherface’s chainsaw sparks from hitting a metal object, those sparks could be seen under the wallsFixed: Lighting Issues on SlaughterhouseThe following Slaughterhouse lighting issues have been fixed in this patchLighting was illogical on the wall and roof of the Slaughterhouse corridorLighting was illogical in the Meat Inspection areaFixed: Incorrect Location Name on Nancy’s HouseWe have fixed an issue where a room was labeled as ‘Exterior’ between the North Tunnel and Trophy RoomFixed: Bone and Skull Clipping on SlaughterhouseWe have fixed an issue where the bone and skulls of a barricade were clipping into the wall in the West TunnelFixed: Stuck Spots on SlaughterhouseThe following Slaughterhouse stuck spots have been fixed in this patchPlayers would get stuck on the mattress in the Garage areaCook and Hitchhiker would get stuck in the wall if a fuse didn’t spawn in the Cutting RoomFixed: Invisible Collision in Bushes on SlaughterhouseWe have fixed an issue where there is an invisible collision on the bushes outside of the Garage areaFixed: Various TexturesThe following texture issues have been fixed in this patchTexture of a rusty metal sheet in the South Tunnel on Slaughterhouse appeared as transparent on one sideTextures loaded in slowly on low settings at the beginning of a matchFixed: ‘Face Grinder’ Execution Not PresentWe have fixed an issue where the ‘Face Grinder” execution was not present in the execution selection menuFixed: Stamina Boost Regeneration when a Victim DisconnectsWe have fixed an issue where stamina regeneration boosts for all Victim players close to a Victim who disconnectsFixed: Engine.ini File Edits to Remove FoliageWe have fixed an issue where players were able to change the engine.ini files to remove and adjust foliageThose files have been strengthened to combat exploitive player behaviorFixed: Victims Bypass a Fence to Collect a Bone Scrap on Gas StationWe have fixed an issue where Victim players were able to travel to the opposite side of the fence near the Garden Shed to collect a bone scrapFixed: Disconnection ExploitWe have fixed an issue where players would disconnect from the internet while moving in order to not receive damage from attacks, break chase, create a distraction, or to scare victims out of hiding spotsDisconnected players will now stay in place upon disconnectionFixed: Door Slamming Dead Victims for XPWe have fixed an issue where Family players could repeatedly door slam a dead victim for XP if executed in a doorwayFixed: Players Gaining 2x XP with Spectator ModeWe have fixed an issue where players were granted XP twice when they immediately left spectator mode after entering itFixed: Audio Bug with Fuse Door SlamFixed an audio issue that made the fusebox door slam sound not triggerFixed: XP Earned Despite DisconnectWe fixed an issue that would cause Family members to not earn kill XP if the Victim disconnects during the executionFixed: Redirect to Platform StoreFixed an issue causing the link to the store page not to function on some platformsFixed: Party Voice ChatWe resolved and issue that would cause voice chat not to work properly for some party membersFixed: Spectator Camera DragImproved responsiveness of camera switching between spectating different VictimsFixed: Push To Talk StuckFixed an issue that would cause the voice chat to be stuck open even when PTT is selectedThis issue occurred most when exiting the pause menuFixed: Various Minor UI/HUD IssuesThe following UI/HUD issues are fixed in this patchTypo corrected in Victim Condition Level 3Part of Spectator UI remaining visible in pause menuNetwork Error box that cannot be closed without restartingFixed placeholder text in loading screen tipMissing “MAX” level indicator when reaching level 99Victim portrait corners are darkened when escaped or disconnectedFixed: Various Minor UI IssuesThe following UI issues are fixed in this patchUnlockable videos stuttering on some platformsRebinding keys causes skill tree video to not show button iconsKeyboard not showing on certain platforms in certain modesEntering spectator mode sometimes removes button functionsSeveral visual bugs in ability tree menuFreezing briefly when exiting skill tree fullscreen modePerformance mode option showing on inapplicable platformsPlaceholder videos on some platforms in unlockablesPlaceholder text in Saboteur perk descriptionLoss of function if party hosts starts matchmaking while others are in menusParty leader disconnecting while on menu does not disband partyThis refers to main menu disconnect, such as due to outage or interruption, not leaving a match intentionallyThe party should disband here, so that they are not stuckThe bug caused certain party members to be stuck in partyPlayer level showing 0 after a disconnectDelay in character and map icons updating after returning to lobby post matchText typos in end user license agreementMissing executions in menuNative platform invite missing in custom lobbiesHitchhiker’s Bloody Skin missing from cosmetics menuInvite