• Fri. Jan 10th, 2025

Minecraft Update 2.46 Patch Notes Released, Adds Performance/Stability Fixes And More

Byadmin

Aug 10, 2022



Mojang Studios has unwrapped the Minecraft update 2.46 patch notes for your consumption, which implements a bunch of improvements and stability fixes for the game. The update is also known as Minecraft 1.19.20.Related Content – Sony PS5 Complete Guide – Everything Explained On PlayStation 5 For New UsersNew Features:Added the updated Create New World screen on Nintendo SwitchChanges:Added support for middle mouse click on iOSZombies now have a 10% chance to be able to break doors on hard difficulty (MCPE-79636)Implemented new Marketplace error screen art and messagingTimeout when connecting to a multiplayer game has been reduced from 180 to 90 secondsD-Pad Left can now be held down again to move the cursor left in menus (MCPE-155976)Instantaneous effects (Potions, Tipped Arrows) can no longer be applied to dead mobs and players‘So Below’ music track now plays in Basalt Deltas (MCPE-70890)Redesigned the menu toggle switches to make it easier to distinguish between the on and off statesKnown Issues:Due to an unexpected crashing issue, we have had to temporarily revert the fix for MCPE-105487, which can cause textures to turn pink after playing for long periods of time on a serverThis means that this bug may continue to occur until we have a solution. Thank you for your patience while we continue to work on this important issue – we hope to have it finally fixed as soon as possible!Fixes:Performance / StabilityThe game no longer crashes when browsing the MarketplaceFixed a crash related to Spawn Eggs (MCPE-159302)Prevent client/server portal travel desync on low render distance settings (MCPE-158167)Fix potential crash when returning to the Overworld from the Nether or The EndThe game no longer crashes when entering Coin Starter Bundle ScreenFixed bugs where client state can get out of sync with server if using an item is cancelled or failedImproved the performance of the locate biome command to mitigate stalls on the server while searching for a biome that is far away (MCPE-157609)Fixed a crash that could occur when connected devices, like gamepads, were missingFixed a crash that was caused by a Villager changing its profession while trading. The Trade screen will now close if the Villager changes professions mid tradeFixed a crash that could occur when Pistons were extending or retracting near moveable blocks and ArrowsFixed a crash when exploring multiple categories in Marketplace on Xbox and PlayStationFixed a crash that could occur when teleporting and killing an entity in the same tickGameplayThe Wandering Trader’s spawning now matches Java Edition and it will no longer spawn in water, lava, or underground (MCPE-46911)Fixed a bug where Bows could fail to shoot an Arrow the first time they were used, this also affected Crossbows and with throwing Tridents (MCPE-159467)Fixed a bug that caused the new Wild Update music to not play in the Wild Update biomes when in Creative modeFixed an issue that prevented fisherman Villagers from offering to buy Boats at max levelThe secret door that leads to the Redstone room in the center of an Ancient City now opens/closes properly (MCPE-156718)Lava in Buckets will no longer disappear when failing to be placed or dispensed into partial blocks (MCPE-50664)Fixed an issue where enchantments on ranged weapons on mobs were not being applied (MCPE-113623)Fixed volume level of Amethyst step chime sound when walked on by a mobFixed an issue where some items with durability would fail to be created from the Creative inventoryAncient Cities have more frequent Sculk Patch generation (MCPE-154229)Player no longer takes damage from entering a Nether portal if it is placed at Y=-21 or below (MCPE-154888)Fixed an issue where scores on scoreboards were not being ordered properly (MCPE-141427)Fixed a bug where fishing hooks would drop loot when killed with the /kill command (MCPE-142329)Player’s Soul Speed is now properly activated and de-activated on Soul Sand (MCPE-157152)Fixed a bug causing health_boost to display incorrect health values, causing the player to turn invisible and unable to interact with the world on dyingWhen trading, the Villager plays the correct sound based on the item in the input slot (MCPE-152555)Skulls in Ancient Cities now better match the orientation they have in Java Edition (MCPE-153547)Enable event filters in the root definition to be evaluated independent