• Sat. Oct 19th, 2024

PayDay 3 Brings Over 300 Fixes With Update 1.1.1; Read The Full Patch Notes Here

Byadmin

Feb 29, 2024



Starbreeze has unleashed the PayDay 3 update 1.1.1 patch notes for you to gawk at, and this is a major update bringing with it over 300 fixes and various other improvements. Read up on the latest PayDay 3 PS5 patch notes below.Related Content – Upcoming PS5 Games 2024: The Best PS5 Games Coming SoonKNOWN ISSUES Skill point assignment has been reset on loadouts but you retain your earned skill points, so remember to recreate your builds after updating the game.[PC] The introduction of DX12 support has helped us to identify an issue that is present in the previous version of the game that we were unable to reproduce on DX11. This means that there is a rare edge-case issue while using GeForce Experience/Shadowplay’s ‘Instant Replay’ feature can cause a system lock if you ALT+Tab during game startup, or while switching between fullscreen and windowed modes in the game’s video settings.We advise turning off ‘Instant Replay’ in the Nvidia settings to prevent this issue while we work on a fix for this.GENERALThe game will now remember if you’ve chosen to show or hide the story videos in the heist selection even after restarting the game.Lobby type and difficulty will now automatically be set to the same as the previous game.Prevented a party slot from being reserved if the player aborted or failed to join the lobby.Fixed an issue of where bumping into an escorting guard will reset the escortFixed an issue of where guards don’t react if players bump into them while investigating.Fixed an issue of where keypad highlights are hard to read due to lighting conditionsFixed a possibly crash happening during an OVK weapon dropFixed an issue with security camera marking targets along with sensor tool outlinesFixed an issue of where some skills selected in loadout were not active in the heistFixed an issue with the controller in menus where it becomes unresponsive after switching inputsFixed an issue of where the drill fixing animation keeps playing after canceling the interaction when two players start the interaction at the same timeTweaked so that keypads highlights are now easier to seeFixed a potential crash on crew AIFixed an issue of where lobby chat input didn’t work when entering pre planning lobbyFixed an issue of where players can throw civilians through cuttable fences when it’s not been cut yet.Fixed an issue with no outline is shown when a radio pops up on a dead guardFixed a plausible crash from Crew AIFixed an issue of where attack drones didn’t target crew AIFixed an issue of where picking up dead bodies ended up in T-pose and horizontal when releasedFixed an issue with first aid kits and repair kit outlines which couldn’t be seen in the distanceImproved Cloaker sneaking to be more reliableFixed an issue with voting in heists, where if a player left during a voting session, they still counted in for the final resultFixed a crash related to loadouts when setting weapon pattern colorFixed an issue of where players were unable to move or shoot after being revived a third timeFixed so ECM jammer icon doesn’t get stuck on screen permanently if the player that put it down leavesFixed an issue of where players sometimes being ready in lobby didn’t move them into the sessionFixed an issue of where players were able to get infinite throwables/placeables & tool ammo.Tweaked so that drones may now be highlighted by sensor toolsFixed an issue of where NPC civilians sometimes didn’t react to broken windowsAdded an outline to traded and rescued NPC hostagesFixed an issue with Match summary screen after completing a tutorial levelFixed so that sentry guns don’t disappear when accidentally spawned closed to an area they shouldn’t be able toTweaked the reload input to not “accidently” happen while the player is “interacting” in-game with controllersFixed an issue of where NPC AI tends to get stuck on vehiclesAdded settings option to “Hold to slide”Fixed an issue with tools being visibly floating when placed on glass or fence and cut throughAdded player death animationsFixed an issue with “Starter Kit” challenges being completed when not meeting the requirementsFixed an issue of where players could change weapon while being cuffedFixed an issue with negotiation phase will only end when civilian is actually killed and not just despawned from being tradedTweaked an issue of where Cloakers sometimes not completed their sabotage actionFixed an issue of civilians not properly reacting to seen illegal actionsFixed an issue of players sometimes not being able to escape if there are more than 1 player in the serverFixed an issue of where Infamy points weren’t calculated correctlyPrevents the game from locking if the restart button is pressed repeatedly from the heist-failed screen.Fixed an issue for preventing parties being dissolved after heist completion.Fixed an issue with Scrambler Aced Rush buff not being refreshed by the Transporter SkillThe sneakier heister may notice 2 new masks in the game files, these will be unlockable in a future community event. You may see them in our official streams before they are made publicly availableBALANCESkillsTweaked the skill “Disengage” (Tank) so that sprinting is not blocked by Nader gas“Disengage sees a lot of use, but after the once-per-heist effect is over, it feels like a wasted skill point. With this change, we want it to still have an impact” -Mio“Hardy” (Tank) has been changed to: “When one of your armor chunks breaks, you gain damage immunity for 2 seconds.”