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Minecraft Legends Update 1.012 Patch Notes Reveal New Frog Mount, Witches & Extra Trophies

Byadmin

Nov 30, 2023



Mojang Studios has announced the full list of Minecraft Legends update 1.012 patch notes for your viewing pleasure, which adds support for a new Frog mount, witches, and a bunch of new Trophies to unlock. Read up on on the latest Minecraft Legends patch notes below.Related Content – Sony PS5 Complete Guide – Everything Explained About PlayStation 5 For New Owners In 2023New Features and Content:Frog MountThe fearless frog is now available in both campaign and versus. It can be found in swamps and along riversThe frog’s jump gives it the highest possible jump height of the mounts, makes navigating tree tops a breeze, and even allows you to change direction mid-airA swim speed bonus allows the frog to move faster in bodies of water than on land. Use this to your advantage!Reduced fall damage makes a fall from high up not as punishing as it otherwise would beWitches & Witch Huts:The witch is a new, powerful ranged unit that throws potions, which apply poison to all units in an area. Instead of being spawned at spawners like other mobs, they are spawned from witch hutsIn campaign, witch huts are spawned as part of villages but cannot be used until you earn the witches’ trustIn versus, the witch hut is a neutral structure that activates periodically throughout a match. When players interact with an active witch hut, they can spawn witches for their teamCustom settings allow you to disable witches entirely, change how they’re built, or change the timing of the witch hut event in versusCauldron:Cauldrons are special structures that enhance nearby allied mobs, increasing their damage and adding knockback to their attacksThe buff from the cauldron applies automatically to nearby units and even lingers for 20 seconds once you leave its aura of influencePiglin ClangerThe clanger is a disruptive piglin with an area of effect attack that knocks back and stuns player mobsThey are fast moving and deal very little damage, but they are a serious threat when combined with other piglin units and structuresPiglin Air Chopper:The air chopper is a giant fan that allows the piglins to more effectively spread spores into the OverworldThis structure rotates to face incoming player mobs and will blow them away while applying spore damage to themAchievements:We’ve added 10 new achievements / trophies to the game that reward exploring our new contentHero Select Update:You are now able to sort any owned Heroes by rarityNew Custom Game Options:General ImprovementsA player’s last used custom settings will be used for their next game sessionPlayers still have the option to reset it, but especially helpful for versus matchesCampaign and Versus can have their own default setting per modeThis is helpful for things like setting starting resourcesSetting changes are communicated in the lobbyNow when the host changes a setting, it will appear in the lobby chat, only updating after a delay to prevent spamIf the host closes their settings and cancels their changes, that is communicated tooNew Settings (All Modes)World SeedEnter a 10-digit seed to create consistent world terrain generation. This does not necessarily guarantee dynamically spawned things, like bases, will be in the same placeKnockback Resistance (player/mob/piglin)Allows players to granularly set how much knockback that the player, their mobs, or piglin units takeFor example, you could set knockback very high, but increase the player knockback resistance to have everything except players get knocked back really farWater is LavaInstead of generating a water block, the world will instead generate lava, making the world a lot more treacherousHazard DamageThe amount of damage applied when touching hazards (not the lingering damage they apply like poison)Hazard DensityThe density of hazards and buffs in the worldStarting Build / Gather AllaysHow many build and gather allays the team starts withAllay Chest DensityThe frequency of chests generated in the worldAllay Chest YieldThe amount of resources obtained from allay chests found in the worldPlayer Health RegenerationModifies the players health regeneration statAutomatically Buffed TowersWhen enabled, towers will automatically come with the buffs from the kaboomery, spyglass, and battle drumMob / Structure Build CostModifies the cost to spawn mobs or build structuresTiger / Frog / Bird / Beetle Mount Enable / DisableBy default all mounts are enabled and can spawn in campaign worlds and may spawn in versus worlds. If they are set to disabled, their homesteads will not generate and their spawners will not be activeCauldron Tech EnableEnables or disables the cauldron from being built, same as the other tech unlock settingsNew Settings (Campaign Only)Power Tower DensityThe number of power towers generated for players to collectRoaming Piglin / Mob DensityThe amount of roaming piglins and vanilla mobs found in the overworldLlama DamageSets the damage of llama