• Sat. Oct 19th, 2024

Call Of Duty Modern Warfare 2 Update 1.024 Rolls Out For Season 5 Reloaded, Includes New Operators Lara Croft & Mace

Byadmin

Aug 31, 2023



Take the safety catch off your weapon and get ready to run for cover as the Call of Duty Modern Warfare 2 update 1.024 patch notes are on the rampage, bringing with them a horde of new content for Activision‘s first-person shooter sequel. This latest patch is a major offering, implementing support for Call of Duty Modern Warfare 2 Season 5 Reloaded.Related Content – Sony PS5 Complete Guide – Everything Explained About PlayStation 5 For New Owners In 2023GLOBALBATTLE PASSThree New Weapons, All in Limited-Time Battle Pass SectorAll Operators, report to the AO’s previously-classified sector.Three new weapons will all be available first in Battle Map Sector E0. Those who complete Sector E2, or who participated in the Faction Showdown Limited Time Event for Task Force 141, will be able to access Sector E0, which was previously classified.In addition to a 30-minute Double XP Token and a 30-minute Double Weapon XP Token, which have their own challenges, this Sector includes the following weapons: the 9mm Daemon, Lachmann Shroud, and the Pickaxe.OPERATORSMaceOnce a U.S. Ranger and Jackal, now the vicious reinforcement for Shadow Company… Mace is back.Lara CroftTomb Raider’s Lara Croft arrives as a Store Bundle Operator in Season 05 Reloaded! Experience the legendary adventurer, famous archeologist, and ultimate expert in the fields of archery, dual pistols, and other small-arms combat.21 SavagePrepare to go savage when the Slaughter King himself arrives in Call of Duty.EVENTSFaction Showdown Weapon Camo ChallengesFollowing the Faction Showdown Event earlier this season, Season 05 Reloaded brings new camo challenges!Complete a weapon category Camo Challenge to unlock a Weapon Camo for that entire category.Complete all ten challenges to unlock the Mastery Weapon Camo, which can be equipped on all weapons once unlocked, and an event mastery Charm.The challenges include:Assault Rifles: Get 250 Operator Kills with an Assault RifleBattle Rifles: Get 40 Operator Kills while Prone with a Battle RifleMarksman Rifles: Get 40 Operator Kills while using a Suppressed Marksman RifleLaunchers: Get 75 Enemy Kills using LaunchersLMGs: Get 30 Operator Longshot Kills using an LMGMelee: Get 30 Enemy kills using Melee weaponsHandguns: Get 50 Enemy Headshot Kills with a handgunShotguns: Get 3 Operator Kills without Dying 10 times using a ShotgunSMGs: Get 100 Operator Headshot Kills with an SMGSniper Rifles: Get 50 Operator Headshot Kills with a Sniper RifleVehicle Camo Challenges In addition to Weapon Camo Challenges, Season 05 Reloaded will also feature a brand-new Vehicle Camo Challenge.Unlike the Weapon Camo Challenges, you can complete 6 of the 12 available challenges to unlock the Mastery Rewards, which are a new Weapon Blueprint, a Loading Screen and an Emblem.However, if you want that camouflage on all 12 vehicle types, then rev up those engines and prepare for combat across DMZ, Battle Royale, and other Call of Duty: Warzone and Modern Warfare II modes.Updated challenges include:JLTV: Get 30 Enemy kills by running them over with the vehicleArmored Truck (DMZ Only): Ram 5 enemy vehicles at high speedATV: Stay in the air while in the vehicle for 5 secondsHeavy Tank: Get 20 Operator kills with either turretHatchback: Get 10 Operator kills while leaning out of the vehicleLight Helo: Refuel your helicopter at 10 different gas stationsPWC: Visit 5 POIs while driving the vehicleArmored Patrol Boat: Get 20 Enemy kills with the boat turretDirt Bike: Perform 20 air tricks with the Dirt BikeMRAP: Get 30 Operator kills using the turrets on the MRAPWEAPONSNew WeaponsPickaxe (Melee)This heavy-duty Melee Weapon enables quiet and deadly operations behind enemy lines with viable damage and range.Unlocked via Weapon Challenge in Battle Pass Limited Time Sector9mm Daemon (Handgun)This modern, tactical pistol chambered in 9mm is deadly from the hip and features best-in-class semi-automatic fire rate.Unlocked via Weapon Challenge in Battle Pass Limited Time SectorLachmann Shroud (Submachine Gun)This stealthy and lethal 9mm submachine gun features burst and semi-auto fire modes which allow for considerable mobility and stopping power out to the mid-range.Unlocked via Weapon Challenge in Battle Pass Limited Time SectorWeapon Balancing» Handguns «  FTAC Siege Increased close-mid distance damage range | MWII only» Submachine Guns «  Lachmann Sub Adjusted stats on FT Mobile Stock to increase mobilityPDSW 258 Minor adjustment to ironsights to better align with bullet trajectoryISO 45 Increased damage range | MWII onlyLachmann Sub Reduced close distance damage range | MWII only» Assault Rifles «  FR Avancer Increased