• Thu. Oct 24th, 2024

It’s time for Creative Assembly to make a sequel to Total War: Empire, its messiest and most ambitious game

Byadmin

Nov 1, 2023

Historical Total War is in a weird place at the moment. These days, it feels like Warhammer is the Total War flagship, with Creative Assembly Sofia being given the reins to history while the primary studio focuses on orcs and elves. Total War: Pharaoh was Sofia’s first core Total War game, having previously worked on the smaller Saga spin-offs—but it still feels like it’s part of that secondary series, continuing the studio’s experiments from Troy: A Total War Saga. 

In our Total War: Pharaoh review we gave it 80%, but I haven’t fallen in love with it like I did with Creative Assembly’s last mammoth-sized historical Total War. Even with its laser focus on a specific era of Chinese history, Three Kingdoms is a vast strategy game, decadently rich in historical and legendary heroes and boasting a vast roster of unique units. It feels experimental, like the Sagas, but has the scale and ambition of the main series. Sadly, support for Three Kingdoms ended swiftly, and Creative Assembly has yet to announce a follow-up. 

(Image credit: Sega)

Conveniently, I have some ideas about where the studio should focus its attention: Creative Assembly should return to Total War: Empire. When Empire was first announced, I was bored off my arse working for an insurance broker, and spent most of my days ignoring my responsibilities, instead soaking up every little detail I could about the next Total War. My historical interests normally lie further back—I’ve got an MA in Classical Studies, so I’m firmly an ancient world boy—but the mind-boggling scope that was being presented made me more excited about this musket-era Total War than any of its predecessors. 

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