delay if attempting to invite too quickly after creating a custom lobbyFixed: Strength Attribute DescriptionStrength attribute description now includes barging doors as affected by StrengthFixed: Missing LocalizationsFixed a few missing localizations for text in menu headings, etc.Fixed: Hitchhiker 3 Trap Instant KillWe have fixed an issue that allowed the Hitchhiker to place 3 traps next to each other, resulting in instant kills of VictimsFixed: Spectator/Camera IssuesWe have fixed the following spectator and camera related issuesWhen switching to Victim in basement to spectate, camera becomes displacedDelay going into spectator modeFixed: Chat and Scoreboard Soft LockWe have fixed an issue that would cause the game to lock up if chat was opened while viewing the scoreboardFixed: Slaughterhouse Out of BoundsFixed an issue that would allow users to climb a fence and exit the Slaughterhouse map into unplayable areasFixed: Saboteur Perk and FuseboxWe have fixed the Saboteur perk to now affect the fusebox, as is stated in the perk descriptionFixed: Right Shift RebindYou can now properly rebind the right shift keyFixed: Chat Key RebindYou can now rebind the chat keyFixed: New Character UnlocksFixed an issue that would prevent players from purchasing new characters on certain platformsFixed: Party Invite UnavailableThis issue was causing issues inviting players when different cross play settings were being usedThis issue would lock up follow up invites, even if settings were changedFixed: Visual Bug with Character LevelsWe fixed a visual bug that would not show a fully maxed out character as having a full (yellow) progress barFixed: Visual Bug with Earned Skill PointsWe fixed a visual bug that would show “total sp earned” from custom lobbiesSkill Points are not earned in custom lobbiesFixed: Temp White Box for Player IconThis fix is for a white placeholder box for player’s icons while they are joining a custom lobbyFixed: No Sell and Leatherface Revved Up AttackWe have fixed an issue causing No Sell to not properly trigger when being hit by a revved up chainsawFixed: Extra Drip Perk FixThis issue caused the Extra Drip effect to never end if a Victim was healed by a teammate while healing themselvesThis perk will still pop in healing events, but no longer gets stuck onFixed: Choose Flight StuttersResolved an issue causing a stutter or laggy appearance when using Choose FlightFixed: FPS Drops when Returning to Main MenuWe have fixed an issue causing an FPS drop when returning to the main menu from the skill tree and cosmetics screenFixed: Flickering LeavesFixed an issue where some leaves would flicker and flash when certain settings are usedFixed: Failed To Join Party ReinviteWe have fixed an issue that would prevent a player from being reinvited if they failed an invite due to any network errorFixed: Next Match Dropping PartyFixed an issue that would sometimes cause the party to exit to main menu despite party leader selecting “Next Match”Fixed: Connection Issues Disabling Party CreationWe have fixed an issue that would lock up party creation due to intermittent connection issuesFixed: Connection Issues Disabling MatchmakingWe have fixed an issue that would lock up matchmaking due to intermittent connection issues occurring when creating a partyFixed: Next Match Join Lobby SoloAn issue that would cause a party member to abandon their group when selecting “Next Match” has been fixedFixed: Custom Lobby Failed to LaunchWe have fixed an issue that would disband a custom lobby group if timer reaches zeroFixed: Nancy’s House Car CollisionFixed an invisible collision near a car in the junkyard section of Nancy’s HouseFixed: Nancy Cosmetic DescriptionsFixed some placeholder text on Nancy’s cosmetic optionsFixed: Leatherface Concept Art UnlockableFixed the description for the Leatherface Concept ArtFixed: Nicotero Leatherface Volume – Crawl Space DestructionThe volume of the Nicotero saw was too loud on crawl space destructionsThe volume for this interaction has been lowered to matchFixed: Windows Key RebindFixed an issue that allowed rebinding of the Windows keyFixed: Alt Key Rebind on Some Key SetupsFixed an issue that allowed rebinding of the Alt keyFixed: Character Blacked Out on Some Platforms/BuildsThe team has resolved some issues that would cause elements to be blacked out on some platforms/buildsFixed: Grandpa Perks UnequipFixed Grandpa perks so that they stay equipped from match to matchFixed: Missing FoliageWe have fixed an issue that would result in missing foliage during the end game scene on some platformsFixed: Haptic Feedback InconsistentThe team has fixed the haptic feedback so it is more consistentFixed: No Sell Disabled After Being TrappedFixed an issue that would make No Sell not function as intended after stepping in a Hitchhiker trapFixed: Multiple XP EventsThe following XP events have been fixedRecovering Health Above 50 appears when healing is canceledNancy’s ability not rewarding XP appropriatelyDanny’s is awarded tampering XP