“Hardy’s use felt redundant compared to “Solid” (Enforcer), so we’ve changed it to this new effect to give players more margin for error when in combat.” -MioShell Shock” (Demolitionist) now works on all enemies and its bonus is increased to 20% (from 10%)Tweaked so that throwable flashbangs now also trigger the Demolitionist Aced skill“This was an oversight on our part.” -MioNegotiator” (Manipulator) now drops 2 extra resources (from 1)“Negotiator didn’t feel like it was worth taking until you exhausted all other trading upgrades, so we’ve made it drop an additional resource to make it more appealing.” -MioCQC Specialist Base has been changed to say: “Whenever you grab a human shield, gain or refresh RUSH”“We’ve made several changes to the CQC Specialist line to improve its flow and utility.” -MioCQC Specialist Aced has been changed to say: “Whenever you perform a takedown, gain or refresh GRIT”Groundskeeper” (CQC Specialist) now has increased takedown speed bonus to 60% (from 20%)“Savage Takedown” (CQC Specialist) now intimidates civilians when grabbing human shields and not when performing a takedown“Soft Assets” (CQC Specialist) has been changed to now say: “If you have RUSH and shove away a SWAT you held as a human shield, RUSH is consumed, and you repair your current armor chunk if it’s damaged. This ability only triggers once per enemy. You move 5% faster while holding a human shield.”“The old skill’s ability to restore ammo wasn’t as useful in the current state of the game, so we decided to replace it with a way to repair armor.” -MioTriage skill” (Medic) no longer consumes buffs to activate.“Steady Hands” (Medic) now gives its effect to any teammate interacting with a Medic Bag. If multiple players have this skill, its effectiveness is increased by 5% for each player on top of the base 20%.“We’ve made this change to improve the support playstyle. Let us know what you think so we can make more adjustments in the future.” -Mio“High grain” (Ammo Specialist) now gives its effect to any teammate interacting with an Ammo Bag. If multiple players have this skill, its effectiveness is increased by 5% for each player on top of the base 20%.“We’ve made this change to improve the support playstyle. Let us know what you think so we can make more adjustments in the future.” -MioAdded an HUD icon for High Grain (Ammo Specialist) when activeIncreased the bonus from “Threat Assessment” in skill line Strategist to 20% (from 10%)Adjusted Signal Scan (Scrambler) so that it only marks cameras in stealth while the other entities are marked in loud.Increased hacking distance vs gun drones to 15 meters (from 10m)Decreased hacking time to gun drones to 0.5s (from 1.5s)Infiltrator Base now gives “RUSH” when picking up loose cash.“We’ve made this change because it both fits thematically and it makes it easier to bag cash in vaults if you’re running Transporter and Infiltrator skills together.” -MioFixed an issue with ECM jammers skill “Cam Distortion” to properly disable the ability to apply runtimes.Fixed so that the Hacker Aced skill requires a previously applied runtime in order to detonate the cameraWeaponsBalance pass for R900Can now penetrate shields when paired with the “Cutting Shot” skillArmor pen increased from 1.3 to 2DMG increased 0-40m 130 to 160, 41-60m from 62.5 to 77.61, 61-100m from 41.7 to 51.3Balance pass for Mosconi 12Reduced hipfire spreadReduced pellet spreadAdded a unique inspect animation for HET5.Added a unique inspect animation for the Marcom Mamba MGLEquipmentMedic bags now restore 1 down by defaultIncreased healing from “First Aid Kits” to 25% (from 20%)Increased base amount of health gained from Medic Bags to 50% (from 35%)Lowered the armor repair kit interaction time to 0.5s (from 1 second)Tweaked the regen time for “Standard Lining Armor” to 3 seconds (From 4s)EnemiesOn OVERKILL difficulty, enemy intensity will now update mid-wave instead of between assault waves“This is how we had waves update originally in the game, but it was changed during development for several reasons. We’ve brought it back for OVK difficulty only, to address the issue of players manipulating escalation triggers to bypass more difficult enemies.” -MioEnemy AI will now escalate orders when going to combat no matter what caused itFixed an issue of where the special unit Techie wasn’t able to spawn Drones.Adjusted special unit Techie spawn rate.Tweaked the hit collision of Techie to make it easier for crew AI to hit.Tweaked so that the special unit Techie will