• Fri. Oct 18th, 2024

Mortal Kombat 1 Adds CrossPlay & Peacemaker In Update 1.003.001; Full Patch Notes Revealed

Byadmin

Feb 29, 2024



NetherRealm has delivered a knockout blow with a list of Mortal Kombat 1 update 1.003.001 patch notes for you to digest, adding Peacemaker as well as the new CrossPlay feature.Related Content – Upcoming PS5 Games 2024: The Best PS5 Games Coming SoonGeneral Fixes & AdjustmentsSystem requirement changes: Size from 100GB to 140GB to account for current and future Kombat Pack contentMove list corrections & Localization fixesAI adjustments & improvementsImprovements to Screen Reader functionalityAdded Peacemaker Roster CharacterAdded Janet Cage Kameo Character (Available March 2024)Added UMK3 skins for Scorpion, Reptile, & Smoke and MK3 Skin for Sub-ZeroFixed several visual issues with brutalitiesFixed visual issues with several projectiles after being reflectedFixed issue with cloth physics becoming active on frozen opponents during the in-game Fatal Blow attacksMatch Timer now resumes immediately if a Fatal Blow misses or is blockedAdded Kameo Form sound option to Accessibility Extra Audio Feedback SettingsFixed issue with Up Block vulnerability persisting after knockdown if some wakeup attacks were performedFixed rare issue near arena corners that could result in excessively long delay before a turnaround occursUsing a Breaker while a Kameo Summon is being performed will now always put the Kameo on cooldownOnlineKrowns can now be rewarded for defeating Major EnemiesRelic & Talisman Buy & Sell prices are now affected by Level & RarityFixed end of round slow motion happening on certain attacks when there could be more opponents left to fight in the encounterFixed rare situation where the opponent losing to time out while performing an armored move could cause an incorrect animationPractice ModeDamage text in Practice mode when hitting an opponent with an air-only attack will now display AIR instead of UNBLOCKABLEAdded ability to configure the following Fighter & Kameo specific mechanics under “Practice Settings”AshrahHeaven / Hell Mode DebuffsGerasGeneral ShaoJohnny CageKenshiHavikNitaraRaidenSindelTanyaQuan ChiTremorKhameleonCharacter Specific AdjustmentsMain FightersAshrahBleeding Blade (Down + Back Punch) now deals bonus damage & causes knockdown reaction when hitting an opponent’s KameoBarakaFixed Chop Chop using same input regardless of Alternate Kontrols settingGeneral ShaoFixed incorrect animation used when Kameo Fatality is performed while Axe is plantedFixed issue that could cause incorrect blood locations when komboing Jump Attacks into Basic AttacksGerasFixed a rare issue that could cause Geras to not teleport after hitting a Main Fighter & Kameo with Inevitable at the same timeHavikSkab Stab (Away + Back Punch, Back Punch, Throw) no longer allows the opponent to perform a Kameo Ambush Attack while in its hit reactionFixed Enhanced Neoplasm having no sound effects when performed at very close distance to the opponentFixed lingering visual with Enhanced Blood Bath if Disarmed And Dangerous (Fatal Blow) is used before activating Corpse TauntJohnny Cage– Fixed invulnerability to high attacks during the some of the recovery frames of Ball Buster while in Wowing Out hype stateKenshiKameo Meter color is now blue when Ancestor is activeKenshi will now take 20 damage when Ancestor is hit by an attackAncestor is now vulnerable to attacks while Kenshi is performing a throw attemptFixed situation where hitting the Ancestor while in certain actions would cause two hitsparks to occurKung LaoFixed throw immunity during some recovery frames of Hat TossLi MeiEnhanced Nova Blast’s followup hits are no longer sometimes blockable when done at full screen against certain charactersLiu KangFixed visual issue that could occur when Dragon’s Breath is interrupted by Sub-Zero’s Ice KloneMileenaSlightly adjusted Hit Region on Straight Sai & Enhanced Straight SaiFixed issue with Feral Gashes (Front Punch, Back Punch, Throw) no longer allows the opponent to perform a Kameo Ambush Attack while in its hit reactionFixed issue that could cause (Air) Enhanced Teleport Down & (Air) Homing Ball to not be possible while in the air from Khameleon’s Fan LiftFixed issue causing a misaligned teleport attack to occur if Enhanced Sai Toss connects with an opponent’s kameoFixed visual misalignment during “Maybe Next Time” brutalityNitaraFixed visual issue with Wings having improper animation after missing Fatal BlowRainRain God Waterball is no longer destroyed if Rain is hit after the projectile becomes activeFixed Ancient Trap interacting with some reflect movesFixed issue that could cause (Air) Confluence Beam to not be possible while in the air from Khameleon’s Fan LiftReikoFixed rare issue that could cause Reiko to switch sides with the opponent when performing The Soldier’s Spearit (Fatal Blow) while close to the arena cornerFixed visual issue when Tactical Takedown is interrupted by Kameo Kung Lao’s Away We GoShang TsungFixed Bed of Spikes interacting with reflect movesAdded visual effect to signify when Form Stealer damage boost has endedFixed issue with Form Stealer cloth physics not functioning correctly in certain