• Fri. Sep 20th, 2024

Garry’s Mod 2 is here, and it’s called Teardown

Byadmin

Dec 26, 2021


Teardown is a bloody great heist game. More than just a showcase of developer Dennis Gustaffson’s impressive destruction and rendering tech, Teardown masterfully frames that carnage in a series of sledgehammer puzzles—forcing you to use limited tools to carve an optimised path through each stage. December’s Part 2 Update went even further, using two new maps to broaden the possibility space of Teardown’s heists with killer robots and missions that tap into its dense physics simulations in bold new ways.

Except none of that is why Teardown became a go-to timewaster in 2021. I’m playing Teardown because, thanks to robust mod support, the game transformed into a spiritual successor to Garry’s Mod.

Garry’s Mod already has a more direct sequel in the works, of course. Dubbed S&box, Facepunch’s own follow-up to the physics sandbox is still in early development. But it’s been beaten to the punch by Gustaffson’s voxel playground, which has seen an explosion in custom content since opening its Steam Workshop back in March

Picking up a building with a physgun

(Image credit: Tuxedo Labs)

The comparisons are immediate and stark. Both GMod and Teardown offer a strong base of physics interactions to build from—the former using the Source Engine’s then-revolutionary suite to create a canvas of pulleys, switches, thrusters, balloons, and more, transforming Half-Life 2 into a nonsensical playground. Being based on Source also meant that you could pull in assets from almost any Source Engine game, throwing Portal, Left 4 Dead, Counter-Strike and Half-Life characters into a chaotic blender (often literally).





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