when it shouldn’t beNo XP is awarded when Danny inspects and it should beRecovering Health Above 50 is triggered when no healing is usedAll Victims Killed triggering despite not killing all VictimsXP is awarded twice for killing at the gallowsFixed: Well Interaction LockFixed an issue that would lock interactions if a Victim tries to use a well after stepping in a Hitchhiker trapFixed: Well Connection DisruptionAn issue that would cause a character to get stuck if connection is unstable when using a well has been fixedFixed: Missing Voice LinesAdded in the missing voice lines for when a Victim exceeds noise thresholds in minigamesFixed: Victim Stamina BonusWe have fixed an issue that was awarding a stamina bonus to Victims incorrectlyFixed: Blood TrailsWe have matched up the Victim blood trails across platformsFixed: Grandpa Perks UIAn issue has been fixed that caused the Grandpa perk icon to not be highlighted as active if the level has been skipped by excess feedingFixed: Car Crawl StuckFixed an issue that would cause a Victim to become stuck if they crawl through a car and step in a Hitchhiker trapFixed: Trap BypassWe have fixed an issue where Victims could bypass a trap if placed too closely to a traversalFixed: Hunt Not Canceling ProperlyJohnny’s Hunt ability should cease when the hunted Victim is executedThis has been fixed so that the ability functions as intendedFixed: Sonny Ability and MinigamesWe have fixed an issue that would silence the minigame audio if Sonny’s ability is activeFixed: Skill Tree ResetsThe skill tree issue causing it to reset unintentionally has been fixedFixed: Leatherface Connection DisruptionWe have fixed an issue that would make Leatherface unresponsive if connection is interrupted during a destruction eventFixed: Tourniquet FixedThe Tourniquet perk is now fixed and will no longer stay active indefinitely if two health items are used consecutivelyWe have also fixed an issue with Tourniquet where connection interruptions would make the perk active indefinitelyFixed: Victim Noise Marker and Hiding SpotsFixed an issue where the noise indicator would not stick to Victims after bursting out of hiding spotsThis is related to the change that pings stick to Victims when making noiseFixed: Must Have Been the WindWe have fixed the perk Must Have Been the Wind to function with the new design change to noise generationThis is related to the change that pings stick to Victims when making noiseFixed: Twinkle ToesWe have fixed the perk Twinkle Toes to function with the new design change to noise generationThis is related to the change that pings stick to Victims when making noiseFixed: Quick ExitFixed the Quick Exit perk (Danny) so it no longer resets crawl space opening progress if Family member leaves proximityFixed: SpotterWe have fixed an issue with the Spotter perk that would increase the range unintentionallyFixed: Second WindFixed the perk Second Wind to function as describedFixed: Efficient BackstabberEfficient Backstabber will now work when stabbing GrandpaFixed: Fusebox Cursor IssuesWe have fixed an issue that would lock up a cursor on screen after completing the fusebox puzzleFixed: Nicotero Blood SplatterFixed an issue where the Nicotero Leatherface shirt would not get any blood on it when executing VictimsFixed: Leatherface Door DestructionIf Leatherface starts the animation of destroying a door with his saw, it can no longer be opened during the animationThis issue was caused by another Family member opening the door just after Leatherface selects to destroy it, resulting in overlapFixed: Leatherface Missing Idle AnimationFixed the missing idle animation after Leatherface overheats his saw and after an overhead attackPreviously, Leatherface would appear still, without his usual idleFixed: Ladders and HandsFixed an issue where hands would not appear properly aligned with ladders when in useFixed: Victim RestraintsFixed an issue where if a Victim is hit before getting out of their restraints, they would fall, then pop back up into the restraintsNow, if hit before escaping restraints, Victim will fall normally and stay freeFixed: Trapped Victim Gate BypassFixed an issue where a Victim could bypass locked doors and gates by becoming incapacitated by a Hitchhiker trapFixed: Hitchhiker Trap CollectionWe have fixed an issue where the Hitchhiker could not collect traps if they were too close to certain interaction items like ladders and doorsFixed: Victims, Incapacitations, and Hiding SpotsFixed a really weird bug where if a Victim uses a hiding spot and exits due to incapacitation, then a second Victim does the same thing on the same hiding spot, the first Victim instantly diesTo the one person who might have experienced this, you’re welcomeFixed: Sissy Stun LockWe have fixed an issue where Sissy would become permanently stunned if hit by a Victim exiting a hiding spotFixed: Grandpa DetectionFixed and issue where Grandpa would detect Victims who are moving inaccurately at higher levelsThis issue was detecting Victims