of sequence or randomize when a format_version of 1.19.20 or higher is specifiedFixed issue with health boost extra life not staying (MCPE-153504)MobsPolar Bears no longer panic when attackedTadpoles flopping while on land now more closely match Java Edition and fishes in speed (MCPE-154316)Piglins will now stop attacking if the player puts on Gold Armor (MCPE-65516)Jobless Zombie Villagers are no longer unable to ride Minecarts or Boats (MCPE-76831)Ravager is now able to destroy Mangrove Leaves, Azalea, Azalea Leaves, Cave Vines, Dripleaves, Spore Blossoms, and Hanging Roots (MCPE-156551, MCPE-125322)Releasing a bucketed custom mob now spawns the correct type of mobFixed the order in which a bucketed mob is created when released, which means any Actor Properties on it will load correctlyAllays can now pick up and drop items at their owner when in a Boat (MCPE-156377)Allay can now always pick up dropped Scaffolding blocks (MCPE-157512)Allay now correctly stops dancing when music from Jukebox endsAllays now look at targets such as players (MCPE-158222)Fish do not shake anymore when placed in an isolated water blockFixed a bug that caused Wolves to spawn red when summoned with entity_born or on_tame eventsFixed a bug that could cause Witches to stop spawning. The Witch Hut structure is now set as a surface spawner for Witches (MCPE-60552)The Ender Dragon can no longer destroy Crying Obsidian, Respawn Anchor, Light, Deny, Allow, Border, and Jigsaw blocks (MCPE-158343)Fixed a bug causing baby mobs with the minecraft:behavior.sleep goal to have a shrunken hitbox (MCPE-46040)Allays and Bees are now less likely to get stuck in non-full blocks (MCPE-155777)Wardens can now detect a player sneaking on top of a Sculk Sensor (MCPE-155804)Warden can now let itself fall up to 20 blocks down, instead of just 3 (MCPE-158304)Allays can now pick up armor pieces with a different durability than the one they are holding (MCPE-158339)Entities that die completely now have their data removed from world file (MCPE-155283)Fixed a bug which could cause mobs to not load into the world if their saved y-position was greater than or equal to 25BlocksRemoved “Wood” from the names of Mangrove Wood Planks, Stairs, and Slabs (MCPE-156791)Twisting Vines and Weeping Vines with no support now pop even when the random ticking speed is set to 0 (MCPE-69305)Hanging Mangrove Propagules no longer drop a Propagule item when silk touched if not at max growth (MCPE-156821)Muddy Mangrove Roots can now be placed sideways (MCPE-153721)Hanging Mangrove Propagule no longer changes color when certain blocks are placed nearby (MCPE-156570)End Portal Frame Block is now named “End Portal Frame” instead of “End Portal” (MCPE-76821)Amethyst Block has been renamed to “Block of Amethyst” (MCPE-125821)Mangrove Log, Mangrove Wood, and Stripped Mangrove Wood can now be used to craft a Campfire with Charcoal (MCPE-157271)Campfires can once again be stacked correctly (MCPE-159398)Fixed a bug where Pistons sometimes did not drop the Piston item when broken by the arm (MCPE-158314)Sounds of the Smithing Table when a Villager is working are now the same as sounds when the player uses the table (MCPE-79716)Bells can no longer catch on fire or be destroyed by fireMangrove and Azalea Leaves no longer prevent tree growth (MCPE-154980)Sculk BlocksIf two vibrations are emitted at the same time, Sculk Sensors will now react to the closest one (MCPE-155793)If two vibrations are emitted at the same time and at the same distance, Sculk Sensors will now react to the one with the highest frequencySculk Sensors now detect a Creeper exploding with a frequency of 15Sculk Sensors now detect an End Crystal exploding with a frequency of 15 (MCPE-153733)Sculk Sensors now detect a Fish being let out of a Bucket with a frequency of 12Sculk Sensors now detect a TNT being fired out of a Dispenser with a frequency of 12Vibration particles are now always oriented towards the target Sculk Sensor (MCPE-156648)Sculk Catalysts now play the blooming sound effect when blooming (MCPE-153562)Sculk Catalysts do not spread Sculk anymore on players’ death if the Keep Inventory gamerule is set to True (MCPE-157884)Sculk Catalysts do not get covered in Sculk Veins anymore if a mob dies on top of themSculk Catalyst now blooms when a mob with no experience dies next to itSculk Sensors can now also detect Bees, Chickens, Allays, Phantoms, and Ender Dragons flying (MCPE-153725, MCPE-154055)Sculk Sensors can now emit the whole range of Redstone