• Tue. Mar 18th, 2025

The First Berserker: Khazan Creative Director says ‘Games Are Meant To Be Engaging Not Exhausting’

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Mar 17, 2025



Junho Lee, Creative Director on The First Berserker: Khazan, has stressed the importance of ensuring games are fun while maintaining a sense of accomplishment, something which the Soulsborne genre has managed to achieve throughout the years. Speaking with GamesRadar+, Lee noted that a balance must be maintained so that a challenge isn’t difficult to the point of frustrating, but again must not be too easy or it lacks “a sense of achievement.” We wanted success to feel rewarding, but just as importantly, we wanted the process of overcoming challenges to be fun. This is a game, after all. This is where fairness comes into play. If a game is too easy, it lacks a sense of achievement. If it’s too hard, it leads to frustration.Related Content — Upcoming PS5 Games 2025: The Best PS5 Games Coming Soon When the risk outweighs the reward, difficulty stops being engaging and starts feeling unfair. Balance is key. If a player takes on a high-risk challenge and succeeds, but the reward is too low, the experience becomes frustrating rather than satisfying. Games are meant to be engaging, not exhausting. If stress keeps piling up without relief, players will eventually want to quit. This is what we consider punishing rather than challenging. Likewise, when the relationship between challenge and reward breaks down, the game loses its meaning and becomes repetitive.The First Berserker: Khazan is scheduled for release on March 27, 2025 for PS5, PC, and Xbox Series X/S. The game went gold last week, and PlayStation Game Size on X revealed that the title will weigh in at just under 26GB for Sony’s latest home console.[Source – GamesRadar]



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