• Sat. Oct 26th, 2024

Everyone’s excited for Skyblivion, but one dedicated dev has been working for years to go in the opposite direction: cramming Oblivion into a version of Morrowind’s engine⁠—and they’ve got a good reason for it too

Byadmin

Jun 3, 2024



The big hotness in Elder Scrolls modding lately has been Skyblivion, a project to remake The Elder Scrolls 4: Oblivion with shiny new assets in Skyrim’s Creation Engine. That’s usually the direction these things move in: older game to newer tech base, but one developer who goes by cc9cii has been putting in hard work to go in the opposite direction: porting Oblivion and Fallouts 3 and New Vegas into the OpenMW engine for 2002’s The Elder Scrolls 3: Morrowind.

That OpenMW distinction is key here: this isn’t some kind of meme demake, but rather an attempt to port these games to a flexible, open source engine, with all the benefits that entails. Some of the improvements OpenMW has already brought to Morrowind include:

  • An exponential increase to the number of mods you can load at once.
  • Improved physics, AI, UI, and quality of life.
  • Fixes for persistent bugs from the original engine.
  • Improved compatibility across alternate operating systems like MacOS and Linux.



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