Torn Banner Studios has unleashed a fresh batch of content for Chivalry 2 as part of the game’s Regicide update, which includes a new campaign pass, weapon, and combat changes. Read up on the Chivalry 2 update 2.11 patch notes below.Related Content — Upcoming PS5 Games 2024: The Best PS5 Games Coming Soon New Team Objective Map – “Regicide at Trayan Citadel”Agathians rally around their final hope in breaching the city walls: their battle ram of war called “The Lion’s Thrust.” In order to safely escort the ram, Agathians must retake the outer encampment from the Masons and regain the frontline strength. Should they breach the walls, the Agathian army must continue and blast their way to Malric’s castle through the Citadel, complete with a dreadful volcano (though some of the details, as told by tavern bards in the past, were highly exaggerated). The final stage will evoke Malric’s wrath, bringing him to the field of battle in a face-off against Argon II, leader of the Agathian Knights. Players must then fight and defend their king. Only one shall have claim to the kingdom!New Weapon – “Goedendag”A brutal weapon for a brutal age. Adding to the Poleman and Engineer’s subclass arsenal, the Goedendag is the shortest polearm of them all but the strongest and most versatile in damage output. While its slashes and overheads deal blunt damage, its stabs deal pierce damage, allowing the weapon to deal maximum damage to multiple class armour types. Be mindful of your attacks depending on the kind of opponent you are facing! In addition, this weapon’s special attack does massive damage against horses, stopping them in their tracks with a successfully timed blow. Take note of your swings during heavy attacks, as they are noticeably slower in comparison to your normal attacks.MapsGeneralNew map – Regicide at Trayan CitadelNew playable VIP – King Malric TerrowinNew objective type – VIP vs VIPKing Argon IIKing Malric TerrowinBridgetownMoved one of the torch locations closer to the Tenosia side during Stage 2BDecreased Attacker spawn time from 10 to 8 seconds during Stage 2BDecreased Attacker spawn time from 10 to 8 seconds during Stage 1CIncreased Defender spawn time from 8 to 9 seconds during Stage 2AFixed an issue where ambient corpses would sometimes appear during the cinematicFixed an issue where deployables could not be placed in the Guild HallDuelyardMade the horses use the FFA skin variant on spawnAdded barrier at the end of the map to prevent players from falling offAdded an additional horse to the horse fieldAdded more bandage crates to the surrounding areaAdded lance barrel weapon rack to the horse fieldAdded a turkey weapon rackFixed a desync that would occur upon spawnFixed an issue where the Jousting Targets would not spinFixed an issue where certain guard rails lacked collision in the main areaFighting PitFixed an issue where Environment kills would not count in FFAFrozen WreckFixed an issue where Environment kills would not count in FFAGalencourtFixed an issue where Duke VIPs were present during the last stage instead of monksLionspireFixed an occurrence where the ram could be contested on the opposite side of the gateMontcruxStage 2Engineers can no longer place constructibles near objective terrainStage 3Decreased amount of time for the portcullis to open from 30 seconds to 20 secondsStage 4Decreased defender respawn time from 10 seconds to 8 secondsIncreased attacker respawn time from 8 seconds to 10 secondsStrongholdFixed an issue where Argon’s heavy attacks would swing through an opponentTournament GroundsAdded a turkey weapon rackCustomizationGeneralNew Campaign – “Regicide”Like a traditional Battle Pass, players can complete challenges and earn in-game rewards such as currency and armoury items as they play. The Regicide Campaign Pass has no time limit, so you can earn rewards at your own pace. Play the Regicide Campaign at no cost to unlock free currency and armoury items, or upgrade to unlock premium rewards. The Premium Campaign Pass can be purchased for 1000 Crowns in-game.Added Maskless Plague Helmet variant for all classes and factionsRenamed “Painted Tilting Helmet” to “Royal Tilting Helmet”Added Painted Tilting Helmet variant that holds heraldryRegicide Campaign PassNew Bundle – “Agatha Rebel Knight”Rebel Knight Helmet + open variantRebel Knight Armour SetVoice – Rebel KnightTitle – The Rebel LordAgatha Rebel Knight – Premium BundleAdded open variants for the following helmets:Knight’s HelmetTilting HelmetBascinetBurgonetArmetTournament HelmetHeavy BascinetGreat BascinetBarbutaDreadnoughtVanguardFFA Druid HelmetsElite Hind HelmBasic Goat HelmElite Goat HelmFootmanAgathaTemplar Helmet bundleMasonArmour – Common Forge GuardArmour – Elite Forge GuardArmour – Royal Forge GuardHelmet – Common Forge GuardHelmet – Poor Forge Guard Helmet – Royal Forge GuardMason – Footman Elite Forge Guard ArmourKnightAgathaArmour – Hoodless Agatha KnightArmour – Hoodless Lion’s KnightHelmet – Various Open Helmet variants Helmet – Templar Helmet bundleHelmet – Rebellious KnightHelmet – Rebellious Pigfaced BascinetHelmet – Templar Helmet bundleMasonArmour – Maiden ArmourArmour – Painted Maiden ArmourArmour – Veteran Maiden ArmourArmour – Hoodless Rus KnightHelmet – Various Open Helmet variantsHelmet – Rare Maiden Helmet bundleHelmet – Epic Maiden Helmet bundleHelmet – Legendary Maiden Helmet BundleHelmet – Golden Rat helmetFFA VIP BundlesArgon Armour, Crown, and Voice bundleMalric Armour, Crown, and Voice bundleMason – Knight Veteran Maiden ArmourMason – Knight Maiden HelmsHeraldryEagleBlack Red EagleDark EagleBlack Orange EagleMason OrderKing’s GuardLionThree LionsGalencourtCross Large (alt)GeometricBarryPlain BluePlain CyanPlain GreenPlain GreyPlain OrangePlain OrangePlain PurplePlain RosePlain YellowQuarter