now maintain a more consistent distance from playersTweaked so that the enemy drone can now hit players peeking out of coverTweaked the techie HUD “glitch effect” which will now also take player look direction into accountIncreased special unit Techie spawn rate cooldown by 20 seconds.Tweaked so that techies sneak to their hiding spotsTechie now drops an armor repair kit on deathFixed an issue with the Techie not being correctly marked by the ECM jammer while signal scan is activeReduced the enemy attack drone’s health to 50 and damage to 1. (From 150 health & 2 to 1 (Normal/Hard), 4 to 1 (Very Hard), 6 to 1 (OVK) )Tweaked so that the Dozer can now close the distance to the player and kick them when otherwise blocked by other actions such as players hiding behind civilians or charge being on cooldown. Whenever a kick successfully connects and deals damage to the player, it reduces the taunt cooldown of the dozer by 1 second.TECHNICALUIFixed an issue of where preplanning asset names were cut-off in game lobbyTweaked so that it is easier for keyboard & mouse inputs to change the min-max value for Crosshair & FOV sliders.Fixed an issue of changing some setting values by 0,05 without seeing a difference in the displayed UI.Tweaked the settings menu when in-game to have less margin between bars & settingsTweaked so that the slider options in menu settings is more on par with how the other sliders work for mouse inputTweaked so that input mapping overlaps when players change their input bindingsLowered a gap in the HUD between Security area display text & “searching…” text.Fixed an issue with SMG magazines showing the wrong amount of information in the UI when customizing the weaponImproved the readability of the player pings and the revive timer.Tweaked settings menus so that options that don’t support decimals numbers don’t show decimals displayed in their valueAudioUpdated Voice lines to be able to play during assault wavesFixed an issue of a missing audio from the hackable computer interactionTweaked the enemy drone audio to make it more clear & loud in generalTweaked the audio for hacked cameras (Secure loop)Added a second sound with more pin-pointable spread to the enemy droneFixed an issue with burning thermite being silent for drop-in players.Added an interaction audio for keypad inputFixed an issue with flare SFX looping when interacting with multiple timesTweaked the flare SFX so it has a shortened ignitionAdded an idle sound effect for Techie special unitFixed an issue of where some NPC AI didn’t have their voice lines functioningFixed an audio issue with guards/cops not playing their radio dialogue when held hostage.Fixed an issue with heisters saying a starter loud voiceline midthrough the gameAdded audio for NPC animations such as using laptops, drinking, phone use etc.Tweaked the Cloaker sabotage voiceline to start of animation instead of when running towards it’s objectiveVisuals[PC] Fixed an issue where lowering the View Distance quality setting would make civilians and guards face animations disappear (lip sync)[PC] Various tweaks to the game quality settings and what it affects in the game allowing players to better control visual quality for their hardware specs[PC] Players can press ‘Set Recommended Settings’ in the video settings menu to select ideal quality based on their hardware specs[PC] Fixed various D3D12 related crashes, including one when using the Statue of Liberty Mask[PC] Upgraded Nvidia DLSS to version 3.5, now using NIS sharpening for better visual qualityFixed an issue of where the “paint stripper” texture made guns more black in color.Fixed an issue with “chrome paints” not applying correctly.Fixed an issue of where weapon parts are not properly updated in the modding screenFixed a visual issue with Enforcer gloves on female heistersFixed the surgical gloves icon to fit the teal lookFixed some visual issues with the heister WolfTweaked masks and weapon pattern materialsFixed a visual issue of where some masks have a striped color pattern visibleFixed a visual issue with certain billboards displaying low resolutionTweaked a small red button to have a bigger interaction surfaceFixed an visual issue with a sedan vehicle flickeringTweaked the Digital Ops suit to not visually clip with male charactersFixed the CAR4 iron sight being misalignedFixed an issue with foliage not moving with the windFixed an issue on MS Store where the game would crash when loading a heist with Shadows settings set to High / UltraFixed an issue on Xbox X & S of where accepting game invites after games were shut down will result in inability to start any new gameLowered the particle FX on some heists that were more demanding, causing FPS issues.Fixed a possible crash for xbox users when payday 3 is constrained in active gameplayAdded Epic Games Store overlay support with Invite/Leave functionsAdded DirectX12 as the standard graphics API, inhouse testing shows a significant performance improvement when using DX12. DX11 remains and can be manually chosen with the launch option “-dx11“.Prevented sending multiple friend requests to the same account, it will now wait for pending requests to be resolved.Fixed an issue with consoles where there was an issue with playing the game while it was downloading/installing.Added support for unready/toggle ready functionality for pre match lobbyFixed an issue of where xbox players might get stuck in an infinite loading screen after signing out with their xbox profileFixed an issue of when the game crashes after changing xbox profile during constrained modeTweaked and improved some performance and optimizationsFixed an issue with changing resolution in settings using mouse clicksFixed an issue on PS5 where the player is not directed to the heist screen after using “joinHeist” activity.Fixed an issue with DLC items sometimes not being granted, causing players to restart their game to get their DLC itemsFixed an issue on Xbox where players fail to join party searched games while being in a suspended stateAdded functionality for platform specific loadouts. Your console equipment will no longer be affected if you create a build on PC.HEISTSyntax ErrorFixed an issue on Syntax Error where using zipline in loud doesn’t open the doors to the control roomFixed an issue on Syntax Error of where players cannot interact with deployable bags dropped in the park areaAdded more special unit Techie hiding spots for Syntax ErrorFixed a visual issue in Syntax Error of where a statue is floatingFixed a visual issue in Syntax Error on some door frames in Ryan park areaTweaked the red keycards in Syntax Error to make them easier to noticeTweaked an escape zone for civilians on Syntax Error to make it easier for civilians to reach itFixed an issue on Syntax Error where bags could get stuck after throwing them into a specific areaTweaked the spawn zones for Syntax Error towards the end of the heistFixed an issue on Syntax Error of where the player could get stuck in street areaFIxed an issue on Syntax Error of where players can gain access to some server rooms without QR code or Red KeycardFixed an issue on Syntax Error of where the escape helicopter doors wouldn’t openFixed a visual issue on Syntax Error of when vent covers were shot they disappearFixed a visual issue on Syntax Error with elevatorsFixed a lighting issue on Syntax Error with the DLSS option switched offFixed an issue on Syntax Error of where a lamp was climbableFixed a visual issue on Syntax Error with vents going through the ceilingFixed a visual issue on Syntax Error where Doors may disappear in the distanceFixed an issue with missing background video when in results screen for Syntax Error & Turbid StationFixed an visual issue on Syntax Error heist with misaligned elevator doorsFixed an visual issue on Syntax Error heist with floating camerasFixed an visual issue on Syntax Error heist with some boxes disappearingFixed an visual issue on Syntax Error heist with some invisible collision under a staircaseFixed an visual issue on Syntax Error heist with a climbable street lampFixed an visual issue on Syntax Error with some flowersFixed an visual issue with colors on keypads for Syntax Error barely being visibleFixed an issue with Syntax Error of where drop-in players didn’t have correct floor lights emitted for rooms already looted.Fixed an visual issue on Syntax Error with misaligned shadows in control roomFixed an audio issue on Syntax Error of where there was no audio heard in the entrance building from when a window was destroyedTweaked audio zones in Syntax Error to better reflect the ambient space the player is standing inFixed an visual issue on Syntax Error of where a cable was clipping with the floorFixed an issue on Syntax Error with collision in the manager’s officeIn Syntax Error, we’ve tweaked the outline settings of servers located in the server rooms from shimmering to outlines.Fixed an visual issue on Syntax Error where a sign disappeared from player viewFixed an issue on Syntax Error where the AI control panel didn’t have an outline when interactableUpdated the time of day on Syntax Error and improved the overall visibility in the basement.Fixed an issue on Syntax Error where the metal detector guard broke their idle animationFixed an visual issue on Syntax Error where vent shafts disappeared from player viewFixed an visual issue on Syntax Error with letters disappearing from walls when in player visionFixed an visual issue on Syntax Error where some boxes became floating when other assets were shotFixed an visual issue on Syntax Error where civilian AI stood bent at a crosswalkFixed an issue on Syntax Error where bags may get stuck and unreachableFixed an issue on Syntax Error where some props disappeared from player viewFixed an audio issues on Syntax Error where no explosives thrown onto metro stairway could be heardFixed an visual issue on Syntax Error where powerbox outlines were visible through the wallTouch the SkyFixed an issue on Touch the Sky where the Team AI wouldn’t follow the player from the window cleaning platform.Fixed an issue on Touch the