Diablo 4 recently saw the release of its first season yet, the Season of the Malignant. The RPG game has since received a few minor bug-fix patches, but nothing too major yet. During a Campfire Chat today, though, Blizzard sat down to discuss the massive Diablo 4 1.1.1 update and the various changes it will bring. From some serious balance adjustments and class buffs, the D4 1.1.1 patch packs a huge punch. Whether you play as a Barbarian or as a Sorcerer, these notes, which are subject to change, are ones you won’t want to miss.
The Campfire Chat showcased Blizzard’s proposed Diablo 4 patch notes in detail, but the developers also made it clear that they were subject to change. Regardless of this, they also stated that most of what was said would be final when 1.1.1 rolls out. A few of the most significant changes include those made to classes, especially the Barbarian and Sorcerer. Much of the 1.1.1 update sees buffs given all around, so as to make the Malignant gameplay smoother.
A variety of increases in skill duration and potency are coming all across the board. Aspects, Passives, Legendaries, and Uniques are also receiving adjustments. You can check out our detailed breakdown below of every class change coming with 1.1.1 as shown in the Diablo 4 Campfire Chat today, including some changed to Minions and the Malignant Heart mechanics.
Diablo 4 patch notes – 1.1.1 update, not final
Class changes
Barbarian
Skills
- Bash
- Fury gained increased from 11 to 13
- Flay
- Fury gained increased from 10 to 13
- Frenzy
- Enhanced Frenzy
- Fury gained increased from 2 to 3
- Enhanced Frenzy
- Lunging Strike
- Fury gained increased from 10 to 12
- Double Swing
- Damage increased from 40% to 50%
- Rupture
- Enhanced Rupture
- Damage increased from 45% to 70%
- Enhanced Rupture
- Charge
- Enhanced Charge
- Damage increased from 30% to 60%
- Mighty Charge
- Vulnerable duration increased from 2 to 4 seconds
- Enhanced Charge
- Upheaval
- Violent Upheaval
- Change to: If Upheaval damages at least 2 enemies or a Boss, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies
- Violent Upheaval
Passives
- Aggressive Resistance
- Damage reduction increased from 3% to 4%
- Gushing Wounds
- Bleed damage dealt based on Critical Damage bonus increased from 100% to 115%
- Bleed damage when Overpowering increased from 11% to 70%
- Unconstrained
- Berserking damage bonus increased from 25% to 35%
- Updated the tooltip to more clearly reflect this Key Passive’s value
- Walking Arsenal
- Bonus damage duration increased from 6 to 8 seconds
Legendaries
- Aspect of Ancestral Force
- Damage increased from 32-50% to 40-58%
- Death Wish Aspect
- Thorns increased from .5-.75 to .65-.85
- Aspect of Unrelenting Fury
- Core Skill cost to refund increased from 10-20% to 20-30%
- Additional Functionality: Cost refund also granted when hitting Bosses
- Aspect of Ancestral Charge
- Damage increased from 50-100% to 75-125%
- Aspect of Burning Rage
- Damage increased from .22-.28 to .3-.38
- Aspect of Bul-Kathos
- Damage reduction while in Earthquakes increased from 5-15% to 15-25%
- Earthquake Aspect
- Damage bonus in Earthquakes increased from 5-15% to 15-25%
Uniques
- Fields of Crimson
- Damage increased from .18-.34 to .22-.38
- Damage that enemies take standing in pools increased from 15% to 20%
- Rupture Cooldown Reduction affix replaced with Bonus Critical Strike Damage
- Hellhammer
- Damage increased from .6-.8 to .85-1.1
- Burning duration increased from 3 to 4 seconds
- Damage to Crowd Controlled Enemies affix replaced with Bonus Critical Strike Damage
- Ramaladini’s Magnum Opus
- Physical Damage affix replaced with Vulnerable Damage
- 10,000 Steps
- Attacks reduce Evade’s cooldown affix replace with bonus Evade charges
- Damage against Stunned affix replace with bonus Movement Speed
- Battle Trance
- Basic Skill Damage affix replaced with Cooldown Reduction
- Bonus Attack Speed to other skills increased from 10-20% to 35-45%
Druid
Skills
- Earth Spike
- Spirit gain increased from 11 to 13
- Claw
- Spirit gain increased from 11 to 12
- Storm Strike
- Spirit gain increased from 14 to 15
- Wind Shear
- Spirit gain increased from 13 to 14
- Maul
- Spirit gain increased from 15 to 17
- Wolves
- Passive damage increased from 7.8% to 11%
- Active damage increased from 110% to 135%
- Enhanced Wolf Pack
- Damage bonus increased from 20% to 25%