damage range | MWII onlyReduced hip spreadTempus Razorback Increased damage range | MWII onlyM16 Increased close-mid distance damage range | MWII onlyKastov 74u Reduced damage range | MWII onlyISO Hemlock Reduced mid-far distance damage range | MWII only» Battle Rifles «  TAQ-V Increased damage range | MWII onlyCronen Squall Increased damage range | MWII onlySO-14 Increased damage range | MWII onlyLachman 762 Increased damage range | MWII only» Shotguns «  Lockwood 300 Reduced mid distance damage range | MWII onlySlugs and HE slugs attachments:Increased damage range | MWII onlyIncreased long range damage amount | MWII onlyBryson 890 Slightly reduced damage range | MWII onlySlugs and HE slugs attachments:Increased damage range | MWII onlyBryson 800 Slightly reduced mid-distance damage range | MWII onlySlugs and HE slugs:Increased damage range | MWII onlyIncreased long range damage amount | MWII only» Marksman Rifles «  SA-B 50 Increased ADS speedIncreased ADS movement speedIncreased damage range | MWII onlyLockwood MK2 Increased ADS speedIncreased ADS movement speedSP-R 208 Increased long-distance damage range | MWII onlyEBR 14 Reduced damage range | MWII only» Light Machine Guns «  HCR 56 Increased mid distance damage range | MWII onlyRapp H Increased mid distance damage range | MWII only» Sniper Rifles «  Carrack .300 Increased close range damage | MWII onlyIncreased upper arm location damage | MWII onlyIncreased long distance damage range | MWII onlyIncreased ADS to hip transition speedIncreased hip movement speedIncreased sprint speedFJX Imperium Increased ADS speedIncreased ADS movement speedSmall reduction to hip spreadSignal 50 Reduced close distance damage range | MWII onlySP-X 80 Reduced damage range | MWII onlyThe following Weapon changes are reflected in Warzone only.» Assault Rifles «  Chimera | WZ OnlyClose damage increasedFar damage increasedHead damage multiplier increasedLower torso damage multiplier increasedFR Avancer | WZ OnlyClose damage increasedFar damage increasedISO Hemlock | WZ OnlyClose-mid damage range decreasedMid damage range decreasedLachmann-556 | WZ OnlyHead damage multiplier increasedNeck damage multiplier increasedUpper torso damage multiplier increasedM13B | WZ OnlyAll location damage multipliers increasedM13C | WZ OnlyClose damage increasedMid damage increasedAll location damage multipliers increasedM4 | WZ OnlyClose damage range increasedClose-mid damage range increasedSTB 556 | WZ OnlyHead damage multiplier increasedTempus Razorback | WZ OnlyClose damage range increasedClose-mid damage range increased» Battle Rifles « Cronen Squall | WZ OnlyHead damage multiplier decreasedNeck damage multiplier decreasedUpper torso damage multiplier decreasedLower torso damage multiplier decreasedLimb damage multipliers decreased» Launchers «All Launchers have had their damage against Players decreased | WZ Only» Light Machine Guns « RPK | WZ OnlyClose-mid damage decreasedClose damage range decreasedHeadshot damage multiplier increasedSakin MG38 | WZ OnlyNeck damage multiplier decreasedUpper torso damage multiplier decreasedLimb damage multipliers decreased» Marksman Rifles « Lockwood MK2 | WZ OnlyAll location damage multipliers increased» Shotguns « Bryson 800 | WZ OnlyLower limb damage multipliers increasedBryson 890 | WZ OnlyLower limb damage multipliers increased» Submachine Guns « BAS-P | WZ OnlyNeck damage multipliers increasedUpper torso damage multipliers increasedLower torso damage multipliers increasedLimb damage multipliers increasedFennec 45 | WZ OnlyNeck damage multiplier increasedUpper torso damage multiplier increasedVEL 46 | WZ OnlyLimb damage multipliers increasedAUDIOIn Season 05 Reloaded, we’ve introduced the same occlusion system that Core 6v6 Maps use for all Warzone Maps. Players should notice improved occlusion performance in those Maps.SOCIAL“Play Again” in MultiplayerAfter each match, all Players – or, specifically, solo Players and designated Party Leaders – on the same team can opt to stick together for the next match.Friend RecommenderBuilt for those looking to find new squadmates, Friend Recommender works in two ways:Suggesting Friends of Friends, a helpful feature for the whole squad to get connected with one another.A new, dynamic system that suggests new friends to play with.GLOBAL BUG FIXESAdjustmentsPlayers are no longer able to activate killstreaks from driver or turret position of certain vehiclesBug FixesFixed an issue where meleeing with a Throwing Knife equipped could down fully armored players in one hitFixed an issue that could cause Players to spawn in without a weapon equippedFixed an issue where GS Magna platinum challenges were not contributing to the polyatomic unlock progressFixed an issue where Bipods were floating when mountedFixed an issue where Players were