Interested in what each of the Sols RNG Biomes do? The weather and time of day can completely fluctuate your chances of getting certain auras. But what does each one mean? My guide tells you what each biome is, its probability of spawn, and what auras are more commonly awarded in its duration.
Sol’s RNG is a kid-friendly gambling Roblox game that throws you into the thrill of the roll… without the pain of having to part with Robux to roll again. Hit the button to try for a different aura. There are tons to collect, all with different rarities and visual effects. The rarer the aura, the bigger the flex.
Check out the Roblox page for more about Sol’s RNG! I also made a How To Play Sols RNG guide!
Sols RNG Biomes
You can always track the day cycle and weather in the bottom left corner of the playing screen, just above your currency. This is key when hunting down biome and time-specific auras which won’t spawn without certain conditions met.
Daytime and Nighttime
Daytime and Nighttime are the only two cycles of time within Sols RNG. There are no defining characteristics of either except daytime will be bright with a sun, and nighttime will be dark with a moon.
Daytime Exclusive Auras
- Solar Aura – 1 in 5,000
Nighttime Exclusive Auras
- Lunar Aura – 1 in 5,000
Normal
Your standard island with nothing remarkable to note! No set weather and no exclusive auras. This weather cycle is the most common and has nothing unique that sets it apart from the others.
Windy
A 1 in 500 weather chance which upon spawning, has a unique aura which is unique to this weather. This weather cycle typically lasts for 120 seconds.
- Wind – 1 in 300
- Stormal – 1 in 30,000
Snowy
Snowfall! The island will turn white and specks of snow will graciously fall from the sky. This weather has a 1 in 750 spawn chance and similar to Windy it typically lasts for 120 seconds.
- Glacier – 1 in 256
- Permafrost – 1 in 24,500
Rainy
As expected, you’ll watch a watery downpour. The island will dampen with rain for 120 seconds. This weather has a 1 in 750 spawn chance.
- Stormal – 1 in 30,000
- Sailor – 1 in 3,000,000
- Abyssal Hunter – 1 in 100,000,000
Sandstorm
With a 1 in 3,000 chance to happen each tick, the Sandstorm lasts for 10 minutes and clouds each player’s screen in a thick aggressive sand fog.
- Gilded – 1 in 128
- Jackpot – 1 in 194
- ATLAS – 1 in 90,000,000
Starfall
During the 1 in 6,000 chance Starfall weather, the sky will illuminate in a deep blue and twinkling stars will appear all around the island. Thankfully, despite its rare spawn rate, Starfall weather typically lasts for 600 seconds when spawned.
- Starlight – 1 in 5,000
- Star Rider – 1 in 5,000
- Comet – 1 in 12,000
- Galaxy – 1 in 500,000
- Starscourage – 1 in 1,000,000
- Starscourage : Radiant – 1 in 10,000,000
- Gargantua – 1 in 3,000,000
Corruption
This biome casts a hazy purple tint on everything as it sinks its poisonous pores of corruption along the land. You have a 1 in 9,000 chance of witnessing this biome and once spawned it remains active for 11 minutes.
- Hazard – 1 in 1,400
- Corrosive – 1 in 2,400
- Hazard : Rays – 1 in 14,000
- Astral – 1 in 267,200
- Impeached – 1 in 40,000,000
Null
As Unlike Pluto once said, Everything Black! Null is a dark and dingy weather where a thick black fog descends on the island. The colour is sapped from everything nature, trees, grass, it’s all grey! You’ll have to roll quickly as this biome spawns 1 in 13,333 chances and only lasts for 99 seconds.
- Undefined – 1 in 1,111
- Nihility – 1 in 9,000
Hell
As expected, this biome is a fiery red plummet into despair. If I gave you one guess at the chances of this biome, would you have guessed 1 in 6,666? Well, you’d be right! When this biome brutes its way to the server it sticks around for 11 minutes!
- Undead – 1 in 2,000
- Undead : Devil – 1 in 20,000
- HADES – 1 in 1,111,111
- BLOODLUST – 1 in 50,000,000
Glitched
Biome-Not-Found.exe! Glitched is currently the rarest of the bunch having a 1 in 30,000 spawn rate and only lasting for 164 seconds. It is arguably host to the coolest of the exclusive weather auras too, though it is considerably harder to get considering the rare biome rate and roll rate of the aura itself.
- x (Glitch) – 1 in 12,210,110
- Oppression – 1 in 220,000,000