animalsStarting Power Tower CoresThe amount of power tower cores you can start with, to help players shortcut building theseVillage Chest YieldThe amount of resources generated by the villagers each dayStableIf enabled, will spawn any enabled mounts (those not disabled by the other custom setting) at villages as if the player had unlocked themWitch Hut PlacementA meaningful change to the witch experience with a variety of options:Standard – Witch huts work as they do in a regular campaignDisabled – Disables witch huts, witches, and cauldrons, similar to playing the game before the November updateVillage Buildable – Instead of witch huts being generated in the village and players unlocking them, witch huts cost resources and can be built in villages, but can be destroyedFreeform Buildable – Same as above, except the witch hut can be built anywhere in the worldWarrior Spawner PlacementSame as the witch hut experience, but with warriors:Standard – Warriors are unlocked via campaign progression. Once unlocked, they spawn for free, automatically in villagesVillage Buildable – No more warrior unlock and free spawns, but you can build their huts in villages for a cost and they can be destroyedFreeform Buildable – Same as above, except the warrior spawner can be built anywhereWarrior CountIf Warrior Spawner Placement is set to standard (e.g. the original), then modifies the # of free warriors that spawn at villagesInvasion PacingHow quickly the piglin invasion ramps up. Will influence the max amount of actions piglins can make, the composition of roaming piglins, etc.Invasion Activity LevelThe max number of actions that piglins can take. By default will ramp up naturally, but can be influenced by the above settingVillage Attack StrengthChanges the distribution and weighting of how strong attacks will be against villagesVillage Attack Auto-Resolve StrengthA modifier to the amount of damage that piglins deal to players when they are not there to defend village attacks in personPiglin PersonalityThe types of actions that each piglin horde will prefer:Attack – prefers to attack villages, homesteads, wellhousesUpgrade – prefers to upgrade their basesExpand – prefers to build bases and outpostsPassive – doesn’t make any actionsNumber of small / medium / large bases & outpostsThe starting and max # of bases and outposts that each horde hasNew Settings (Versus Only)Mirror WorldGenerates a world where each team’s starting location is the same and the terrain is made symmetrical for a more balanced experienceDay Night CycleBy default, there is a day / night cycle in versus matches. During the night, roaming piglins appear and their attack waves are more deadlyPlayers can keep the cycle consistent (default setting) or they can lock it to only day or only nightFlames of AllegianceThe amount of starting flames of allegiance that a team starts with, governing how many mobs they can spawn. The more starting flames, the less Flame of Allegiance improvements that can be builtHQ Zone ImmunityMakes the HQ and any surrounding structures invulnerable for a specified amount of minutes. After the duration expires, the immunity wears off and everything is vulnerablePlayers can use this to prevent rushing and build up their base for a specific durationDamage EscalationVersus matches have a natural damage escalation that increases player mobs and the redstone launcher. It typically occurs at 40 / 50 / 60 minutes, but this setting lets you modify when it occursWitch Hut PlacementSimilar to the campaign settings, players can choose to modify the witch experience:Standard – Witch huts spawn as an event and activate periodically throughout the matchDisabled – No witch hut spawns on the map, so very much a “classic” experienceVillage Buildable – Like warrior spawners in PVP, players can construct the witch hut in their HQ and spawn the units for a costWitch Hut Activation Time / Variance / DurationIf players have left the above setting to standard, they can modify how often it occurs, whether there is any randomness, and how long it lasts forSome settings can be set to zero, making the witch hut always active, or permanently active after an initial delay, etc.Piglin AggressionChanges to how piglins spawn at barracks and what waves they send. This can result in more frequent waves or piglins that are totally passiveGeneral Game Improvements:Pathfinding improvements:Focused on fixing pathfinding issues, like creepers not detonating on walls when given an order to a non-pathable location and certain ranged units’ closing distancesType Select improvements:Overhauled the Type Select interface by moving it down to the hotbar location. Unit types are separated by category. Options are now clearer in terms of selecting all down to selecting a specific unit typeBannerview Improvement:Added a visual indicator in the Bannerview mode on how to exit the modeUnit RPS and Difficulty Tuning (Campaign and PVP) improvements:RPS Combat BalancingContinued mob and piglin combat balancing to improve the strategic decision-making and reward players when they