for smaller amounts of time at higher Grandpa levelsFixed: Victim Traversal LockWe have fixed an issue where Victims would get stuck in the traversal animation on gaps when entering the gap at the same time they are snared by barbed wire (Nancy)Fixed: Ghost Victim in North CellFixed an issue where a Victim who escaped from the driveway exit would have their character model appear in the North Cell on Family HouseFixed: Invincible Victim in Crawl SpaceWe have fixed an issue where Victims would be invincible if connection is interrupted while they traverse a crawl spaceFixed: Safe Window JumpsFixed an issue where a Victim would not take accurate damage if connection is interrupted when jumping through a windowFixed: Torn Apart Execution AudioWe have fixed an issue that caused the Torn Apart execution for Johnny to have no audioFixed: Unlock Tool AlignmentFixed the alignment of the unlock tool on certain doors when Victims are picking the lockFixed: Healing While DisconnectingFixed an issue that would lock up a Victim player if they experience connection issues during healing an allyFixed: Stuck In AnimationsFixed an issue where a player would become locked in interaction animations if connection is interruptedFixed: Locked on Valve PickupFixed an issue where a player would become locked up if experiencing connection issues while gathering a valve handleFixed: Leatherface CarryFixed an issue where Victims who have disconnected cannot be carried by LeatherfaceFixed: Grapple DisconnectsFixed an issue where the grapple animation would persist if the player disconnects and rejoinsFixed: Victim Attacked While DisconnectedFixed an issue where if a Victim is disconnected while interacting with a minigame, then attacked, they cannot move when rejoining the sessionFixed: Camera ControlFixed an issue where players would lose camera control if experiencing connection interruption during the restraints minigameFixed: Valve progress and RejoinFixed a discrepancy in the valve progress shown to players who disconnect and rejoinFixed: Loading Screen LoopFixed an issue with an infinite loading screen/title screen loop if a player accepts an invite while in certain menus and tutorialsFixed: Cook Idle CrashFixed an issue where Cook being kicked for idle would crash the game for the Cook playerFixed: Cook Gas Station CrashFixed an issue where Cook player would experience a game crash on load in to the Gas Station mapFixed: Gallows Spectate CrashFixed an issue where the game would crash if the player is spectating a Victim being killed on gallows and exits to the main menuFixed: Healing TrapsWe have fixed an issue with the damage modifier for Hitchhiker traps that would unintentionally heal VictimsThis upgrade to the Trap ability will now function as described in gameFixed: Camera On JohnnyFixed an issue with the camera becoming misplaced on Johnny after he steps on an active cattle grid with his ability activeFixed: Restraints AnimationWe have fixed an issue with the animation for the restraints minigame for the female Victims that would appear as if they were detached halfway through the minigameFixed: Scaling IssuesFixed an issue with scaling on certain platforms and systemsFixed: Frame Rate Issues in BasementFixed an issue that would cause an inconsistent frame rate in the basement, near Leatherface spawnFixed: Loud Leatherface FeetFixed an issue that would make Leatherface’s footsteps sound too loud at longer distancesFixed: Stuck Spots on Family HouseThe following stuck spots on Family House have been fixed in this patchVictims become stuck on the bushes in front of the Family HouseFamily become stuck if feeding Grandpa on the bone room sideFixed: So CloseFixed the So Close achievement/trophy so that it will not pop if the fusebox escape door is closedFixed: Turning Off the ValveFixed a bug that would allow Family to turn off the pressure valve too quickly by using their ability while interacting with the valve handleChanged: Character Outlines when Making NoiseWe have changed how character outlines function when triggering noise makersPlayers who make noise will now have a red noise outline attached to them for a few secondsMaking noise with bonecharms, Nuggets, bone piles, door slams, and toolboxes will be affected, sliding metal doors will notThis is intended to incentivize stealthy playChanged: Mute All OptionWe have added the option to quickly mute all players in a lobbyChanged: Auto Crouch ToggleWe have added the option to toggle auto crouch on or offThe option can be found in the “Input” section of the options menuChanged: Nancy’s House Valve Tank LocationsThe team has incorporated feedback from the Slaughterhouse map to improve Nancy’s HouseChanged: Victim Abilities at Match StartVictim abilities will now start the match with a 60 second cooldownChanged: Hitchhiker Traps and Pressure ValvesWe have removed the safe zone in front of the pressure valve so that the Hitchhiker can trap the deviceChanged: Gas Station Smoke RoomWe have added a gate to the smoke