signal strengths, based on the distance a vibration has been emitted at. Previously, the output was either 1, 15 or evenSculk Sensors no longer detect Boats staying still in water (MCPE-155368)Reduced Sculk Catalyst experience drop from 20 to 5Sculk Patch Features can now be placed on additional block types (MCPE-156669)GraphicalFixed bug causing FOV to stutter when sprinting while the player has a speed effect appliedWith data-driven block tessellation, geometry box pivot-base rotation now rotates around the correct pivot pointFixed x-ray vision when Top Snow falls on top of player so it now behaves as a solid block when Top Snow covers player’s vision (MCPE-150709)Fixed an issue with RTX on Windows where point lights were unintentionally accumulated for emissive blocks (MCPE-159485, MCPE-159488)User InterfaceThe Toggle Perspective hint now shows the player’s assignment instead of the default assignmentSaddled Pig’s tooltip changed to “Ride” instead of “Mount”Added content warnings for large icons for texture tessellation (e.g. objects in hand)Fixed an issue where players were not able to hover over UI elements inside a scroll view if a portion of it fell outside of the view when using mouse + keyboard on iOS. This was a result of the scroll view auto focusing onto the nearest non-clipped elementHover text for can_place_on blocks for items in inventory is now in a consistent order between game saves (MCPE-153516)Removed the controller settings tab for OculusGoat Horn sound is now placed in the Jukebox/Note Blocks sound category in Settings (MCPE-154885)Fixed the Add Server feature not saving IPV6 addresses (MCPE-66233)RealmsUpdated the Realms Plus FAQ to clarify that all Bedrock platforms can purchase Realms Plus (MCPE-157869)Fixed an error where creating a new Realm would navigate out to the Play screen instead of returning to the Create New World screenThe Realms feed screenshot button is now available for VR platformsSpectator Mode (Experimental)Removed emotes functionality while in Spectator ModePlayer can now place blocks where spectator is hoveringPlayers now have their hands back when they are holding a map when they have one item in offhand and one in main hand, curious how they held it without hands…Spectators’ heads are now properly rendered as semi-transparentCharacter Creator head items (hats, hoods, helmets, etc.) are now properly rendered semi-transparent while in Spectator modeCapes and animated back items are no longer rendered while in Spectator mode (MCPE-156929)Spectators can no longer use or get affected by portals (MCPE-156684)Technical Updates:Updated Add-On Template PacksUpdated Add-On templates for19.20 with new resources, behaviors, and documentation, are available to download at aka.ms/MCAddonPacksGeneralFixed a Disconnect Packet vulnerability used to crash Bedrock ServerBlocks with their render_methodcomponent set to double_sided now have their back faces properly renderedLimit the number of elements in the conditionsfield of the minecraft:part_visibility to 64Renamed minecraft:aim_collisionblock component to minecraft:selection_boxrenamed the ‘minecraft:block_light_emission’ component to ‘minecraft:light_emission’ and changed its accepted value type from float to intRenamed ‘minecraft:destroy_time’ to ‘minecraft:destructible_by_mining’ and restructured the component to be either defined as a boolean or as an objectSetting the component to true will give the block the default destroy time and setting it to false will make the block indestructible by miningSetting the component as an object will let users define the number of seconds needed to destroy the block with base equipmentChanged the minecraft:frictioncomponent to represent friction of block instead of movementRemoved the component minecraft:unwalkableRenamed ‘minecraft:explosion_resistance’ to ‘minecraft:destructible_by_explosion’ and restructured the component to be either defined as a boolean or as an objectSetting the component to true will give the block the default explosion_resistance and setting it to false will make the block indestructible by explosionSetting the component as an object will let users define the resistance of the block to a base explosionAdded /tagsfromitem and /itemswithtag commands which output the tags associated with an item and vice versaThe Client can now generate its own LevelChunks, saving the Server from having to generate and stream over every chunks in view. Server will be limited to generating LevelChunks that are in