• Thu. Oct 24th, 2024

Payday 3 Finally Gets First Patch

Byadmin

Nov 3, 2023




Payday 3’s long-delayed first patch is finally here, with developer Starbreeze addressing what it calls a “massive” number of issues with the cooperative heist shooter.Patch notes for update 1.01 were released on Steam (though the update is available on all platforms) and highlight several changes that look to address Payday 3’s disastrous launch.”After some instability, we’re finally up and running as things should be,” Starbreeze said in the notes, which arrived around six weeks after Payday 3 launched. “Heisters heisting, civilians screaming, and cops floundering. We’ve got a lot more cooking, keep letting us know when you find bugs and sending us your suggestions.”Alongside adding preorder and edition specific items for all players, the 1.01 update lets players turns the camera during the full tased effect, adds a fix for the Cleanin’ It Out achievement not popping properly, updates aim assist on PlayStation 5, and more.The full, very extensive list of patch notes can be read below.Payday 3’s launch was plagued with server issues that forced Starbreeze CEO Tobias Sjögren to apologise. “We are so sorry that the infrastructure didn’t hold up as expected, and although it’s impossible to prepare for every scenario — we should be able to do better,” he said.Almost a month after its launch and Starbreeze apologised again for its lack of communication, and then just a week later said sorry one more time for not delivering the promised patch and again going quiet.Starbreeze boasted PayDay 3 had 3.1 million players as of October 2, but this number has dwindled, at least on Steam, as more players are currently playing Payday 2 than its highly anticipated sequel. According to SteamDB, Payday 3 has a 24-hour peak of 2,801 players, while 10-year old Payday 2 has a 24-hour peak of 33,470.Payday 3 Steam ScreenshotsPayday 3 Update 1.01 Patch NotesGeneralAdded pre-order and edition specific items to everyoneLast radio call will now provide a last warning before alarm goes off, and will not be interrupted by other radio dialoguesPlayers can now not turn the camera during the full tased effectAdded a fix for the “Cleanin’ It Out” achievement to pop up when the criteria is metFixed an issue where the player doesn’t gain “Rush” when masking up while sprintingFixed an issue where the player could bind “Throw item” and “Request overkill weapon” to the same keybindUpdated the aim assist function for PS5 controllersClosing or opening doors will no longer push/move players in close proximityFixed a crash caused when answering a radioFixed a crash that could happen when vaulting near the heist endFixed an issue where players got stuck in crouch when playing with high pingAdded a fix so Overkill weapons don’t fall through vehiclesFixed so the tutorial scroll box is scrollable the second time you open a tutorial popupAdded a fix for a crash caused by multiple explosionsFixed an issue where the “Closing the Account” trophy didn’t unlock properlyFixed so the achievement “Cleanin’ it out” needs to be done on OverkillFixed issue with marking though some windowsAdded a fix to prevent players from getting stuck when using a human shield that diesFixed a DLSS related crashFixed an issue where the player can get stuck and not proceeding to menus after failing a heistRemoved a state check to fix issue with AI placed bags having wrong rotationAdded a fix so game won’t crash when joining another player through social or shellFixed an issue with the social list not filling upFixed an issue where a party couldn’t matchmake if the former party leader had left the partyFixed an issue where social list didn’t populate after reestablishing an internet connectionChanging languages should now workFixed a crash related to getting a random character when joining a gameFixed a crash related to IP addressClosed the weapon experience exploit in 99 BoxesBalanceFor this patch, we wanted to primarily address minor fixes.We are aware that Last Man Standing and Armor Up are performing a bit too well, so we plan to give them a few tweaks that keep them effective, but require a bit more setup compared to the benefits they offer. This will be in the next big patch. Outside of these two skills, we don’t expect any big nerfs coming to skills in the next patch, but given players are still getting used to the game, we’ll be keeping a close eye on the meta.We are also aware that armor is considered the most desirable resource compared to ammo and health. We are happy with how armor itself works, but we want to put in a few more ways for players to restore it in the game. We also think health is underperforming right now, but addressing that will be a gradual change over the first year of updates, rather than one sweeping update.SkillsUsing Manipulator Basic Skill will no longer cause an interaction interference when players do multiple interactions in a row“Battering Ram” skill can no longer be used to open blue keycard door on “Rock the Cradle”“Battering Ram” skill can no longer be used to open the front door on “Touch the sky”WeaponsAdded ability for knives to be thrown through broken shield visors.Fixed an issue where throwing knives couldn’t be picked up when the equipped primary or secondary weapon had full ammoAdjusted the Vertical Grip spawn point on weapon PC9Moved the magazine release lever on SA A144Fixed an issue with weapon recoil in lower FPSEnemiesDozers will now get closer before engaging heisters with their shotgunUpdated the enemy flashbangs to apply flash effect more consistentlyPlayer can no longer open doors leading to enemy spawn locationsTechnicalThe real meat of this update, the tech stuff! There’s a wide variety of fixes and changes on this list. Continue to let us know if you find any bugs and we’ll keep smashing them!UIAdded a “Keep these display changes?” message after changing screen resolution.Fixed a minor typo in the loadout sectionUI update for favor reward in result screenReduced description text size, in skill line menusAdded ability for players to review the EULA again after creating their accountsFixed an issue causing player names, and infamy levels, to not load correctly and displaying wrong informationFixed translation issue related to the whiskey bottle in “Touch the Sky”Fixed overlapping text in heist overviewAdded icons for when buffs are blocked due to certain skillsDropdown for offline friends in social screen