StrongQuarterly Variants 1 through 5Quarterly GreenQuarterly RoyalSplitSellswordCross VariantCrossed Sword RoseParty Cross TreeOtherGolden SwordGolden ShellNicknamesThe Kingslayerof Trayan CitadelThe TraitorThe UpstartWeaponsBattle AxeVarangian AxeElite Varangian AxeEngraved Varangian AxeDane AxeLesser Sea Bast AxeStrong Sea Beast AxeChampion Sea Beast AxeRegal Sea Beast AxeGreatswordTrue King’s SwordEngraved True King’s SwordRoyal True King’s SwordHighland SwordTraitor’s BaneElite Traitor’s BaneRoyal Traitor’s BanePole AxeGuard Recruit’s Pole AxeGuard Captain’s Pole AxeGuard Sergeant’s Pole AxeBattle Axe – Elite Varangian AxeDane Axe – Regal Sea Beast AxeHighland Sword – Traitor’s BanePolearm – Guard Captain’s Pole AxeCombatGeneralFixed an exploit where the player could have an infinite number of throwing weaponsFixed an exploit where held input interactables could cause attacks to be invisibleFixed an issue where players could desync when tackled off a chairFixed an issue where tracers were inconsistent on overhead ground hits after a comboFixed an issue where objective-based team damage would kick players from matchmakingFixed an issue where players would spawn with no primary weapon and carrying a shieldFixed an issue where VIP models would change when traveling between different mapsFixed an issue where the player screen would stay black after falling while using Arrow CamAuto-parryFixed an issue where auto-parry would sometimes be inconsistent after an immediate feint from a counter inputDodgesDodge Parry Cancel is only available after at least 50% of Dash has been completed.SpikesFixed an issue where spike traps could kill from the top of the rampWeapons and CarryablesNew Weapon – GoedendagAvailable for the Footman and Engineer subclassesNew Weapon – GoedendagGeneralFixed an issue where weapon shadows would duplicate occasionallyFixed an issue where crouching on spawn would maintain speedBallistaAddressed an exploit where the ballista could fire with infinite ammoCatapultFixed an issue where the player could duplicate themselves upon using a destroyed catapultHeavy MaceIncreased overall normal slash windup time from 0.25 seconds to 0.285 secondsQuarterstaffAdded to the Poleman subclass on FootmanChanged the tackle animation to the jumpkick variantMatchmakingNew Limited Time Queue added to rotation – Team DeathmatchAdjusted Rank Based Team Balancing Algorithm to improve team randomnessSocialCrosspartyIncreased grace period slightly for parties to join together on the same team in a matchFixed a rare issue where Steam party members could not leave a partyFixed an issue where the “Failed to Join” error would appear in parties of 3Unofficial ServersAdded Nitrado Steelshield SupportAdded Autobalance Parameter optionsAdded skill-based team balance checkboxAdded Earning Gold at the end of a matchAdded Earning XP at the end of a matchAdded the following commands for Local Admins:TBSAddStageTime [X]TBSEndGameAdded TO_Citadel to the map listAdjusted the first map entry a server owner enters to be the one that always begins in the rotationAdjusted indexing of maps so that they play in order after server restartAdjusted TO default times to be representative of the regular map lengths. Server owners will need to hit the default button in order for this change to be reflected on their interfaceFixed an issue where players would appear with no customization or rank after a server crashFixed an issue where traveling to and from LTS maps would result in Admins losing powersDev Notes: Since the release of Unofficial Servers with Update 2.10, we’ve been working closely with our Nitrado partners to determine how to enhance this new feature. So far, improvements have been performance issues adjustments, potential bug fixes, adding new Admin options, and implementing Nitrado Steelshield. (An added layer of protection against DDOS attacks)We’ve also been monitoring the community feedback around the lack of Gold/XP earned within Unofficial Servers and how this difference could make playing within an Unofficial Server less appealing, especially to newer players. As of Update 2.11, Gold and XP gains will be enabled across all Unofficial Servers. We still reserve the right to make adjustments and take action if we see that the improper gain or boosting of Gold/XP becomes popular. Still, we believe that a majority of servers will not abuse this added feature; instead, it will help bolster and highlight the excellent Unofficial Servers that users have been able to create.Performance and Crash FixesGeneralFixed an issue where players would not respawn due to bloated save filesFurther Security ImprovementsPlaystationFixed connection issues that would occur during map travelXboxFixed a rare crash that would occur upon purchasing a hair optionAnimationFixed an issue where fire would not be visible on lit chickensArgon now has gameplay facial expressions during combatAudioVIP Voices now have exertion sounds during an attackFixed a sound streaming issue where sounds were being overloaded, cutting voice and musicUIChat now displays a name color for FFA and SpectatorFixed an issue where Local Mutes would not always apply upon a player rejoining a matchFixed an issue where the social menu could not be navigated with the D-PadFixed an issue where votekicks could be initiated even when the option was grayed outFixed flickering in certain UI elements on the Main MenuNavigation improvementsTranslation improvementsMiscChanged the Main Menu environmentResized Argon’s head slightly for customization implementationFixed an issue where trumpets would disappear too quickly upon useAdded pumpkin variant for Tenosia during Halloween event[Source – Chivalry 2 Update 2.11 Patch Notes]
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