• Wed. Oct 23rd, 2024

PC gaming is mainstream. Now what?

Byadmin

Jun 28, 2024


If you saw the season two finale of hit Adult Swim cartoon Smiling Friends last week, you could make out in the lower-right corner, taking up a generous 4% of the screen, the distinctive quadruple back buttons of the Steam Deck being slapped by the fingerless hands of supporting character Glep, a 1,695-year-old frog guy, reclined in a bean bag chair.

An official Valve gaming handheld, clearly visible for eight seconds of an 11-minute cartoon? Truly, this was the moment PC gaming became mainstream. 

(Image credit: MAX / Warner Bros. Discovery)

OK, no, this was not the dawning moment of cultural acceptance of our decades-old hobby, which you could reasonably argue is the first and oldest gaming platform. By my count, PC gaming has enjoyed mainstream visibility on par with its console counterparts arguably as far back as 2017 or 2018, when the generation that grew up on Minecraft reached ages that made it a perfect audience for games deeply steeped in the spirit of PC gaming. (Also, technically, Smiling Friends referenced PC gaming a whole year earlier last season when it showed us a depressed Satan spending time playing Rust and hanging out on Discord. Relatable, Satan.)



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