While there are no new Warhammer 40,000: Space Marine II achievements to unlock with this update, the Space Marine 2 Update 4.0 patch notes reveal that developer Saber Interactive is bringing a bunch of new content and improvements to the Xbox third-person shooter. Update 4.0 adds new PvE map Termination for Operations mode. Set on the jungle world of Kadaku, you will face off against new “dreadful foes,” including a hulking Tyranid Hierophant Bio-Titan, which is apparently the “largest threat the Tyranid swarm has to offer.” Termination arrives alongside a new Lethal difficulty for Operations, which limits ammo crate refills per player, restores armor only from finishers if you stay close to your battle brothers, and makes it so Majoris enemies can become enraged, making them even more dangerous and harder to kill. Elsewhere, Saber Interactive says it’s fixed numerous bugs, improved the game’s overall stability, and made a few tweaks to balance the gameplay experience. Here are the Space Marine 2 Update 4.0 patch notes in full:Space Marine 2 Update 4.0 patch notesNew featuresNew Operation – TerminationThis new Operation takes place on planet Kadaku. New dreadful foes have arrived. Make good use of the artillery to annihilate them.Added Lethal difficulty for OperationsAmmo Crates have limited refills per player.Majoris enemies can become enraged and will be more deadly and harder to kill.Armour restores from finishers only if you stay close to your battle-brothers.”Overcoming such a challenge will grant you new cosmetics…Added photo mode in Operations (works only in solo). Also, characters can now follow the camera with their eyes.Gameplay and balancing tweaksMelee Archetypes: Fencing weapons’ perfect parry window will now have the same duration as balanced weapons but it will start from the first frame of parry animation.Melee Perks: Chainsword, Power Fist, Combat Knife charged attacks perks get significant damage increase.Basic Auspex Scan: bonus damage on bosses is reduced by 30%.Melta Charge: damage to bosses is reduced by 70%.Enemy Spawn Director PvE:Tweaked idle spawns.Enemy variety within waves is now less random while enemy variety between waves is bigger.Extremis enemies can now spawn have additional enemies.Difficulty:Ruthless: Ammo crates have limited refills per player.Ruthless: Player’s armour reduced by 20%.Substantial: Player’s armour reduced by 10%Note from the devs:”With Patch 3 we have noticed that Operations mode became noticeably easier, especially Chaos operations. We are happier with what we have right now compared to what we had on release, because before Patch 3 Chaos missions were unpopular. Still, we think that currently Operations mode is a bit too easy.Overall these changes are going to make Operations mode harder, but it is difficult to measure by how much. We will continue to monitor those changes and will continue to adjust the balance of Operations mode. This is not the last change.”PvPIncreased delay between announcer messages in PvP.The starting animation of the Grapnel Launcher for the Vanguard is shorter in PvP.Fixed Power Fist in PvP dealing too much damage with short charged attacks.AIEnemy Dodges: Globally replaced full invulnerability on dodge moves of enemies with heavy melee damage resistance.Rubric Marine with Boltgun: Disengage teleport max distance is slightly reduced.CustomizationMore options for colours customisation for Chaos:Tertiary colours: Sotek Green, Night Lords Blue, Death Guard Green, Khorne Red.Decal colours: Sotek Green, Khorne Red.Colours: Added Liberator Gold colour to default for primary and secondary colours palettes.Fixed a lot of issues with display of colours, now they should be more lore accurate (Mechanicus Standard Grey, Ushabti Bone, Phoenician Purple, The Fang, Iron Hands Steel, Retributor Armour).Decals: Added new Chaos faction decals for the right shoulder.LevelsVox Liberatis – Daemonhost: Disabled respawn until the last altar in the final arena.General fixesFixed a bug where the Assault perk “Ascension” could kill its owner.Fixed a bug where the Sniper perk “Targeted Shot” wasn’t always working in some cases.Fixed an unintended animation cancel with the Bulwark by using the block, which resulted in faster attacks.Fixed an issue with the Tactical team perk “Close Targeting” not triggering properly.Fixed: Tactical perk “Radiating Impact” not triggering properly.Fixed an issue with the Sniper perk “Guardian Protocol” cooldown not working properly.Fixed an issue where sound was lost after switching the speaker configuration.Fixed several issues in Trials.Fixed several issues that were causing loss of saves.The Thunder Hammer perk “Patience Rewarded” description is now accurate with its actual effect (added “When your Health is below 30%” part).Lots of minor UI fixes and improvements.Lots of minor animation fixes and improvements.Localization fixes.TechCrash fixes and general stability improvements.Fixed several connectivity issues causing disconnects for players.Slightly improved performance.Fixed issues controllers not working with Steam Input enabled.Render ImprovementsGeneral improvements and fixes.Publisher Focus Entertainment also confirmed that Space Marine 2 sold 4.5 million copies in its first month. Our data shows that out of all the other Warhammer 40K games released on Xbox, Space Marine 2 has had the biggest Xbox launch by far.
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