• Tue. Dec 24th, 2024

Star Wars Outlaws Patch Cuts Stealth Objectives, Improves AI, and More in Huge Title Update 1.4.0

Byadmin

Nov 21, 2024




Ubisoft has released the huge and highly anticipated Title Update 1.4.0 for Star Wars Outlaws on PlayStation 5, Xbox Series X and S, and PC, which, perhaps most notably, cuts stealth requirements from almost the entire game.A blog post detailed the patch notes, which are available below, and confirmed the removal of forced stealth (meaning players will no longer have to return to a checkpoint when triggering “do not raise the alarm” or “do not get caught” objectives) alongside improvements to enemy AI and detection, facial expressions and animations, and more.”This Title Update brings changes to combat and stealth allowing for greater player choice, the ability to now keep pick-up weapons in more situations, visual options to allow for a sharper image and much more to improve your journey across the galaxy,” Ubisoft said.It doesn’t address the issues affecting some PC players who updated to Windows 11 24H2, however, but Ubisoft said it is “working hard to deploy a permanent fix” as soon as possible.Star Wars Outlaws creative director Drew Rechner promised to make big changes to “elevate the game experience to better meet” player expectations.Sentiments such as these are often seen in the wake of disastrous game launches but Star Wars Outlaws debuted to positive reviews. Poor sales shook a struggling Ubisoft, however, and it is now working to improve the game ahead of what it hopes will be a sales bump alongside its Steam launch and the holiday period.Star Wars Outlaws Title Update 1.4.0 Patch NotesGeneral GameplayFixed an issue where players could get stuck by not being able to take off using the Trailblazer after certain missionsKay now holsters a two-handed weapon in more situations such as when climbing, grappling or using the speederImproved AI speeder usageImproved enemy detectionImproved enemy tactical decision-making in combat to encourage more active management of their positioningDecreased enemy damage per shot while increasing the damage cadence increase over timeImproved detection signs and feedback of camerasPlayer state (crouched, standing) is now kept after traversal actionsFixed an issue where only one NPC would be alerted when whistlingFixed an issue where the player could remain undetected in high grass while performing aggressive actionsEnabled the use of combat in parts of syndicate districtsAdded weak points to various enemiesAdjusted weapon aiming (spread, recoil, etc.) to allow for more precision and managementUpdated weapon damage values for Kay for all weaponsIncreased headshot damage when hitting enemiesImproved blaster module usage (Ion and Power)Removed player blast damage from the Power moduleAdded enemy stagger to explosionsAdded body part-specific death animations to improve combat satisfactionImproved NPC cover usage during combatFixed an issue where Kay would put away the holotracker when crouchingFixed an issue where hostile NPCs were sometimes marked as friendly and could not be damaged by blaster fireAdjusted jumping to give more control in the air of where you will landUI, HUD and SettingsAdded visual indication of when an NPC starts detecting the playerAdded text highlighting which blaster module should be used when aiming at heavy guards, droids and camerasPrompt to ping the tracked objective is now more prominent and affected by HUD visibility settingsAdded icons to environmental objects that require unlockable abilitiesImproved Nix quick action icon by highlighting button when having an active targetMade it clearer whether a takedown could trigger combatAdded NPC tags above their heads (works with existing colorblindness settings)White – NeutralOrange – AwareRed – In CombatAdjusted Adrenaline Rush cost based on difficultyStory mode – 100% (unchanged)Normal – 110%Challenging/Hard -150%Improved wanted system messaging and displayFixed an issue where some gear effect icons were not showing correctlyAudioImproved enemy dialogue when they are going in and out of coverFixed an issue where sound wouldn’t play through the DualSense controller on PS5Fixed an issue where arcade games would be missing music after starting a new gameCinematicsAdded facial animations to gameplay dialogue scenes and vendorsImproved animations and visuals of some dialogue scenesFixed an issue where ND-5 would be missing from the passenger seat when landing/taking off from Renpalli or Achra stationsCameraImproved camera when shooting, aiming down sights, and moving aimImproved cover camera, including the ability to manually shoulder swap when aimingImproved the camera by showcasing a better view of each shop when interacting with a vendorWorlds, Fauna, and FloraFixed an issue with destructible floraFixed an issue where the visual effects created by waterfalls were brokenIncreased the distance at which lights can be seen in the worldImproved the visuals of some grass textures and mud, especially at distancePhoto ModeA new clean lens has been addedAccessibilityAdded a Custom Controller Preset to allow remapping of individual buttons. You can choose separate sets of button swaps for Kay, the speeder, and the Trailblazer.Added a new ‘strong’ aim assist settingAdded a new auto-transfer option for climbing, which lets you automatically hop between climbable objects by moving towards them instead of having to press a buttonAdded setting to change how large and clear the effect showing the security camera detection area isSound effects slider split into two separate sliders, for gameplay sounds and background soundsFaster menu narration, settings now go up to 400% speed.Menu narration now reads lockpicking and slicing minigames, objective hints, and which Sabacc card is currently highlighted in your hand and while drawing/discardingOption added to toggle the Cinematic Lens (distortion, fringing, and vignetting effects) off for gameplay’Fill screen’ is now the default screen ratio, meaning larger text size for the initial menus before you reach the ratio setting screen’Remove all’ hold input for map markers added to ‘change holds to presses’ settingDescriptions of accessibility settings reworded for improved clarityMiscellaneousFixed an issue where destroying a ship by ramming it would not count towards the ‘Never tell me the odds’ trophy/achievementFixed an issue where the ‘Shoot First’ achievement/trophy and ‘The Better’ ability could not be unlocked at the same timeFixed an issue where defeating Death Troopers during certain missions would not count towards the ‘Defying Death’ Ubisoft Connect ChallengeMAIN & SIDE QUESTS (beware of spoilers)TosharaRejectedFixed an issue where Kay can’t listen at the bar to progress the intel questTatooineThe VeteranFixed an issue where the quest line would not start if travelling to Akiva before the dialogue finishesPartnersFixed an issue where the cinematic would not trigger if using Adrenaline Rush as the Rancor hits the hangar doorsAkivaRevelatorFixed an issue where ND-5 could spot Kay when going from crouched to standing while on a steam ventBug ReporterWe’re pleased to announce that reporting issues will now be easier- introducing the Star Wars™ Outlaws Bug Reporter. This website functions the same way as on other Ubisoft titles; it’s your direct channel to view issues reported by other players and to directly report any issues you encounter to our team. We will actively update this board so you will be aware when issues are being investigated, and when fixes and improvements will be rolled out in an upcoming update.Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.



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