ticking range and saved on diskAdded a new dedicated server property, “chat-restriction”, that can be modified in the “server.properties” file to restrict the chat for all players connecting to the server. The property’s possible values are “None”, “Dropped”, and “Disabled”. See the default file for more informationServer developers can now see checksums of the block registry from the server and client to check for mismatch (search “Block Registry Checksum” in the output logs and compare)Added a server property disable-player-interaction which informs clients that they should ignore other players when interacting with the worldModified the json entity file so that it also contains projectile damage in addition to the explosion and fire damage (MCPE-153740)Items with the item_lockcomponent can no longer be placed in Item Frames or Armor Stands (MCPE-138479)Actor PropertiesAdded Content Errors for when there are too many properties on the actor (more than 32) or when a string enum name is too long (more than 32 characters)Added new Molang had_component_group to allow calculating appropriate default values from previously saved entity dataRenamed ‘actor_property’ and ‘has_actor_property’ Molang queries to ‘property’ and ‘has_property’. Also renamed ‘set_actor_property’ to ‘set_property’Update ‘set_property’ to only allow changing properties on the local actor rather than some other targetRestored ability to use a Molang expression string for default values of Actor Properties (These are primarily useful for random starting values)GameTest FrameworkPerformance WatchdogAdded a performance watchdog that monitors GameTests for slow-running scriptsExecuting a slow-running script will result in content log warningsAdditionally, long script hangs (more than 3 seconds in a single tick) will result in an exceptionAdded new properties to propertiesfor watchdog configuration on Dedicated Serverscript-watchdog-enable- Enables the watchdog (default = true)script-watchdog-hang-threshold- Sets the watchdog threshold for single tick hangs (default = 3000 ms)script-watchdog-spike-threshold- Sets the watchdog threshold for single tick spikes (default = 100 ms)script-watchdog-slow-threshold- Sets the watchdog threshold for slow scripts over multiple ticks (default = 2ms)Updated mojang-minecraft-uiforms to respond when the client was unable to show a modal formRenamed isCanceledfield to canceledAdded cancelationReasonfieldAdded FormCancelationReasonenumScoreboardObjectiveDisplayOptionsAdded ‘ScoreboardObjectiveDisplayOptions’ classAdded read-only property ‘Objective: objective’Added read-only property ‘ObjectiveSortOrder: sortOrder’ScoreboardAdded function ‘removeObjective(objectiveId: string | Objective): void’ – Untracks an objectiveAdded function ‘addObjective(objectiveId: string, displayName: string): Objective’ – Creates and objective to be tracked, identified with objectiveId and displayed on the screen with displayNameAdded function ‘getObjectiveAtDisplaySlot(displaySlotId: string): ScoreboardObjectiveDisplayOptions’ – Gets objective and sort order contained in the DisplayObjective slot specified by displaySlotIdAdded function ‘setObjectiveAtDisplaySlot(displaySlotId: string, ScoreboardObjectiveDisplayOptions: scoreboardObjectiveDisplayOptions): Objective’ – Sets the objective and sort order of the display slot, as specified by displaySlotIdAdded function ‘clearObjectiveAtDisplaySlot(displaySlotId: string): Objective’ – Clear’s the DisplayObjective of the objective it is currently displayingBlockAdded Block SignComponent that allows for retrieving of the value of sign text – Accessible from getComponent(“sign”)on sign blocksBlockSignComponentAdded read-only property text: string- Gets the sign textSystem EventsAdded event beforeWatchdogTerminate- Shuts down the server when a critical scripting exception occurs (e.g. script hang). Can be canceled to prevent shutdownAdded enum WatchdogTerminateReason- Specifies the reason for watchdog terminationAdded new properties to propertiesfor watchdog configuration on Bedrock Dedicated Serverscript-watchdog-enable-exception-handling- Enables watchdog exception handling via the events.beforeWatchdogTerminate event (default = true)script-watchdog-enable-shutdown- Enables server shutdown in the case of an unhandled watchdog exception (default = true)script-watchdog-hang-exception- Throws a critical exception when a hang occurs (default = true)[Source – Minecraft]



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