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Deathloop Gets Nvidia Reflex to Improve Latency

Byadmin

Sep 20, 2021




Nvidia has officially confirmed that the PC version of Deathloop has support for its Reflex software tech.Nvidia notes that Reflex will benefit Deathloop’s single-player experience as the software tech will reduce system latency by up to 40%. The tech does this by reducing the time it takes for your computer to process your input. Nvidia Reflex is a toolkit that measures and reduces system latency. Unlike other Nvidia tech such as DLSS, Reflex does not require an RTX graphics card and supports older Nvidia cards, starting with the GTX 900 series or newer. Nvidia Reflex was released last year, and more than 20 games currently support the software tech, including Fortnite, Destiny 2, Splitgate, and the soon-to-be-released Battlefield 2042. Have you played Deathloop?YESNONvidia illustrates system latency in Deathloop with and without Reflex enabled. | Image: NvidiaAn interesting thing to note is that Nvidia Reflex is commonly implemented in competitive games. While Deathloop is not a competitive game like others on the list, the game does include an invasion mechanic. In this PvP multiplayer feature, players have the option to have their session invaded by another player controlling Juliana or join another session controlling the character. But, Nvidia also notes that the software tech will also benefit players that are playing the single-player mode, as you can disable human-controlled invasions. While Relfex support is now available, Deathloop does not support Nvidia DLSS. The game does support FidelityFX Super Resolution (FSR), though, AMD’s supersampling tech released last June.Ahead of Deathloop’s release last week, the game was met with critical acclaim, including IGN’s 10/10 review score. Yet, the PC version has been criticized for stuttering issues. While players initially thought it had something to do with Denuvo Anti-Piracy software, it was later revealed by multiple sources, including Digital Foundry, that those stuttering issues are actually tied to framerates and mouse input controls.Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.



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