should now be displayed correctlyAdded a fix for the camera zooming out of screen when inspecting an item from the vendorsFixed an issue showing an incorrect amount of remaining radio calls when a player joins an ongoing heistAdded a fix for overlapping weapon mod names to make them more readablePlayer stats are now shown in result screen when failing a heistAdded a fix so a joining player’s name is displayed in the chatAdded a button prompt showing how to exit the safe cracking mini-gameThe phone hacking visualization should now always reach full when completingFixed locked story videos to properly reset color values when initializedAdjustments made to fonts in settings menuFixed an issue with the “report player” option not appearingFixed an issue where the user could interact with the menus when the report text box was openAdded a fix for stock mods “TQ” and “HQ”, their titles are now aligned in the loadoutTool input is now shown as blocked when interacting with lootResized the loadout selection barFixed an issue with joining a friend in the social menu when spamming the join buttonFixed an issue on with friends not to appear properlyAudioA sound of dropping a dead body onto the ground will now be played when players drop bodiesThe sound effect of sliding will now stop playing when players stop slidingAdded sound effect for closed windows being destroyedCinematic audio volume is now also affected by master volumeRemoved “break” VFX from throwing knives that don’t break when Retriever skill is equippedAdded a fix for smalltalk between civilians and employees not triggeringAdded more small talk conversations between civiliansShade voice over will no longer play, when players return to the main menu after canceling matchmakingImproved the sound effect for opening cratesDisabled the Shade VO about file clues when the actual documents have already been picked upWolf now whisper instead of screams for medic bags during stealth gameplayFixed an issue where dye packs would loop the audio when breaking while being disarmedFixed an issue where civilian cellphone ringtones would loop foreverFixed an issue that could cause eye scanner to play incorrect VO when scanning the correct NPCAudio balancing for enemy VOsAdded more door soundsAdded sound effects for NPC animationsFixed an issue where the human shield takedown sound effect would not stop if you reload your gun while choking someone outVisualsFixed a visual issue with deployables placed on moving objects that wouldn’t sync up for players joining an ongoing heistFixed deployables floating in the air when placed on a surface that then moved, deployables will now fall to the ground.Fixed an issue with deployables floating when placed on certain doorsFixed multiple minor graphical issues on the front part of the bank on “No Rest of the Wicked”Fixed weapon animation issue when looking upwards and using toolsAdded a fix so that switching between sprinting and placing tools wouldn’t cause issues when sprinting.Fixed animation issue when SWATs are freeing hostages appearing as taking damageFixed an issue on lower graphical settings causing the door of the escape helicopter to appear broken. (PC)Fixed a bug where the player could get inside the transport van in one of the pot holes in “Road Rage”Fixed a bug where standing on the van would cause the player positions to glitchRealigned The Butcher’s contractor image with the bottom of the screenSubtitle fixes for story videosFixed a animation issue when using microcameraIn-game heist info screen now scales properly across aspect ratiosAdjusted enemy sabotage animationOptimized foliage LODsHeistMelee damage no longer affects environment details that should only take damage from explosions/gunfire in Gold & SharkeFixed missing collision, in a small area on the bank roof, on “No Rest for the Wicked”Removed an area that was tagged as “public” on the roof in “Under the Surphaze”Fixed a bug that led guards to sometimes walk through a closed door on “No Rest for the Wicked”Added a fix for the Security Door that was openable without a Blue keycard on “99 boxes”Added a missing out of bounds screen filter in “Under the Surphaze”Deployables no longer disappear when thrown through vents on “Touch the Sky”Added a fix for canceling sliding into panic room’s door on “Touch the Sky”Fixed the texture of the panic room’s door on “Touch the Sky”“Favors” and “Difficulty” are no longer visible in tutorials when holding TabPlayers will no longer stutter when jumping and sprinting inside the truck on “99 Boxes”Added collision to block players from getting stuck behind a curtain on “Under the Surphaze”Added collision to prevent bags from being thrown outside of the playable area on “Road Rage”Fixed a vent navigation issue in “Rock the Cradle”Fixed an issue where bags would get stuck in the forklift on “Road Rage”Fixed an issue where loot bags would disappear when throwing them into the zipline on “Touch the Sky”Fixed an issue where AI crew could get stuck in “99 Boxes”Fixed issues where you could throw bags out of reach on “Dirty Ice”Fixed an issue where some jewelry trays are clipping in the VIP room on “Dirty Ice”Added so the drill option appears during Stealth on “Touch the Sky”Disabled all interaction for placed planks once all four have been placed on “Road Rage”Added a fix for where the Escape Objective sometimes didn’t appear on “Dirty Ice”The “Enter the Workshop”-objective will get disabled if players secure maximum lootFixed an issue where Mason gets poisoned despite not being delivered the poisoned drink on “Touch the sky”Fixed an issue where the armored truck would get stuck before the final ramp on “Road Rage”Fixed an Overkill difficulty issue where the bouncer wouldn’t let you proceed after showing him the VIP invitation on “Rock the Cradle”Adjusted the ambush setup timer on “Road Rage”Added collision to prevent cage bags falling through the ground on “Rock the Cradle”Added a fix so players cannot throw the zipline bag in the escape van on Gold & SharkeKnown IssuesChallenge stuck at 1/1 can now be unlocked by completing the challenge again or completing the highest difficulty challenge in the sequenceThe weapon charms and death wish reward from the PAYDAY 2 to PAYDAY 3 cross promotion campaign haven’t been properly granted. We hope to have this issue fully resolved by the next patchRyan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.



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