circumstances when returning to Shang Tsung formSindelKameo Meter color is now pink when Enhanced Queen’s Kommand is activeUsing Snatched (Fatal Blow) while Enhanced Queen’s Command is active no longer ends control over opponent’s KameoFixed rare issue that could cause Sindel’s Kameo to become unresponsive if some Fatal Blows were performed immediately after hitting an opponent’s Kameo with Enhanced Queen’s CommandStolen Kameos using Enhanced Queen’s Kommand performing a buff move will no longer wait for the buff to expire before returning to their partnerSmokeFixed rare issue that could cause Smoke to become invisible for an extended period of time if he is interrupted during Everywhere (Back Punch, Front Punch, Back Punch) at specific timingSub-ZeroFixed visual issue that could cause Ice Klones to appear in cinematicsTanyaSpinning Splits Kick and (Air) Spinning Splits Kick can now hit the opponent’s KameoHeavenly Hand & Enhanced Heavenly Hand now continue to be active after hitting an opponent’s KameoSpinning Splits Kick & (Air) Spinning Splits Kick air hit reaction knocks down for 1 frame longerFixed Cudgel Strike (Down + Back Punch) now deals bonus damage & causes knockdown reaction when hitting an opponent’s KameoFixed rare situation with 100 Hands (Fatal Blow) not going into cinematic despite its attack connecting on opponent in certain circumstances with Kameo GoroOmni-ManFixed issue with Spilled Kontents (Towards + Back Kick, Front Punch, Throw) no longer allows the opponent to perform a Kameo Ambush Attack while in its hit reactionQuan ChiNew move Zone of Waste added. It creates a zone that drains meter from the opponent and if the opponent stands in it for an extended period Quan Chi will briefly gain armorField of Bones & Enhanced Field of Bones now activates the cage trap if the opponent blocks the attackField of Bones & Enhanced Field of Bones now has an increased duration on the cage trapAdjusted victim region while duck blockingFixed inconsistency between air and ground hit reactions for Zone of Power Enhanced Head Rush allowing the opponent to block followup attacks at certain distancesFixed Koccyx Krusher (Away + Front Kick, Back Kick, Back Punch) having improper animation and auto-correcting if performed as the opponent jumps overFixed Sareena Jataaka’s Kurse still triggering if it is only connecting with Field of BonesFixed Skewer Strike tracking the opponent if the first hit connects with Field of BonesFixed lingering visual effects if opponent is interrupted during the hit reaction of Enhanced Head RushFixed several unintended visual effects lingering during cinematicsFixed visual issue with skull projectiles lingering on screen if they are evaded by Omni-Man’s Viltrumite StanceFixed visual issue with lingering effects after hitting Field of Bones with Sub-Zero’s Ice Klone ChargeFixed an issue which would allow opponent’s Shujinko to use Zone of Power to buff their projectilesFixed visual issue with Zone of Fear that could cause visual effects on the opponent to linger after they have exited the zoneKameo FightersDarrius (Kameo)Fixed AI being unable to perform several followups to Tornado KickTwister Kicks, Double Daegon Kick, Eat Dirt, & Heelturn Attacks are no longer affected by projectile InvulnerabilityJax (Kameo)Kameo Meter color now changes when Ground Pound is activeAdjusted AI behavior when it tries to avoid Ground PoundKano (Kameo)Fixed visual issues with several Fighters’ weapons during the Eye Laser and Forward Throw animationsKung Lao (Kameo)Fixed animation issue when the Spin is blocked at far rangesMotaro (Kameo)Fixed rare issue with Reflect which could cause some projectiles to still be reflected after it hits a main characterScorpion (Kameo)The main character will now pass through other characters when pulled by Get Over HereFixed visual issue with Hell Blades brutality causing the victim to move in certain circumstancesShujinko (Kameo)When morphing into the opponent Shang Tsung’s kameo and using the full Kameo Meter, Shujinko will return to his normal stateStolen Kitana Fan-Nado can now be directed close or farFixed issue causing Kopy Kat & Mimic to increase the hype meter for Johnny Cage when usedFixed visual issues with using Reptile Invisibility and Stolen Acid Spit at the same timeSub-Zero (Kameo)Fixed rare issue with Arctic Armor not deactivating when hit by low attacks in certain circumstancesFixed lingering visual effects appearing after missing Fatal BlowTremor (Kameo)Fixed issue with Tremor still being vulnerable to attacks after using Crystal Armor and disappearingFixed Rolling Rock visual effects lingering after it collides with Sub-Zero’s Ice KloneKhameleon (Kameo)HUD weapon icon will now pulse to indicate Disguise is about to changeSlightly increased damage scaling on Glaive, Roll, & Fan Lift when used in a comboFan Lift will now work on characters that have projectile immunity activeFixed Breaker being possible while Khameleon is on cooldownUsing Khameleon Roll & Mileena Roll in the same combo will no longer cause alternate hit reactionFixed visual issue that could cause weapons to appear incorrectly in Tower victory cinematic



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