Mortal Kombat 1’s latest patch that’s now live and available to download on PS5 and other platforms addresses some general fixes, but its focus is instead on the fighting roster with plenty of balance changes and character adjustments.They’re not massive adjustments to how characters play, but they’re all worth noting because the core change here is different attacks now being able to be high parried and others that can no longer be high parried.For example, you can no longer high parry Raiden’s electric fly, but Johnny Cage’s ball buster, rising star and shadow kick attacks can all be high parried.You can check out the full list of changes in the patch notes, below.Mortal Kombat 1 October 2, 2023 Update Patch NotesGeneral Gameplay AdjustmentsMove list correctionsLocalization fixesFixed an issue that could cause Player 2 to push their opponent away further during certain combo sequencesFixed an issue that could cause buffered Kombo Attacks Strings & buffered 2in1-cancelled non Enhanced Special Moves to not be performed if a Kameo Ambush attack that can be canceled or branched from was executed with specific timingFixed an issue causing some of Stryker’s & Sektor’s attacks to be unbreakableCharacter Specific AdjustmentsAshrah – Fixed an issue that could cause Crushing Knee (Towards + Back Kick) to pass through opponents while attackingGoro (Kameo) – Stomp is now higher priority when it & his partner’s attacks hit on the same frameHavik – Decaying Guard (Back Punch, Front Punch) and Flesh Wound (Back Punch, Back Punch) no longer auto faceJax (Kameo) – Ground Pound is now higher priority when it & his partner’s attacks hit on the same frameKung Lao – Kung-Kussion will now auto face when done on the landing frame after jumping over an opponentShujinko (Kameo) – Mimic Ice Klone & Ice Ball will no longer be repeated by an opponent hit by Time StopFixed issues with the following attacks not working correctly against high parry special movesAshrahGod’s Wrath and Demon’s Wrath can now be high parriedLight Ascension and Dark Ascension can now be high parriedBaraka(Air) Death Spin can no longer be high parriedReflex Tester (Back + Front Punch) can no longer be high parriedBleeding Foot (Back + Front Kick) second hit can no longer be high parriedGeneral ShaoPower Strike can now be high parriedFixed parry inconsistency between Devastator and Klassic Kahn. Both can no longer be high parriedJohnny CageBall Buster can now be high parriedRising Star can now be high parriedShadow Kick can now be high parriedKenshiSento Stance Lost Way (Forward + Back Punch, Back Punch, Front Punch) can no longer be high parriedKung LaoKnee Buckle (Back + Front Kick) can now be high parriedLi Mei(Air) Flipping Heel Kick can no longer be high parriedNo Holds Barred (Back + Front Kick, Back Kick) can no longer be high parriedNitaraEnhanced Bad Blood can no longer be high parriedRaidenElectric Fly and (Air) Electric Fly can no longer be high parriedRainEnhanced Upflow can no longer be high parriedGeyser can no longer be high parriedReptileDeath Roll can no longer be high parriedFalling Fangs can no longer be high parriedScorpionTwisted Kyo can now be high parriedShang TsungOld Form Goal Kick (Forward + Font Kick) can no longer be high parriedSindelEnhanced Low Hairball first hit (kick attack) can now be high parriedSub-ZeroIce Slide can no longer be high parriedTanyaDrill Kick can now be high parriedSource – [NetherRealm Studios]
Source link