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Millennia All Playable Nations Complete Guide

Byadmin

Mar 25, 2024


Listing every nation in Millennia, Millennia All Playable Nations, and going through the game’s specialized buffs that shape your playthrough.


One of the first choices you make in Millenia is which nation you start out with. And while not all nations are created equal, Millenia’s nations don’t have any innate bonuses attached to them.

In Millennia, things are more modular, meaning that players get to define their nations by the choices they make and the National Spirits they adapt. There are infinite ways to become a superpower in Millennia. So we put together a complete guide on Millenia’s playable nations, and the the buffs you can start with.

Here’s everything you need to know about Millenia all playable nations and the starting bonuses.

Millennia All Playable Nations

Millenia has 18 playable nations, and you start with your first Capital building. From there you can invade foreign lands, integrate Vassals, use Envoys or passively expand your territory through your Influence. Here are all of the playable nations in Millennia:

  • The Aztec Empire
  • Brazil
  • China
  • Egypt
  • France
  • Germany
  • Greece
  • India
  • Japan
  • The Ottoman Empire
  • Persia
  • Rome
  • Russia
  • Spain
  • Sweden
  • UK
  • US
  • Zulu

Millennia Starting Bonuses Millennia All Playable Nations

Millennia Starting Bonuses

There are 21 starting bonuses in Millenia. After choosing your nation, you choose your starting “buff” in the Game Settings before the real match starts.

Starting bonuses gives you the edge on a certain aspect of the game. Starting with extra soldiers in your Capital; discounted expansion; being better at suppressing Unrest, these are powerful buffs that can decide who wins the game. Here are all of the Millennia starting bonuses you can choose from:

  • Start with a random starting bonus
  • Start with an Archer Unit
  • Start with a Warband Unit
  • Start with a Scout Unit
  • Start with extra Warfare XP
  • Start with extra Improvement Points
  • Start with extra Innovation
  • Regions generate more Production
  • Regions generate more Food
  • Regions generate more Influence
  • Regions generate more Unrest Suppression
  • Homeland generates more Culture
  • Discounted Settlers
  • Discounted Envoys
  • Discounted Pioneers
  • Discounted “Claim Territory” Exploration Power
  • Discounted Rush Production
  • Settled Vassals get more Prosperity
  • Scouts get increased Movement
  • Naval Units get increased Movement
  • Non-Combatants get increased Movement
  • Leader Units add more Tactics

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