• Mon. Dec 30th, 2024

Chivalry 2 Update 1.03 Out Now, Comes With Huge List Of Bug Fixes & Improvements

Byadmin

Jul 23, 2021



Torn Banner Studios has unveiled the Chivalry 2 update 1.03 patch notes for your viewing pleasure, which comes with a wealth of improvements and bug fixes across the board.Read up on them in the Chivalry 2 1.03 patch notes below.Related Content – Sony PS5 Complete Guide – A Total Resource On PlayStation 5PartiesPC – Fixed an issue with online presence not updating properly which prevented players from joining and getting into games as a party. For example, if a player is invited to join a party but is already in one, you will receive a message stating ‘<Player Name> is already in a party. We expect more improvements in the next update as well.Fixed an issue where parties dropped out after a match ended and were unintentionally sent back to the main menuAdded a visual indicator that someone in a party cannot be invited to another partyPC – If you are in a match and accept a party invite on PC, you will now be sent to the main menu to join the partyFixed an issue where a party member was not brought into the game with the game leader when using the server browserAccepting a party invite while in-game will no longer cover the disconnects prompt with the controls screenThe queue timer will no longer continue to countdown if ownership is transferred from the party leader after starting a matchmaking sessionThe party member icon will no longer disappear from the scoreboard after being in a party while loading another session from a prior one.Set party voice playback to use same device output as the game audioParty members will now see a voice indication in the UI for themselves and other party members when speakingPerformanceThe Xbox Series S will now play at the intended 60 frames per second!Fixed a performance issue where player corpses would negatively impact performance.Improved overall performance during the Lionspire banner stageFixed some movement correction that happened while jumpingCombat/WeaponsReduced players’ ability to significantly backwards drag before a swingFixed an issue where players visually sprinted sideways too much in third-person.Active riposte and counter durations now continue for remaining duration if attack is feinted/transitions to heavy attackFixed attacking queuing issues, so players will now be able to more successfully initiate a follow up parry, attack, or dashKick/Jab/Special cooldown is now refreshed when entering Interrupting statesFixed server movement corrections on dodging and jumping (caused visual jittering to occur for players)Bandage kits no longer deal damage to teammates. Friendly archers are better at this already!Fixed an issue where player could get stuck with fists and unable to attack after climbing ladderFixed an issue where initiating a combat action immediately after doing a VO line did not work. Get your taunts ready!Fixed a bug with the Greatsword parry where player collision would not match their position when their parry was brokenTemporarily disabled 1 handed spear to rework animation sets and make it more readableAdded missing impact sounds and impact sparksAdded a cooldown when using a Kick into an attackFixed an issue where picking up a damaged constructible would cause it to be invulnerable next time it is placedAnimationVisually fixed the players feet not moving during a jump and when landing a jumpFixed sprint turn animation not being in sync between clients in third-personFixed animation popping in 1P/3P when cancelling attack into another attackFixed an animation break that occurred when attacking right after Parry recoveryRemoved sliding that occurred when attacking while strafing forward in third-personFixed legs being stuck in idle while moving around and fightingFixed animation freezes after getting hit during a heavy slash feint to jab with a shieldFixed server physics for interrupts not playing animationsFixed animation stutters with combo to (alt) feintCrashes/DisconnectsFixed an Xbox crash that occurred when resuming from a suspended state (while on the Store menu), and when attempting to use save data from an Xbox One X console on an Xbox Series S consoleFixed a PS4/PS5 crash that occurred when loading into the tutorialFixed a crash that could occur when dismounting a ladderFixed a crash during post-game screen transitionFixed issue where Crossbowman could get disconnected from server during regular gameplayCustomizationRemoved various exploits used to equip locked itemsFixed hair not adjusting to the characters head sizesFixed white/grey hair colour not being able to be equipped. (Malric’s grandmother could not be more excited!)Fixed an issue where female heads would reset to male headMapsAdded more tickets to the map Fighting Pit. So do what you do best Knights, die more!Fixed visual issue with large doors in Fighting Pit not visually openingRemoved center spawns in FFA Tournament Grounds for balancing purposesFixed an issue where players sometimes missed the initial spawn at the start of a matchUIFixed server browser max player counts not displaying correctlyFixed issue where loadout screen weapon info doesn’t update on class changeFixed missing voice UI to indicate a party member was talking (speaking icon)Fixed various flow issues surrounding parties (maintaining party status after a match ends, etc)Fixed various missing localizationsAudioThrown weapon impacts are now using the proper sound sets. They’ll now sound a bit less like an 80s arcade fighter game.Commander battlecries have been made LOUDER, they may have had too much ale pre-battleParty voice playback now uses same device output as the game audioVarious audio sound effect mix refinementsOther ChangesImproved matchmaking for PlayStation Users receiving “matchmaking failed” messagesFixed an issue where teams sometimes started overly imbalanced after a map travel. The Order will have to find some new way to come out on top.Made tweaks to class, global, and weapon xp requirementsUpdated Crown prices across regionsAlongside the patch notes, Torn Banner has also addressed some of the noteworthy issues that are still being addressed.Known Issues ListTop Known IssuesPC: Epic Games Store friends online status may not always be accurate and party invites may failParties made on PC that enter together in server browser will only have the party leader enter successfullyCross-Platform Parties:Our team has worked to pivot to review the possibility of providing the feature of cross-platform parties as quickly as possible.Console-specific issues:Xbox One: Customization/weapons are loading in latePlayStation: Asia region users with default controls (O button for Enter and X button for Back) makes most UI inaccessible. Swapping these, so that X is Enter, in your System settings is a workaround.Gameplay:Players may experience desync when falling off of the pushable siege rampsPlayer sometimes may not sprint from initial spawn (player should stop and start again to fix)Players during pushable objective stages may teleport brieflyUI:Alt attack rebinds don’t work specifically on Tournament GroundsSome players will have global rank 1 appear on the scoreboard despite their rank appearing properly in pause menuSome keys can’t be bound as expectedRebinding certain keys will make “Get Up” and “Special Item” binds appear to use controller bindsCustomization:Archer secondary weapon skin does not apply the skin in-gameItems available for purchase by default show “New Item” notificationsMaps:Rudhelm Siege – Tower Ramp may launch playersDark Forest – Respawn timers may not be accurateGamepad:Gamepad players may battlecry despite selecting other emotes occasionallyAudio:Heartbeat audio can get in a state between matches where it persistsVisual:Dx12 VRS can cause visual artifacting on some maps (Tournament Grounds, for example)



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