- Brutal Wolf Pack
- Attack Speed bonus increased from 20% to 25%
- Ferocious Wolf Pack
- Fortify amount increased from 5% to 8%
- Ravens
- Passive damage increased from 13% to 20%
- Brutal Ravens
- Additional functionality: Increase the passive damage of Ravens by 40%
- Rabies
- Damage over time increased from 76% to 110%
Legendaries
- Aspect of Metamorphic Stone
- Spirit cost reduced from 60 to 50
- Damage dealt increased from 80-100% to 100-120%
- Aspect of the Alpha
- Damage increased from 75-100% to 90-115%
- Mangled Aspect
- Resource gain increased from 1 to 3
Class Mechanic
- Overload
- Lucky Hit Chance increased from 20% to 40%
Necromancer
Skills
- Bone Spirit
- Enhanced Bone Spirit cooldown reduction increased from 6 to 7 seconds
Paragon
- Wither Legendary Board
- Willpower requirement for bonuses reduced from 50 to 40
- Bonus damage per 40 Willpower increased from 2.5% to 4%
Legendaries
- Aspect of Empowering Reaper
- Change to: Damaging enemies with Sever has a 10-20% chance to spawn a pool of Blight under the target that deals 20-60% bonus damage
- This effect can only happen once every 3 seconds
- Change to: Damaging enemies with Sever has a 10-20% chance to spawn a pool of Blight under the target that deals 20-60% bonus damage
- Aspect of Exposed Flesh
- Change to: Lucky Hit: Up to a 10% chance to generate 30-50 Essence when hitting a Vulnerable enemy
- Aspect of Decay
- Damage increased from 20-40% to 25-45%
- Aspect of Torment
- Change to: Essence Regeneration increased from 20-30% to 90-170%
- Hulking Aspect
- Legendary category changed from Resource to Utility
- Chance for Golem to reduce its cooldown increased from 1-4% to 2-5%
- Chance for Golem to spawn a corpse increased from 0.5-2% to 1-2.5%
Uniques
- Greaves of the Empty Tomb
- Intelligence affix replaced with Bonus Movement Speed
Rogue
Skills
- Invigorating Strike
- Fundamental Invigorating Strike
- Energy threshold increased from 50% to 75%
- Fundamental Invigorating Strike
- Forceful Arrow
- Primary Forceful Arrow
- Change to: Every 3rd cast pierces enemies
- Primary Forceful Arrow
- Caltrops
- Enhanced Caltrop
- Damage bonus increased from 3% to 5%
- Enhanced Caltrop
- Poison Trap
- Damage per tick increased from .0956 to .12
- Rain of Arrows
- Supreme Rain of Arrows
- Change to: Rain of Arrow’s first wave Knocks Down enemies for 3 seconds
- Supreme Rain of Arrows
Passives
- Victimize
- Lucky Hit chance increased from 35% to 45%
- Rugged
- Damage Reduction against Damage over Time effects increased from 6/12/18% to 9/18/27%
- Siphoning Strikes
- Lucky Hit chance increased from 75% to 85%
Legendaries
- Aspect of Elusive Menace
- No longer requires hits to be from Close enemies
- Aspect of Quickening Fog
- Changed to: You automatically drop a Smoke Grenade at the end of Dash
- Smoke Grenades reduce Dash’s cooldown by .4-.6 seconds per target hit, up to 2-3 seconds
- Changed to: You automatically drop a Smoke Grenade at the end of Dash
Uniques
- Windforce
- All Stats affix replaced with Vulnerable Damage
- Word of Hakan
- Ultimate Damage affix replaced with Cooldown Reduction
Sorcerer
Skills
- Flickering Fire Bolt
- Change to: Fire Bolt generates 2 Mana when hitting an enemy
- Fireball
- Enhanced Fireball
- Change to: Casting Fireball increases its radius by 50%
- Destructive Fireball
- Change to: Fireball’s Critical Strike Damage is increased by 20%
- This bonus is increased to 30% if Fireball hits 3 or more enemies
- Change to: Fireball’s Critical Strike Damage is increased by 20%
- Enhanced Fireball
- Chain Lightning
- Greater Chain Lightning
- Change to: Each time Chain Lightning bounces, its next hit deals 5% increased damage
- Destructive Chain Lightning
- Chance to form: Crackling Energy increased from 25% to 30%
- Greater Chain Lightning
Passives
- Vyr’s Mastery
- Damage bonus increased from 10% to 15%
- Esu’s Ferocity
- Additional functionality: Both bonuses are also granted for 3 seconds when hitting a Boss with a Critical Strike
- Combustion
- Change to: Your Burning effects deal x20% increased damage, plus an additional x2% increased damage per unique source of Burning you have applied to the enemy
Paragon
- Searing Heat Legendary Node
- Change to: Casting Fireball or Meteor increases your Critical Strike Chance by 5% for 5 seconds, up to 15%
- Ceaseless Conduit Legendary Node
