• Tue. Oct 1st, 2024

Immortals of Aveum hands-on: If boomer shooters are ’90s, does that make this a Gen-X shooter?

Byadmin

May 31, 2023


Immortals of Aveum feels old-fashioned, but not in the way “boomer shooters” feel old-fashioned. Those games revere the speed and simplicity of ’90s shooters, whose plots are usually some variation of “moon’s haunted,” whereas Immortals brings a distinct Xbox 360 vibe. Clusters of baddies spill out of dropships like Halo 3 grunts, and the path through each linear level is dotted with cutscenes featuring scheming villains and earnest heroes who just want to make a difference, dammit. We appear to be reenacting the transition from corridor shooters to the Hollywood storytelling ambitions of the 2000s. 

I’m not opposed to it: Although today’s fascination with old-school arena shooters suggests a kind of contemporary FPS fan who rejects all post-Quake values, I think most of us are also suckers for the immersive simmy abilities of 2000s shooters like BioShock and The Darkness. Immortals is a fantasy game with spells rather than guns, which gives it a good excuse to stuff your keyboard with magic powers. By the end of the few hours I spent previewing it at EA’s offices recently, I could:

  • Double jump
  • Hover
  • Yoink enemies off cliffs with a grapple spell
  • Cast stun and slow spells
  • Raise a shield to mitigate incoming damage
  • Dodge (a disappointingly short distance)
  • Equip three types of primary attack spell
  • Bust out big specials with the number keys, such as an energy wave that terminates with spikes of earth, good for breaking shields
  • Bust out an even bigger ultimate spell





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