If you’ve completed much of what The Hotel and The Mines have to offer, perhaps you’d like to mix things up a little? That’s what our Doors Modifiers guide is here to talk about. Here are all the different ways you can use modifiers to change how the game plays.
Doors just got Floor 2 and is ready to play on Roblox. We’ve also got a Doors Floor 2 Dam Seek guide for actually getting to that finish line.
Doors Modifiers Guide
We’ve divided this into modifiers that impact general gameplay, and ones that concern entities.
General Modifiers
These affect the game overall.
- Uh Oh
Activates a random modifier.
+10% extra Knobs. - How Unfortunate
Activates three random modifiers.
+30% extra Knobs. - Chaos, Chaos
Activates five random modifiers.
+50% extra Knobs. - Voice Acting
Keeps the April Fool audio.
-20% fewer Knobs. - SUPER HARD MODE
The old April Fools build.
No Knobs trasferred to other servers. - Lights On
Fewer dark rooms.
-25% fewer Knobs. - Electrical Work
Lights will not flicker to warn of Rush or Ambush-type entities. Light will not break.
+10% extra Knobs. - Bad Electrical Work
Lights will flicker and break more often, without an entity approaching. More dark rooms.
+10% extra Knobs. - Power Shortage
The majority of rooms will be dark rooms. Lights will flicker and break even more often.
+15% extra Knobs. - Lights Out
All rooms are dark rooms.
+25% extra Knobs. - El Goblino On Break
More gold to loot.
-50% fewer Knobs. - El Goblino Was Here
Less gold to loot.
+5% extra Knobs. - El Goblino’s Payday
No gold to loot.
+15% extra Knobs. - More Stuff
Extra item loot.
-50% fewer Knobs. - Less Stuff
Fewer items to loot.
+5% extra Knobs. - Wear And Tear
Items are partially broken and have fewer chances for you to use them.
+5% extra Knobs. - Out Of Stuff
No non-essential items available to loot.
+15% extra Knobs. - Wet Floor
Slippery floors.
+10% extra Knobs. - Bad Ventilation
The area is foggy.
+10% extra Knobs. - Locked And Loaded
More locked rooms.
+10% extra Knobs. - Key Key Key Key
All rooms are locked rooms.
+15% extra Knobs. - Nowhere To Hide
There may not be enough hiding spots for all players.
+10% extra Knobs - Jammin
Plays music. Dulls all audio cues.
+15% extra Knobs. - Tripped
Start at half health.
+5% extra Knobs. - Tripped And Fell
Start at low health.
+10% extra Knobs. - Last Few Breaths
Half health.
+10% extra Knobs. - Last Breath
Any damage instakills you.
+20% extra Knobs. - Didn’t Skip Leg Day
You move fast.
-50% fewer Knobs. - Faster, Faster, Faster
You move even faster.
-75% fewer Knobs.
No game progress. - MAXIMUM OVERDRIVE
ZOOOM-
-125% fewer Knobs.
No game progress. - My Knees Are Killing Me
You crouch more slowly.
+5% extra Knobs. - My Legs Are Killing Me
You move more slowly.
+10% extra Knobs. - Injuries
The lower your health, the slower you become.
+5% extra Knobs.
Entity Modifiers
These are Doors modifiers tied to entities.
- Really Bad Time
Many more entity encounters.
+20% extra Knobs. - Rent’s Due
Faster Hide.
+15% extra Knobs. - Watch Your Step
Snares appear throughout the floor.
+5% extra Knobs. - Are Those Pancakes?
Snares spawn more often throughout the floor.
+10% extra Knobs. - I Love Pancakes!!!
Lots of Snares, and they can kill you now.
+15% extra Knobs. - Worst Time Ever
Entities will not leave you alone.
+25% extra Knobs. - Rush Hour
More Rush attacks.
+10% extra Knobs. - I’m Runnin’ Here
Rush is faster.
+10% extra Knobs. - I’m Tip-Toein’ Here
Rush is silent.
+10% extra Knobs. - Wrong Number
More Dupe encounters.
+5% extra Knobs. - Battle Of Wits
Lots more Dupe encounters, and a smarter Dupe.
+15% extra Knobs. - I’m Everywhere
Screech can attack in rooms it normally can’t.
+5% extra Knobs. - Stop Right There
The A-90 entity can spawn in normal rooms.
+15% extra Knobs. - Room For More
The Rooms entities can spawn in normal rooms.
+20% extra Knobs. - Good Time
Fewer entity encounters.
-50% fewer Knobs. - Bad Time
More entity encounters.
+10% extra Knobs. - Think Fast
Screech attacks more often.
+5% extra Knobs. - Think Faster
Screech attacks even more often.
+10% extra Knobs. - Bug Spray
No Timothy.
-10% fewer Knobs. - Itchy
More Timothy encounters, with a more dangerous bite.
+5% extra Knobs. - Nosey
More Eyes encounters.
+5% extra Knobs. - Always Watching
Eyes everywhere.
+10% extra Knobs. - Seeing Double
Double Eyes in encounters.
+15% extra Knobs. - Four Eyes
Quadruple Eyes in encounters.
+20% extra Knobs. - Come Back Here
Figure moves faster.
+5% extra Knobs. - Seek
Seek is much faster.
+5% extra Knobs. - Back For Seconds
More Ambush encounters.
+10% extra Knobs. - Again & Again & Again
Constant Ambush loops.
+25% extra Knobs. - Afterimage
Faster Ambush.
+10% extra Knobs. - Soundproofing
Guiding Light hints don’t make sound.
+5% extra Knobs. - Gone Fishing
Most guiding light hints don’t appear, including chases.
+5% extra Knobs.