Rainbow Six Siege will now remove persistent dead bodies from PvP, with developers saying that the drop in realism will help competitive integrity.
Ubisoft announced the change today, which will see dead bodies in PvP matches disappear after just a few seconds, being replaced with a translucent icon representing which operator died in that location.
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Game designer Sébastien François explained the problem that led to the change: “The issue now with [in-game corpses] is that they won’t be replicated the same way for all the players [in a match]. So, sometimes, line of sight will be available to you, but it won’t be available for another [player]. That will lean into very unfair situations where you’re going to take decisions that maybe were not the best ones just because of the [location] of the body.”
The change has been made not just to stop that problem, but also to offer players more information – with multiple skins for the game’s operators, it can be hard to tell at first glance which character has been taken down. That problem should be solved with the icon.
“It might make the game look a bit less realistic,” continued François, “but for us the main goal with that is competitive integrity. It’s something we’re striving for, we know it’s been an issue for a while […] but we’re really striving for competitive integrity and we think this change is for the better.”
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That trade of realism for fairness makes sense in the context of Rainbow Six Siege as an ongoing game. With the game now in its sixth year on the market, there will naturally be fewer new players looking for an immersive, sim-like experience, with much of the regular audience playing for the game’s competitive thrills. That added fairness should help reduce frustration for more seasoned players, as well as lend some weight to the game’s large presence in esports.
This change is part of a wider evolution that Siege has taken recently, swapping its gritty, monochrome in-game style for a more vibrant approach, representative of its evolution into a sport, rather than a traditional Tom Clancy game.
That’s not to say Ubisoft isn’t experimenting with Rainbow Six, though – the PvE-focused Rainbow Six Parasite (working title) should be on its way this year after some sizeable delays. Outside of the company, several of Siege’s leads have also begun work on a new online multiplayer game for Amazon.
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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
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