• Thu. Oct 24th, 2024

DayZ Update 1.55 Rolls Out For PS4 With Bug Fixes, New Low Tier Bags & More

Byadmin

Aug 29, 2023



A bloodied and shambling horde of DayZ update 1.55 patch notes have emerged from the war-torn streets, with developer Bohemia Interactive bringing a wealth of changes including bug fixes, new low tier bags and more changes to the table. Read up on the latest DayZ patch notes below.Related Content – Sony PS5 Complete Guide – Everything Explained About PlayStation 5 For New Owners In 2023GAMEADDEDSling BagArmy PouchCanvas BagLeather Duffel BagHip PackCraftable Drysack BagNew animation and sound for activating the heat packWhite variant of the fingerless wool glovesDLC section in the main menuFIXEDFixed a game crash related to the login processThe regular logout timer and the one prompted when accepting a server invitation were not consistentSome button prompts were not present in the inventory after dropping an itemOption to put item in hands back into inventory was not displayed in inventory hintsHUD brightness settings were not connected to the accountFixed a server crash related to vehicle deletionCar horns were not played when started outside of other players’ network bubbleFixed a cause of the character and creatures movement giving the perception of micro-stutters at inconsistent but reliably high frame rateFixed an exploit to stand up from prone fasterThrowing an item into rivers/ponds/lakes would not produce a splash sound in deep waterThrowing an item into water would incorrectly play the sound at the bed of the waterThe character was unable to enter some building entrances that were slightly above ground levelPlayers dying under water would not float up to the surfaceFixed a case of door animation desynchronization related to navmesh updatesThe character name in the server browser was not displayed correctly in all casesFixed an exploit related to poison gas zone triggers (https://feedback.bistudio.com/T172418 – private)When attempting to turn the car on with low fuel, the engine state between server and client would desynchronizeActions that would hide items in hands would display the item to other players if they entered the network bubble after the action was startedAI were unable to enter the Livonia bunkerAI would not register open doors of the service hangarIt was not possible to detach the battery from a head torch looted from infectedFlares shot from the flare gun would produce a continuous sound when stuck in objects (https://feedback.bistudio.com/T172688)The clerk infected looked too darkRoad flares would continue to burn for up to a minute even after reaching ruined stateSome weapon attachments were not registering hit impactsMining rocks with smaller tools did not play soundsDestroyed fuel pumps would still yield gasolineWashing hands with a water bottle did not have soundsCertain can opening actions did not have soundsInterrupting the washing hands action could result in a character glitchFixed several exploits to look through walls (https://feedback.bistudio.com/T157876 – private, https://feedback.bistudio.com/T165940 – private, https://feedback.bistudio.com/T169841, https://feedback.bistudio.com/T171015, https://feedback.bistudio.com/T171773 – private)Several clothing items were missing their hitboxesCamera was glitching when attempting to switch to prone in deep waterBolts could get stuck in waterCrossbow bolts did not reflect their damage states correctlyIt was not possible to shave while wearing the carnival maskAfter removing a burlap sack from a player’s head, their hair could clip with their head gearThe red dot of the RVN Optic was not aligned with the center of the screen (https://feedback.bistudio.com/T171772)If a dead body was skinned and quartered, bolts stuck in it would disappearAttempting to treat another player’s wounds could result in false prompts to bandage yourselfFixed several instances of items being held badly by the playerFixed several instances of clothing items clippingFixed several building issues and exploits (https://feedback.bistudio.com/T170849, https://feedback.bistudio.com/T169681)Item widget would stay on the screen for the duration of hold actions (https://feedback.bistudio.com/T143492)While driving, the user would constantly get the item widget of the car promptedMedieval helmets had inconsistent impact sounds when thrownThe crossbow did not have sounds when used in proneThe crossbow did not have sounds when dry shooting indoorsThe reload sound of the crossbow was more quiet while movingThe thirst indication sound could overlap with the fever soundThe thirst sound was not being played while wearing a gas mask or helmetPrison doors played the wrong sounds (https://feedback.bistudio.com/T162517)Audio of certain doors was desynchronized (https://feedback.bistudio.com/T170418)The respawn timer was skipped as soon as the game was loaded (https://feedback.bistudio.com/T159902)The reticle of the ATOG 6×48 optic was blurry on low graphics settings (https://feedback.bistudio.com/T171572)Widgets connected to dead bodies were not static on the screen (https://feedback.bistudio.com/T172420)An unconscious player could temporarily go into falling state and see their surroundingsJumping while applying a gag bugs the ragIt was possible to access the inventory while blindfolded after waking up from unconsciousnessDeployed fence kits could block ladder exits (https://feedback.bistudio.com/T173115 – private)The audio effect of the flash grenade would persist after respawn if the player was killed during it (https://feedback.bistudio.com/T172824 – private)Certain car wreck doors wouldn’t open in all cases (https://feedback.bistudio.com/T172885)Despawned fireplaces could still cause damage to players at their positionIt was possible to collapse the hand slot container in the inventory (https://feedback.bistudio.com/T170500)Fixed an exploit that allowed auto-rollingAmbient sounds were missing after relogging while alt-tabbing in the Livonia undergroundIt was possible to warm up pills and split themIt was possible to bypass travel/server hop spawns by logging off on a ladder (https://feedback.bistudio.com/T173612 – private)The player could cancel the stagger animation from a heavy hit by jumping (https://feedback.bistudio.com/T173573 – private)Fixed certain exploits to look through walls (https://feedback.bistudio.com/T172611 – private)It was possible to throw two-handed weapons through walls if standing too close to themThe flare gun was reflecting wrongly in the UI that it was loaded with an empty shell after firingHolding shift while moving in throwing stance would consume staminaGun shot tail sounds were not present when using a suppressorSome ambient sounds were missing in the amusement parks (https://feedback.bistudio.com/T169241)It was possible to skip the staggering animation triggered by a heavy attack (https://feedback.bistudio.com/T173573 – private)Unconscious players did not receive falling damageWhen joining the game without a microphone plugged in, it was not possible hear other players’ voice chatChanging voice level would not function as intended if no microphone was enabled/connectedIt was not possible to arm improvised explosives on the first attempt (https://feedback.bistudio.com/T166879)Infected can spawn with head torches againCHANGEDMouse cursor in menus is now visible only when the mouse is connected and enabled in optionsWhile moving an item in the inventory, the selected item remains highlighted as wellBalanced gear armor values against melee weaponsBalanced damage caused by melee weapons and infectedBlunt melee weapons now inflict significantly more shock damage than health damageSharp melee weapons now inflict significantly more health damage than shock damageThe chance of suffering bleeding now both depends on the weapon/infected type, as well as protective clothingCertain low tier sharp weapons will no longer cause push-back even when using heavy attack.Chance of suffering bleeding is now based on weapons and armorAdded collisions for the player with dead bodies large animalsReduced the weight of gas canisters (https://feedback.bistudio.com/T171733)Improved the fire geometry for several firearmsImproved the fire geometry of several weapon attachmentsImproved sounds of explosivesReduced the damage taken by belts from torso hits by 20 percentReduced surface noise when driving over specific surfaces (https://feedback.bistudio.com/T171153)Item widgets are no longer visible when blinded by a flash grenade or burlap sackUpdated the game creditsThe in-game server browser now displays exact player numbersRemoved the column for slots in the server browserMade the reception space in hospitals accessible (https://feedback.bistudio.com/T172766)CENTRAL ECONOMYAdded: Missing armbands for new flag variantsFixed: Fixed misaligned spawnpoints for various buildingsChanged: Reduced the amount of backpacks spawning on infectedChanged: Reduced amount of backpacks spawning in the worldChanged: Rebalanced spawning locations of backpacksChanged: Reduced amount of tools that work as high tier weapons and increased their low tier counterpartsChanged: Gasoline Canisters no longer spawn with full gasolineChanged: Gas Canisters no longer spawn with full gasChanged: Power generator no longer spawns with full fuelCHERNARUSLIVONIAFixed: A police event close to Brena was misplacedSERVERKNOWN ISSUESPressing the R-key after emptying a magazine can result in weapon desynchronization – a fix is undergoing internal testing[Source – DayZ Patch Notes]



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