room exitWe have also closed the gap between the smoke room and the side roomChanged: Hiding Invite CodesWe have made invite codes able to be hiddenThis should help reduce unwanted sharing of the codesChanged: Valve Pressurizing After CloseWhen Family closes the valve, it will now build pressure back up, reducing Victim progress towards the gate openingChanged: Variable Lobby TimerWe have changed the behavior of the lobby timer, depending on how many players have hit “ready”If 5 out of 7 players in a lobby hit “ready” the lobby timer will drop to 30 secondsChanged: Grandpa Awakened Cut SceneWe have removed the Grandpa Awakened cut sceneIt has been replaced with a simple banner notification to inform playersChanged: Leatherface RequirementWe have removed the requirement for Leatherface in every matchThis change does not affect anything other than the requirementMaps, barricades, and Family spawns are unchangedChanged: Gas Station Fuse and Fusebox SpawnsWe have changed the spawn locations for some fuses on Gas StationWe have changed a few spawns for the fusebox itself as wellThis should help prevent scenarios where a fuse spawns near a fuseboxChanged: Character Bio LocalizationWe have updated and fixed some of the localizations on character biosTuned: Cook’s Seek Ability ConsumptionWe have adjusted the consumption rate for the Cook’s Seek abilityHis ability should now drain while searching for noisesHis ability should now continue to drain while focusing on soundsTuned: Map Weighting in BackendWe have opened up controls on the backend to adjust map weightingExample: we can now make Nancy’s House weighted above the othersThis can help make maps come up in rotation more or less frequently, depending on settingTuned: Various Telemetry Data EventsTelemetry data can help the team balance the game as deignedThis will help us more accurately balance parameters based on dataWe have also disabled some unneeded events to preserve performanceThe following parameters can now be tracked more accuratelySpecific character and specific noise triggerTime spent matchmakingTime spent in lobbyTime spent in matchCustomization elements and popularityPlatform details for network error eventsMatch abandonedFamily disabling fuseboxPerk levels at match startAbility levels at match startTuned: Gallows Kill XPWe have raised the XP earned for a gallows kill above the standard XP for an executionWe have added a notification for the gallows kill when earnedTuned: Nicotero Saw VolumeWe have adjusted the volume for the Nicotero SawThe volume of the saw has been increased to bring it more in line with the default sawTuned: Cook Tags DurationWe have adjusted the Cook’s Seek ability tags durationThis is a reduction of the amount of time Victims will stay taggedTuned: Johnny Sprint AttackWe have further tuned Johnny’s lunge when attacking and sprintingThis brings him more in line with the other Family membersTuned: Cook’s Seek CounterWe have adjusted the Seek ability to not detect Victims who are crouched and moving slowlyTuned: Nancy’s Ability and Spotting BonusRefined the spotted a Victim bonus to be more accurate when Nancy activates her ability, to avoid potential spam/XP farmTuned: Wake Up GrandpaWe have adjusted the threshold for waking up GrandpaIt should now require slightly more noise to wake Grandpa up on the Victim sideAuto wake up events will still wake him up normallyTuned: Johnny’s Hunt CounterWe have adjusted the Hunt ability to not detect Victims who are crouched and moving slowlyTuned: Slaughterhouse BalanceWe have made various changes to Slaughterhouse in order to balance the map accordinglyValve pressure tanks moved upstairs and out of the basementMoved valve handle pickup locations to be further from the tanksSlaughterhouse building door can now have a padlock added to itAdded Nuggets to the Slaughterhouse buildingAdded Nuggets to the Facilities buildingTuned: Base Sensitivity DefaultsWe have made minor tweaks to the base control sensitivityTuned: Prey Drive and Cook’s SeekPreviously, Cook could activate the Prey Drive perk by simply hovering over a VictimNow, Cook will need to fully spot the Victim for Prey Drive to activateTuned: Pins and Needles PerkWe have tweaked the Pins and Needles perk for Nancy to be more in line with other perks that feature a percent chance to keep an itemTuned: Security Pins TuningWe have adjusted the Security Pins perk to only affect Cook’s padlocksTuned: Slaughterhouse Escape VolumesWe have brought the escape volumes in towards the cattle grids on Slaughterhouse escape gates to limit trollingTuned: Well Jump I-FramesPreviously, Victims could be hit multiple times on their way into a well, creating various issuesNow, being hit on the way into a well will only damage the Victim once and then force them into the wellTuned: Adjusted Haptic FeedbackWe have reduced the haptic feedback slightly to not feel so excessive[Source – The Texas Chain Saw Massacre Update 1.10 Patch Notes]



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