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Hunt Showdown TV series ‘won’t be about jump scares’, says executive producer

Byadmin

Dec 3, 2021


When it was announced that moody 19th century horror-shooter Hunt: Showdown was being turned into a TV series, my mind stirred with questions, my heart fluttered with hope (though that could just be the poison bees trying to burst out of my ribcage). How would they bring this game’s mysterious mythos to life?

Hunt: Showdown’s vision of the Louisiana hinterlands circa 1890, ravaged by a mysterious plague that mutates people into all kinds of horrors, is one of the most atmospheric settings in videogames. It’s a forlorn place where bounty hunters in search of lucrative supernatural spoils descend on a zone filled with zombies, water beasts and bloated butchers wearing pig heads.

All lore in the game is gleaned from monster descriptions and diary entries, and even many of those pretty much say ‘we don’t know what the hell went wrong here.’ There’s a lot left to the imagination, which could be wonderful in the right filmmaking hands, or disastrous in the wrong ones.

An image of various hunters all fighting in a forest in Hunt: Showdown

(Image credit: Crytek)

But after a chat with the show’s Executive Producer Pascal Tonecker, I have some assurances that the creators are on the right track, at least in terms of the kind of horror the show will look to harness. “We want to create something that evokes atmosphere,” Tonecker tells me. “No jump-scare horror scenarios, it will be about the atmosphere that Hunt is already delivering in the game—very dense, very frightening.”



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