Silent Hill 2 remake has a new update that makes a number of important fixes across all platforms.According to the patch notes, below, update 1.06 fixes the graphical issues reported on PlayStation 5 Pro as well as PS5-specific issues with counting achievements. Silent Hill 2 was among a number of games affected by visual problems on the $700 PS5 Pro, with fans reporting a shimmering effect over many parts of the game.The patch makes a number of gameplay changes, too, including a fix for door markers in Brookhaven Hospital, and an improvement to extended movement spots to fix enemies clipping issues. Expect improved boss animations and, in response to player feedback, breathing skin walls during the Abstract Daddy Boss Fight have been restored. Silent Hill 2 remake patch 1.06 brings Bloober’s horror game up to v.1.1.248,905.Silent Hill 2 remake launched in October to critical and commercial acclaim, selling one million copies in less than a week. IGN’s Silent Hill 2 remake review returned an 8/10. We said: “Silent Hill 2 is a great way to visit – or revisit – one of the most dread-inducing destinations in the history of survival horror.”Silent Hill 2 remake update 1.06 patch notes:PlayStation 5TechnicalFixed issues with counting achievementsFixed graphic glitches on PlayStation 5 ProGameplayFixed door markers in Brookhaven HospitalImproved extended movement spots to fix enemies clipping issuesFixed audio issues in Ox Section of Toluca PrisonFixed soft blocker in Labyrinth (player will be no longer permitted to exit neither of the Labyrinth Paths after obtaining a map)Fixed map markers in Boar Section of Toluca PrisonFixed map markers in Western South ValeFixed issues with Maria’s navigationFixed the issue with triggering some of Maria lines multiple timesFixed issues with Final Boss movement and disappearingFixed Mannequins stuck in their ambush stateFixed interactions with hard-to-get collectiblesImproved Boss animationAdded tooltip for picking up tablets in Toluca Prison final puzzleFixed translation issues for changing difficulty during gameplayAccording to our players feedback, breathing skin walls during Abstract Daddy Boss Fight has been restoredFixed blocker after the cutscenes with forced lowest FPSFixed blockers in Brookhaven HospitalFixed some issues with car lights in South Vale during the nightFixed issues with Mannequins presenting ragdoll behaviorFixed other minor issues with: foliage, collisions, typos, light glitches, visible occluders, loading levelsSteamTechnicalFixed interference between saving a game and properly performing vibrations on the controllersImproved range and step for mouse sensitivityFixed mouse input issuesFixed issues with game controllersGameplayFixed door markers in Brookhaven HospitalImproved extended movement spots to fix enemies clipping issuesFixed audio issues in Ox Section of Toluca PrisonFixed soft blocker in labyrinth (player will be no longer permitted to exit neither of the Labyrinth Paths after obtaining a map)Fixed map markers in Boar Section of Toluca PrisonFixed map markers in Western South ValeFixed issues with Maria’s navigationFixed the issue with triggering some of Maria lines multiple timesFixed issues with Final Boss movement and disappearingFixed Mannequins stuck in their ambush stateFixed interactions with hard-to-get collectiblesImproved Boss animationAdded tooltip for picking up tablets in Toluca Prison final puzzleFixed translation issues for changing difficulty during gameplayAccording to our players feedback, breathing skin walls during Abstract Daddy Boss Fight has been restoredFixed blocker after the cutscenes with forced lowest FPSFixed blockers in Brookhaven HospitalFixed some issues with car lights in South Vale during the nightFixed issues with Mannequins presenting ragdoll behaviorFixed other minor issues with: foliage, collisions, typos, light glitches, visible occluders, loading levelsWesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
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