• Fri. Sep 20th, 2024

MultiVersus Update 1.41 Patch Notes Reveal Fighters Are Now Playable In Local Play Game Modes

Byadmin

Sep 1, 2024



Player First Games has released the full MultiVersus update 1.41 patch notes, which confirms that all fighters are now playable in local play game modes, as well as another round of balancing.Related Content – Upcoming PS5 Games 2024: The Best PS5 Games Coming SoonGeneral All fighters are now available for play in local play game modesGeneral CombatWith the Ground Bounce Auto-Tech system now in place, we’re able to start bringing back more ground bounces and improve combo routes and approach options. This is the beginning of this effort.Air Down and Air Down-Forward Dodges will now more reliably land on platformsCertain air attacks now maintain less momentum when executed as part of a dodge off of a platformGeneral BugfixesFixed an issue where controller rumble was not properly playingFixed an issue where the Marceline Ringout was disabledFixed an issue where Voice Lines were not playing for some charactersRiftsRift Updates“In The Shadows” gem is now re-enabledFixed issues with the camera preventing progression during the co-op golf mini-gameCharactersLegend:+ = Buff– = Nerf~ = Change* = BugfixNote: Attacks callouts reference default controls.Agent SmithGround Up Attack+ On-hit cancel window advanced 2 framesAir Up Attack+ Repeat-move lockout reduced to 13 frames from 18 framesAir Neutral Special+ Start-up window before charge reduced 4 framesBeetlejuiceGround Dash Attack+ Knockback scaling increased to 20 from 18+ Damage increased to 9 from 8Ground Side Attack 2+ On-hit cancel window advanced 1 frame– Hitstun reducedGround Side Attack 3+ Start-up window reduced 3 framesGround Down Attack+ Start-up window before charge reduced 4 framesGround Up Attack+ On-hit cancel window advanced 5 frames~ Hitbox updated to better match the fist on up attackAir Side Attack+ Damage increased to 8 from 7+ Knockback scaling increased to 15 from 13.5Air Up Attack+ Damage increased to 7 from 6+ Knockback scaling increased to 9 from 8Ground Down Special* Fixed an issue where the bomb visuals would stay on screen if the ground disappeared underneath BeetlejuiceAir Side Special+ Sour Spot Hitbox Damage increased to 7 from 5– Sour Spot Hitbox Knockback reduced to 2650 from 2800+ Knockback Scaling to 15 from 9Garnet“Marker” Perk~ Gauntlets no longer spawn a star if the gauntlets are too close to the edge of the arenaJakeAir/Ground Side Special* Fixed an issue where Jake wouldn’t look like he was running while moving as a horseLeBronAir Down Attack (Basketball and No Basketball Versions)+ Now allows fast-fall during attack start-upAir Neutral Attack~ More upward aerial momentum is maintained on attack start-upMortyThis is a revert to the Air Side Attack 1 changes from patch 1.2.0. This should make the Air Side Attack more reliable connecting into Air Side Attack 2 and it should bring back its ground bounce properties due to the knockback angle popping up less.Air Side Attack 1– Knockback reduced to 1000 from 1300– Knockback scaling reduced to 5 from 6+ Knockback angle made more horizontal allows for more ground bouncingAir Down Attack+ Hitbox start-up time advanced 1 frame; Hitbox active duration increased 1 frame~ Visual effects now better match attack propertiesGround Up Attack+ Gun tip Hitbox damage increased to 6 from 1+ Knockback increased to 1350 from 750ReindogGround Side Attack 1Air Side Attack+ Knockback made more downwards to allow ground bounce combosAir Neutral Attack+ Projectile start-up time reduced 1 frameShaggyRage Air Side Special* Fixed an issue where this attack was breaking armor unintentionallyTazDodge Land* Fixed an issue where Taz’s dodge land would not slide off of platforms[Source – MultiVersus Update 1.41 Patch Notes]



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