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Elite Dangerous Update 1.64 Now Available, Adds Fixes For Horizons & Odyssey

Byadmin

Jan 25, 2022



The Elite Dangerous update 1.64 patch notes have been announced by Frontier Developments, which comes packing a series of improvements for Horizons and Odyssey-related content.Related Content – Sony PS5 Complete Guide – Everything Explained On PlayStation 5 For New UsersOdysseyOptimisationThe following features have received optimisation improvements:Looking at/through glassCockpit glassGalaxy and System Map functionalityAvatar decalsForward lit VFXPlanet fine texturesShadowsEmissive rescalingRenderingAn issue causing artifacting on the local view in the System Map was fixedStabilityAn instancing crash was fixed.A crashing when entering Supercruise following a low wake was fixedA crash caused by jumping to the permit-locked HIP 54530 system was fixedServerOn-foot actions will now update the Codex as expectedOn-foot ranks will now display their animation within inbox messagesRank animations will no longer display as a tier lower than intendedFrom the Issue TrackerStars will no longer flash brightly in VRThe Asterope system will resume featuring signal sourcesPolyporous growths on brain trees can be splattered once againAn issue with teammate Navlock was fixedDeposit fragments will no longer get stuck inside asteroidsDamage values on thermal conduits have been corrected to scale with ship heat between 90-150%, capped at 160%AIAI will spawn at POIs in multicrew as expectedOmnipol corruption was addressed: their mission-givers will no longer assign illegal missionsDeceased NPCs can be scanned once again at offline settlements.Hostile ships will once again appear as such on the radarSettlementsTerminals are no longer obstructed in Shinrarta DezhraPlanetary port landing pads have an added force field effectMining extractors no longer display flashing black squaresNPC crew members will now retaliate when in the Defend state.Deceased NPCs will no longer cover the reactor console, preventing interactionCharacter AnimationAn issue when running with the cutting tool was fixed. Although, our mothers still advise against itShips & SRVsSRV helm audio will no longer be replicated across crew membersDeployed vessels will retain their ship owner ID as intendedCamera angles for the livery screen on the Scorpion SRV were adjustedA detailing issues on the Azure paint job on the Asp Explorer’s was fixedGold and black paint job colours were adjustedEmber paint jobs were adjustedMidnight Black paint jobs were adjustedInteractionsGravity will be re-enabled at Guardian Sites so that caskets no longer floatA quantum-physics issue allowing multiple players collecting the same item was fixedFactionsThe Pirate Attack faction state will now:No longer trigger when only criminal factions are present in a starsystemTemporarily make weapon commodities legal in most jurisdictionsCause factions to lose influence to criminal factions present in that starsystemCriminal factions will no longer experience active security states and their Security Points will lock at 0Odyssey settlements controlled by criminal factions will now prefer to export commodities (at the usual favourable pricing) that are illegal in other jurisdictions. Their exports will return to normal if control changes to other faction typesOdyssey settlements that were incorrectly exporting Meta Alloys will no longer do soIncorrectly negative faction consequences when selling salvaged commodities for a relatively low value were fixedThe Black Market station service will now activate when the controlling faction has an active Civil Unrest stateFaction consequences from selling commodities are now based on satisfying available demand at the Commodity MarketYou can now support a faction by buying commodities from it, based upon satisfying available supply at its Commodity MarketWhen buying and selling, it’s generally more positive to a faction to satisfy a higher supply and demand (green 3-bar icon) than a lower (red 1-bar icon), and it’s generally more positive to trade more expensive commodities than cheaper onesHorizonsA crash when selecting the engineering panel from a ship was fixedA crash caused by entering the permit locked-HIP 54530 system was fixedDeposit fragments will no longer get stuck inside asteroidsVFX for projectiles from the Remote Flak Launcher will no longer be too brightA crash during the tutorial was fixedDamage values on thermal conduits have been corrected to scale with ship heat between 90-150%, capping at 160%An issue causing the session log to be inaccessible was fixed[Source – Frontier Developments]



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