Sky of where sound volume for office sounds doesn’t cover the balconyFixed an issue on Touch the Sky for enemy AI navigation issuesFixed an issue on Touch the Sky of a black wall appearing within the vault.Fixed an issue in Touch the Sky with the NPC that’s supposed to give Mason a spiked drink not movingFixed an issue on Touch the Sky where the OVK weapon failed to drop inFixed some visual issues in Touch the Sky with a wall in the storage roomFixed a visual issue on Touch the Sky with black boxes in Storage areaFixed an Issue on Touch the Sky where the “secure SSD bag” – objective wouldn’t update if the laundry chute pre-planning option was in-use.Fixed so that the zipline bag should return back if thrown into the laundry chute.Tweaked vents in Touch the Sky to not teleport out players anymore when going loud, but instead spawn toxic gas inside of them.Fixed an visual issue on Touch the Sky where there were visible gaps between stairs & floorTweaked an issue on Touch the Sky where securing thermite bag with other loot bags counted towards “all bags bonus”Fixed an issue on Touch the Sky with snipers floating in helicoptersFixed an issue on Touch the Sky where bags could get stuck inside the kitchenFixed an issue on Touch the Sky where players could secure loot in the elevator in loudFixed an issue on Touch the Sky where players are able to throw bags on top of a statue making them inaccessibleFixed an issue on Touch the Sky where players might get stuck behind a breech doorFixed an issue on Touch the Sky where placables were seen clipping through terrace floorRoad RageFixed an issue on Road Rage of where players were teleported out of the armored transport vanFixed an issue on Road Rage where crew AI could fall through the scaffoldingFixed an issue on Road Rage where the player might get stuck inside the moving vehicle when at the rampFixed an issue on Road Rage with player potentially getting stuck between scaffolding on the groundFixed an visual issue on Road Rage where items disappear from player visionDirty IceFixed an issue on Dirty Ice with some double doors where they briefly open when they already were openedFixed an issue on Dirty Ice where the distracted manager favor didn’t work as intendedFixed an issue on Dirty Ice where if the player killed the manager, the VO about the managers departure would still playFixed an issue on Dirty Ice where no animation would play while picking up jewelry from the cleaning machineFixed an visual issue on Dirty Ice where the jeweler’s workshop had items disappear from player sightFixed an issue on Dirty Ice of where guards were unable to see bodies through the fenceFixed an visual issue on Dirty Ice where the VIP room had objects disappear from player viewFixed an visual issue on Dirty Ice with the Ashton Fine text and it’s wallCook OffFixed an issue on Cook Off of where players were able to get stuck behind a doorFixed an issue on Cook off where the Ingredient helicopter could drop items out of bounds.Fixed an issue on Cook Off where the meth outline disappears after being shot atFixed an issue on Cook off of where Characters use the wrong VO when looting componentsFixed an visual issue on Cook off with Meth textures being overly brightFixed an issue on Cook off where the player might get stuck between ammo lockersFixed an issue on Cook off where the van sometimes gets stuckFixed an visual issue on Cook off when shooting mirrorsFixed an visual issue on Cook off with a cardboard box clipping into a stoolTurbid StationFixed an issue on Turbid Station of where invisible collision blocked player movementFixed some collision issues on Turbid Station inside the computer room in the basementFixed an issue on Turbid Station where bags could get stuck after throwing them under some specific trainsFixed a visual issue on Turbid Station with pillars going through the ground floorFixed an issue on Turbid Station where sound and chat messages were missing when marking the Quantz PanelsFixed an issue on Turbid Station of where the locomotive had no collisionFixed an issue on Turbid Station where the player might instantly get downed if jumped between a gap of train & terrain.Fixed an issue on Turbid Station where players could unlock train doors from underneath the trainsFixed an issue on Turbid Station of where invisible collision could potentially get players stuckFixed an visual issue on Turbid Station of where objects hanging from the train might disappear from player viewFixed an visual issue on Turbid Station with grass disappearing out from player viewTweaked the red light drones emit on Turbid Station to make them more visibleFixed an issue on Turbid Station where a wooden crate was missing collisionFixed an issue on Turbid Station where Crew AI could fall through the stairsFixed an visual issue on Turbid Station where some tools were sinking into the pavementFixed an issue on Turbid Station where opening doors stopped eye scanning interactionFixed an issue on Turbid Station where eye scanning was possible even after the door already was