- Increase Crackling Energy’s damage from 2% to 3% per 20 Intelligence the player has
- Reinforce Rare Glyph
- Damage reduction increased from 10% to 15%
- Territorial Rare Glyph
- Damage reduction increased from 10% to 15%
- Warding Rare Glyph
- Damage reduction increased from 13% to 25%
- Keeper of Flames Rare Node
- Damage reduction increased from 4% to 5%
- Bonus damage reduction increased from 4% to 5%
- Smoldering Embers Rare Node
- Damage reduction from burning enemies increased from 4% to 5%
- Bonus damage reduction from burning enemies increased from 4% to 5%
- Guarded Rare Node
- Damage reduction from Vulnerable enemies increased from 4% to 5%
- Bonus damage reduction from Vulnerable enemies increased from 4% to 5%
- Oppressive Rare Node
- Damage reduction from Vulnerable enemies increased from 4% to 5%
- Lightning Resilience Rare Node
- Maximum Life bonus increased from 4% to 6%
- Restorative Rare Node
- Maximum Life bonus increased from 4% to 6%
Legendaries
- Serpentine Aspect
- Change to: You may have 1 additional Hydra active, and Hydra’s duration is increased by 14-24%
- This now also affects Hydra’s Enchantment Effevct
- Change to: You may have 1 additional Hydra active, and Hydra’s duration is increased by 14-24%
- Aspect of Conflagration
- Bonus Burning damage increased from 20-30% to 20-40%
- Aspect of Engulfing Flames
- Bonus Burning damage increased from 30-40% to 60-80%
- Aspect of Three Curses
- Change to: Increase the Critical Strike Damage of Meteor and Fireball by 20-40%
- Double this bonus against Healthy enemies
- Change to: Increase the Critical Strike Damage of Meteor and Fireball by 20-40%
- Flamewalker’s Aspect
- Bonus Movement Speed duration increased from 4 to 6 seconds
- Gravitational Aspect
- Change to: Ball Lightning orbits around you and deals 15-25% increased damage
- Recharging Aspect
- Change to: Each time Chain Lightning bounces, you gain 2-3 Mana
- Apsect of Unbroken Tether
- Bonus Chain Lightning bounces increased from 2 to 4
- Charged Aspect
- Bonus Movement Speed duration increased from 4 to 8 seconds
- Aspect of the Bounding Conduit
- Bonus Movement Speed increased from 20-25% to 25-30%
- New Legendary – Mage-Lord’s Aspect
- The Vyr’s Mastery Key Passive’s Damage Reduction is increased by 20-30% for each Close enemy, up to 60-90%
- Aspect of Frozen Orbit
- Damage increased from 20-30% to 30-40%
- Storm Swell Aspect
- Bonus damage increased from 11-20% to 21-30%
- Snowveiled Aspect
- Unstoppable duration increased from 2-3 seconds to 3-5 seconds
- Additional functionality: Also grants 10% bonus Armor for 3-5 seconds
- Unstoppable duration increased from 2-3 seconds to 3-5 seconds
- Incendiary Aspect
- Change to: Lucky Hit: Damage from your Pyromancy skills has up to a 12-17% chance to restore 10 Mana
- Snowguard’s Aspect
- Change to: While within your own Blizzard and for 2 seconds after leaving it, you take 20-25% less damage
- Aspect of Concentration
- Mana Regeneration increased from 20-30% to 40-50%
- Duration requirement to gain its benefit reduced from 3 to 2 seconds
Uniques
- Gloves of the Illuminator
- Damage penalty reduced from 65-55% to 45-35%
- Damage to Stunned affix replaced with Lucky Hit: Change to Restore Resource
- Reduced the distance offset per bounce range from 3 to 2.5
- This should make it easier to hit close enemies with Fireball
Monsters
Minions
- Following attacks now deal reduced damage to Druid Companions and Necromancer Minions
- Balrog
- Elite Affixes
- Fire Enchanted
- Electrified Obelisks
- Shock Lance
Malignant Hearts
- Caged Heart of Spellbreaking
- Changed to: Upon taking Elemental Damage, gain 10-20% Damage Reduction for 5 seconds
- Temerity
- + All Stats affix replaced with Max Life
- Barrier is now based on maximum Life
- Now properly accounted by conditions checking for the player having a Barrier
Those are all of the prospective Diablo 4 patch notes for the 1.1.1 update showcased during the Campfire Chat. If you want to have a look through Blizzard’s full list once it is up, you can do so here for a more detailed understanding of the class changes and other adjustments.
Be sure to check out our guide for a rundown on the best Diablo 4 builds if you’re having trouble with your current character. Alternatively, read through our in-depth explanation of the Diablo 4 endgame if you want to know a bit more about the later content and story in D4.