• Fri. Nov 29th, 2024

MultiVersus Update 1.02 Patch Notes Rolls Out For Major Balance Changes For Iron Giant, Harley Quinn & More

Byadmin

Jun 14, 2024



Player First Games has issued a new MultiVersus update that implements a range of balance changes for the brawler, with the likes of Iron Giant and Harley Quinn getting some tweaks. You can read the full list of MultiVersus update 1.02 patch notes below.Related Content – Upcoming PS5 Games 2024: The Best PS5 Games Coming SoonGeneralAll characters now incur a 15-frame repeat-move lockout on their ground side attack combo. This will prevent individual fighters from alternating ground side attack and dodge to lock enemies in hitstun for extended periods of time.Camera minimum distance in 1v1 has been increasedAll available Profile Icons, Banners, Badges, Ringouts and Announcer Packs will appear in the Account Cosmetics section of the Fighters tab. Previously only some unowned cosmetics were shown.General Bug FixesAddressed more issues impacting performance on Xbox Series X|SFixed 2 issues causing matches to DesyncFixed an issue where parrying an attack would not always put the victim into parry stunPerksAir WalkerNow limited to one use per airtimeFixed an issue where attempting to spawn a platform would not consume an air evadeFixed an issue where LeBron could not spawn a platform when he did not have a basketballCharactersLegend:+ = Buff– = Nerf~ = Change* = BugfixNote: Attacks callouts reference default controls.Banana GuardGround Side Special– Active hitbox window reduced 2 framesBlack AdamGround Side Attack 1– Jump branch window delayed 6 framesGround Side Attack 2– Jump branch window delayed 8 framesBugs BunnyGround Down Special* Fixed an issue where Bugs could cancel hitstun by jumping in certain conditionsGarnetAir/Ground Side Special (Cooldown)~ Knockback angle made more verticalGizmoGizmo’s maneuverability and size make him incredibly difficult to pin down. His movement combined with his incredibly strong zoning game make it nearly impossible for some characters to ever get the edge against him. These changes should help bring Gizmo’s evasiveness more in line with the cast so it’s easier for other characters to get up close and punish.Ground Side Attack 2– Dodge branch window delayed 10 frames– Prevents terrain bounce on knockbackAir/Ground Neutral Attack– On-whiff branch window delayed 8 frames– Cooldown is no longer refunded on successful fire arrow hitGround Side Special– Car HP reduced to 8 from 10– Car explosion hitbox size reduced 25%– Car maximum overheat duration reduced to 1.25s from 2s– Cooldown increased to 18s from 15sAir Side Special~ Now always transitions to umbrella float if attack whiffsHarley QuinnHarley’s slide and up attack were granting her very easy combos for very little risk. These changes should keep her combo game intact, while making slide and up attack feel less like “do everything” buttons.Ground Up Attack+ Base knockback increased to 1800 from 1663– On-hit branch window delayed 10 framesGround Down Attack– Start-up window before charge increased 4 frames. Start-up window after charge increased 2 frames.~ Slide combos into follow-ups faster. Hitstun reduced significantly to compensate.– Maximum movement from charge reduced 15%~ Now ignores player collisions during movement– Leg hurtbox size increased slightlyIron GiantIron Giant play was dominated by his easy-to-input infinites and a few early-kill setups. We’re hoping that removing his most egregious setups will make him feel more like the rest of the cast, and we feel good about letting players play with him again.Passive– Rage meter gain from ally damage taken reduced to 60% of damage taken from 80%– Rage meter gain from ally ringout reduced to 30% of total meter from 35%– Defensive burst cooldown increased to 29s from 25s~ Defensive burst knockback made more horizontal– Defensive burst knockback reducedGround Down Attack~ Knockback angle made more horizontal (incorrectly listed on previous patch)Ground Side Special* Fighters are now immediately released when Iron Giant performs an emote* Fighters are now immediately released when Iron Giant leaves the ground– Grab release knockback angle made more horizontal– Grab release hitstun reduced– Start-up window increased+ Armor applied earlierRage Mode Ground Down Attack– Now incurs a repeat-move lockout to prevent infinitely trapping enemiesRage Mode Air/Ground Up AttackCooldown increased to 1.5s from 0.75sRage Mode Neutral Special* Fixed an issue where Iron Giant was performing his non-rage neutral special while in rage modeJasonMortyAir/Ground Neutral Attack* Fixed an issue where firing a grenade lock-on projectile would trigger Morty’s snakes cooldownGround Side Attack* Fixed an issue where Morty could not jump or dodge during his side attack comboReindogGround Side Attack 1– Jump branch window delayed 6 framesShaggyWe have reverted the Shaggy Air Neutral Attack so that it can be canceled earlier on hit, but it did not get into this patch. This change will be coming in a patch in the very near future.Ground Side Attack 2– Jump branch window delayed 11 framesAir/Ground Neutral Special* Fixed an issue where Shaggy would float away while charging rage under certain conditionsSupermanGround Side Attack 3– Removed ability to jump or dodge during rapid-jab attackTazAir Down Attack+ Hitbox size increased– Now incurs a repeat-move lockout to prevent infinitely trapping enemiesThe JokerWe are aware of The Joker’s strength and are assessing ways to bring him more in line with the current cast of fighters. These balance changes will be introduced into an upcoming patch.Air Side Special– On-whiff branch window delayed 5 framesTom & JerryGround Side Attack 2– Hitstun reduced slightlyGround Side Attack 3– Hitstun reduced slightlyVelmaWe are aware of some early feel issues with Velma following the initial launch. These are the start of some planned adjustments we have for her, and we will have more to share in the coming weeks.Ground Side Attack+ More reliably combos from attack 2 to attack 3Air/Ground Neutral Attack+ Hitbox now better covers Velma’s arm and head~ Removed automatic targeting on allyAir Up Attack+ Increased movement controlAir Down Attack+ Increased movement controlAir/Ground Down Special+ Cooldown reduced to 80s from 120sAir Side Special+ Increased movement controlWonder WomanWe are aware of Wonder Woman’s strength and are assessing ways to bring her more in line with the current cast of fighters. These balance changes will be introduced into an upcoming patch.Passive– Bracer Meter now resets when Wonder Woman is rung out



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