openedFixed an issue on Turbid Station where players were able to throw bags out of reach on top of pipesFixed an issue on Turbid Station where players were able to throw bags under the train near the landfill making them inaccessibleFixed an issue on Turbid Station where players were able to throw bags out of reach inside the basement roomFixed an issue on Turbid Station where players were able to throw bags out of reach next to some yellow railingsFixed an issue on Turbid Station where players could walk on top of a fence with barb wireFixed an issue on Turbid Station of where players could place deployables outside of playable areaNo Rest for the WickedFixed an issue on No Rest for the Wicked where bollard boxes could be interacted with twiceFixed an issue on No Rest for the Wicked where casing players could get stuck behind some boxesFixed an issue on No Rest for the Wicked where some enemy AI spawns were blocked off unintentionallyFixed an issue on No Rest for the Wicked of where the collision for some flowerbeds was wrongFixed an issue on No Rest for the Wicked where hostages were sometimes unable to be traded in the IT roomTweaked so that Dye Packs for the money in No Rest for the Wicked can now be paused using ECM jammers.Fixed an issue on Gold & Sharke and No Rest for the Wicked with a missing cable iconFixed a visual issue on No Rest for the Wicked of where door handles are floating in the airFixed a visual issue on No Rest For the Wicked of where tools were sinking into the pavementGold & SharkeFixed an visual issue on Gold & Sharke with a floating black boxFixed an issue on Gold & Sharke of where civilian vehicles would fall out of the world when spawningFixed an visual issue in Gold & Sharke with player seeing AI spawn in front of themFixed an issue on Gold & Sharke security room’s door not being lockedFixed an issue in Gold & Sharke of where the player could get stuck in vault doorFixed a visual issue in Gold & Sharke with some doors in the basement garageFixed an issue on Gold & Sharke of where a private room instance was overlapping with a public room.Disabled a redundant Shade voiceline for the server room.Fixed an issue on Gold & Sharke of where players were unable to vault through some floraFixed an issue on Gold & Sharke where the thermal lance cannot be started againRock the CradleFixed an issue on Rock the Cradle where bouncer blocks player path while attempting to access VIP areaTweaked navigation area on Rock the CradleFixed an issue on Rock the Cradle where failing one objective blocked the player from resetting the biometric scannerFixed an issue on Rock the Cradle where player can’t crouch up the stairs when against the wallFixed an issue on Rock the Cradle where some objectives stayed on the screen even though they were completedFixed an visual issue on Rock the Cradle where cables were clipping with the switchbox monitorFixed an issue on Rock the Cradle where zipline was clipping with elevator cableFixed an issue on Rock the Cradle where collision is extended beyond floor surfaceFixed an visual issue on Rock the Cradle with lights being rough on shadow edgesFixed an issue on Rock the Cradle with some visual issues on the train carts.Fixed multiple visual issues on Rock the Cradle with the cage within the VIP area.Fixed a visual issue on Rock the Cradle under the ventilation entrance to the control roomFixed a visual issue on Rock the Cradle with one of the signs in the VIP area being too brightFixed a visual issue on Rock the Cradle with some barriers disappearing when viewed from a distanceFixed an visual issue on Rock the Cradle behind ventilation areasUnder the SurphazeFixed an issue on Under the Surphaze where the exhibition doors had to be opened twice if players jumped inside from the roofFixed an issue on Under the Surphaze of where the escape helicopter didn’t show up after picking up the fake UMA painting.Fixed an issue on Under the Surphaze for some AI navigation issues on scaffoldingsAdded gas to vents for loud in Under the SurphazeTweaked some collision on flora for Under the Surphaze that caused navigation issues for AIFixed an issue on Under the Surphaze where some flora collision caused navigation issues for enemy & crew AI.Fixed an issue on Under the Surphaze of where some collision for flora was missingFixed an issue on Under the Surphaze where the security guard is standing in a half-crouched positionFixed an issue on Under the Surphaze where AI could see through bushesFixed an visual issue on Under the Surphaze in visible gaps between metro station stairs and pavement99 BoxesFixed an issue on 99 boxes where crew AI might get stuckTutorial HeistsFixed a crash in tutorial heists when escape zone timer reaches 0Fixed an issue on Crowd Control tutorial where player was able to pick up loot before opening the glass displayFixed an issue on Tutorial Level Detection where guards didn’t react to broken cameras along with not spawning correctly[Source – PayDay Update 1.1.1 Patch Notes]



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