choose correctly – and better communicate when they choose a bad mob compositionAt Fabled difficulty, if players choose a favorable mob composition vs the piglins, they will be more readily rewarded and win a battle quicker than before while losing fewer mobsAt Fabled difficulty, choosing an unfavorable mob composition is a bit more punishing now, and rewards strategic thinking, so make sure you are paying attention to which mobs are good vs specific piglins!PvP combat matchups have also been updated to provide a more balanced experience, and to build off the work aboveDifficulty TuningFabled difficulty (the standard difficulty) has been updated by the unit RPS changes aboveThe changes make Fabled difficulty more strategic than at launch (you will need to pay closer attention to counters and have a mixed mob composition)Updated higher difficulties (Mythic & Legendary) that require more strategic decision-making from players and intensify when players choose a favorable or unfavorable mob compositionIf players enter a battle with an unfavorable mob composition (eg: Plank Golems vs Blaze Runts), they will lose that battle a lot fasterIf Players enter a battle with a favorable mob composition (eg: Plank Golems vs Mace Runts), they will more easily win that battle a lot fasterUpdated Storied difficulty so that players are not required to pay close attention to the combat balance and can have a fun, relaxing experiencePVP Updates & Improvements:Reduced the Protector Tower cost to make it a more competitive option in defendingStone cost reduced from 450 to 300Iron cost reduced from 200 to 150PvP hotbars will now have the Abundant Allays upgrade placed on them by defaultGrindstone Golems now take a bit less damage from Skeletons so they can more easily close the distance and counter SkeletonsWarriors can now be refunded in PvP when next to a spawnerPublic PvP matches will now require only 4 players in a lobby before the game starts instead of 6Witches in PvPThe witches are available to be recruited onto your team during a repeating in-game eventThe Witch’s Hut will unlock at certain moments in the match and allows either team to spawn them on their teamEither team can acquire Witches from the Witch’s Hut as long as you have the resourcesWitches in PvP cost Diamond and Coal to spawnFrog mounts have been added to PvP worlds in a few different biomes in the world – see if you can find them!Piglin bases have been updated to include new Piglin content of the Clanger and Air ChopperClangers have a chance to spawn later into PvP matches as a powerful foe against your mobs!Air Choppers can also spawn in place of destroyed Piglin Arrow Towers, which makes gathering Prismarine a little trickier!Deconstructing a structure in PvP will now allow you to be over your resource cap, so your team doesn’t lose out on potential resourcesMount homesteads are now shown in the World Map so players can more easily find the mount they wantPinging a piglin outpost in the world map will now show a Prismarine icon next to the chat log entry (helping let your team know you are going to get Prismarine)Gameplay Updates & Fixes:Fixed some structures only being partially affected by Stone Mason buff while in range of Spyglass/Kaboomery/Battle Drums (MCLG-133)Fixed the HUD staying transparent if the player is pushed off a Redstone Launcher (MCLG-312)Enemies can no longer fire projectiles backwards or through themselves (MCLG-304)Deconstructing the Flame of Creation upgrade no longer refunds too many cores of creation (MCLG-386)Fixed a rare case where duplicate Firsts could appear in Campaign (MCLG-446)Improved handling of “out of data storage” error (MCLG-106)Improved displaying the game at resolutions higher than 1080p with non-100% DPI settings (MCLG-34)Fixed the Hero’s texture missing for a moment after entering the Switch Hero screen (MCLG-149)Piglin bases that have upgraded no longer show their old icon on the compass (MCLG-317)Fixed an issue where the Portal Guard would not attack player walls if there was a tower behind the wallsArrow TowersArrow Towers now have an arc shot where they can shoot over obstacles such as wallsArrow Towers shoot a bit slower now, but each shot deals more damage to maintain its DPSArrow Towers now target larger Piglin units primarilyScatter TowersScatter Towers now shoot double the arrows they did before, but each shot does lower damage to maintain its DPSScatter Tower targeting will now prioritize groups of smaller unitsFixed an issue with Zombies so that many Blaze Runts can counter them better than beforeFixed issues with camera speed settings so FOV changes are less drastic when taking damage or sprintingFixed an issue where some mobs could try and target bone walls in Piglin bases that they shouldn’t have been able to targetFixed issues with ranged mobs so they can more reliably attack units that they should be able to attackPlayers can now build overtop existing walls with other structures, which refunds the wall segments that were removed



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