League of Legends will see its new challenges system arrive on the live servers in May, developer Riot has announced. The system is due to show up in patch 12.9, which is currently set for release on May 11, and they add a host of achievement-style feats to chase down to provide the MOBA game’s players with a way to track accomplishments outside of their win/loss ratios.
Riot first started talking about challenges last year, and pointed out that there’s more going on in the system than simply crossing off a list of tasks. Each challenge falls into one of several categories, and they can be ranked up from iron all the way through master levels. Some even have grandmaster and challenger tiers, although only a select number of players per region can claim those titles at any given time.
Riot has now revealed that the challenge system will be included in patch 12.9, and has also provided some new details about the system. Challenge progress is tracked in your player crystal, and you’ll be able to showcase achievements you’re particularly proud of at any time.
The developer has also revealed a few of the 300+ challenges, and their associated titles, that will be available when the system arrives:
- Pop Goes the Poro: Cause a Poro to explode in ARAM and earn the title “Poroyalty”
- Give ‘em Shell, Shelly: Take Turrets with Rift Herald (aka Shelly)
- Icon of the Rift: Obtain 100 Summoner Icons and you can become “Iconic”
- Stacks on Stacks on Stacks: Fully stack Mejai’s Soulstealer before 20 minutes
- Superior Supporting: Finish your support quest faster than the opponents
- Nashor Slayer: Kill Baron Nashor solo and you can be the “Baron”
- Aggressive Positioning: Get multikills after flashing toward an enemy and rock the “Flashy” title
- Solo Carry: Deal 40%+ of your team’s champion damage in an ARAM
The challenges system will include nearly 2,700 token and more than 100 titles when it arrives in May.