Any of the Special Anime Defense traits are good to have! But what do they do? In this guide, I go over what each trait adds to a unit and how rare each one is.
Give your best Special Anime Defense unit a trait now! For more content on the tower defense game, have a read of our Special Anime Defense Tier List, and for some free gems, our Special Anime Defense Codes guide.
Special Anime Defense Traits
Traits are assigned to a unit of choice when rolling. A unit can only have 1 trait at a time, so if you want to change their current one, you have to reroll with a singular Magic Token.
How to Get Traits
To obtain a trait for your unit, look for the NPC with Traits above his head – he stands by the Story Mode entrance! Select a unit and click the orange ‘Reroll’ button to use a Magic Token. All traits have a drop rate chance, so you never know which one your unit will get.
All Traits
Here are all of the traits that you have the chance to obtain!
- Strong I
- 29.50% drop rate chance
- Unit’s damage increases by 5%
- Nimble I
- 24.75% drop rate chance
- Unit’s cooldowns decrease by 5%
- Range I
- 24.75% drop rate chance
- Unit’s range increases by 5%
- Strong II
- 29.50% drop rate chance
- Unit’s damage increases by 10%
- Nimble II
- 24.75% drop rate chance
- Unit’s cooldowns decrease by 10%
- Range II
- 24.75% drop rate chance
- Unit’s range increases by 10%
- Strong III
- 29.50% drop rate chance
- Unit’s damage increases by 15%
- Nimble III
- 24.75% drop rate chance
- Unit’s cooldowns decrease by 15%
- Range III
- 24.75% drop rate chance
- Unit’s range increases by 15%
- Expertion
- 9.99% drop rate chance
- Unit’s gained EXP increases by 20%
- Godspeed
- 1% drop rate chance
- Unit’s cooldowns decrease by 25%
- Killer
- 0.7% drop rate chance
- Damage dealt to bosses increases by 25%
- Range increases by 5%
- Overall damage increases by 10%
- Warrior
- 0.5% drop rate chance
- Range increases by 10%
- Cooldowns decrease by 15%
- Damage increases by 25%
- Berserker
- 0.5% drop rate chance
- Cooldowns decrease by 15%
- Damage dealt to bosses increases by 25%
- Overall damage increases by 20%
- Rich
- 0.3% drop rate chance
- Unit’s damage increases by 30%
- Money earned increases by 25%
- King
- 0.1% drop rate chance
- Range increases by 10%
- Damage increases by 250%
- Cooldowns decrease by 5%
- Monarch
- 0.05% drop rate chance
- Range increases by 10%
- Cooldowns decrease by 10%
- Damage increases by 275%
- All units in your party get a 20% damage boost, a 15% range boost, and their cooldowns are reduced by 15%