• Wed. Oct 23rd, 2024

Minecraft villages are having an existential crisis in 1.18

Byadmin

Dec 2, 2021


Since Minecraft 1.18 has launched, I’ve been totally wowed by the scale and beauty of its huge new caves and cliffs. I’ve visited dozens of worlds already just eyeballing lovely views. The thing is, landscapes are pretty good at obscuring the machine behind the world. I don’t typically look at a mountain range and try to figure out why it’s been generated in that particular shape. With Minecraft’s villages, the logic of the world is partially exposed for me to puzzle over. In the new 1.18 update, the entire jigsaw has gotten tossed on the ground.

Each Minecraft village has structures like houses and smithies and temples, all connected by paths, which the game’s world generator attempts to arrange in a sensible fashion. On a mostly flat area, Minecraft easily creates a branching town layout, all connected by tidy dirt paths that have no trouble navigating small hills. 

Not in 1.18 though. No, no. The new update has me asking one question: are villages okay?

Seed: 319405918888368954 and coordinates (0, 15, 70) (Image credit: Mojang)

Wait, look closer. 

Yes, that is a path that has decided going over the iceberg was the best choice.  (Image credit: Mojang)

Seriously. Who did this? I just want to talk.



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