prompted to Rejoin a match after being eliminated and disconnectingFixed an issue where focused sniper kills wouldn’t track under some conditionsFixed an issue where the Platinum Challenge for the GS Magna would not count towards the Polyatomic Challenges unlock requirementFixed an issue where the Platinum Challenge camo category does not track the completion of the Gold Camo Challenge for the CrossbowFixed an issue where incendiary ammunition does not unlock by leveling the Cronen Squall to Level 19Fixed an issue where the Firing Range is not accessible through the Gunsmith menu when the Player is in a Raid or Private MatchFixed an issue where the challenge for the Akimbo FTAC Siege attachment does not show progressFixed an issue where the Soul Sever death effect would not occur when equipped to the ISO HemlockFixed an issue where ascenders were sometimes missing soundsFixed an issue where bullet sounds weren’t playing on water impactsFixed an issue where hostage pickup sounds were sometimes doubledMULTIPLAYERMAPSNew MapDRC — Zone 1 (Core 6v6)The Visitor Center adjacent to Building 21 will now welcome all kinds of combat. Focused on fast-paced combat and designed with several shortcuts and flanking routes, DRC — Zone 1 is built for frenetic action.PLAYLISTNew ModesGunfight SnipersLeave the Secondaries, Lethals, and Tacticals at home — Gunfight Snipers is for the sharpshooting duos who believe themselves to be masters of Sniper and Marksman Rifles.4v4 FaceoffExpanded by one Player per team, 4v4 Faceoff is for those seeking the fast-action gameplay of small-team cage matches, the ultimate compliment to Gunfight is back! Use your own Loadouts, forget Killstreaks, and play modes like Team Deathmatch and Kill Confirmed on all the Modern Warfare II Gunfight maps.BUG FIXESFixed an issue in Bounty where the HVT objective icons would not clear properly if a Player disconnected while being the HVTFixed an issue in Knock Out where the announcer would state that the match timer had elapsed when there was still time on the clockFixed an issue in Prisoner Rescue where the hostage would be stuck T-posing if the carrier was killed in an invalid drop locationFixed an issue where a placeholder was present after the Player was killed by APC cannon fire in Big Capture the FlagFixed an issue that allowed Field Upgrades and Killstreaks to be used on 2v2 Maps across all game modesFixed an issue that allow Field Upgrades to be used in Havoc Private MatchesFixed various collision issues across a number of Multiplayer mapsFixed a number of floating assets across a number of Multiplayer mapsAdded miscellaneous audio fixes across a number of Multiplayer mapsMWII RANKED PLAYSeason 05 RemindersMWII Ranked Play Rewards are eligible for Modern Warfare III Carry Forward.Learn more about Modern Warfare III Carry Forward at the Call of Duty Blog.Season 05 Win RewardsThroughout the Season 05, Players can earn the following rewards:5 Wins: ‘Season 05 Competitor’ Weapon Sticker10 Wins: Pro Re-Issue TAQ-56 Weapon Blueprint25 Wins: ‘Big Brain Plays’ Weapon Charm50 Wins: ‘Heating Up’ Large Weapon Decal75 Wins: ‘MWII Ranked Play Season 05′ Loading Screen100 Wins: ‘MWII Season 05 Ranked Veteran’ Weapon CamoEnd of Season Division RewardsAt the end of each Season, Players will be awarded Skill Division rewards that represent their highest attained Division that Season.Skill Division Skins:Earn a Skill Division Skin for use with both CDL Male & Female Operators on both Factions to represent your highest Skill Division. Once the Skins from one Skill Division have been unlocked they can be permanently used in following Seasons and anywhere you play:Top 250: Unlock the ‘Top 250 Competitor’ Skin by finishing a Season in the Top 250 Skill Division. Players must be in the Division at the end of the Season to qualify for this reward.Gold – Iridescent: Earn the applicable ‘Gold Competitor’, ‘Platinum Competitor’, ‘Diamond Competitor’, ‘Crimson Competitor’, or ‘Iridescent Competitor’ Skin based on your highest Skill Division reached over the course of the Season.Seasonal Division RewardsEach Ranked Play Season features a unique set of Division Rewards awarded at the end of the Season to celebrate the Player’s highest Skill Division reached that Season.Rewards UpdateStarting in Season 05, players will continue to earn Emblems associated with their highest attained Division. Those who climb into Gold and above will obtain a new reward each season where we previously offered a Weapon Charm. For Season 05, we’re kicking off this new reward rotation with Season Division Camos.The Season 05 rewards are as follows:Top 250: ‘Season 05 Top 250′ Animated Weapon Camo, Emblem, and Calling CardPlayers must be in the Top 250 Division at the end of the Season to qualify for these rewards.Iridescent: ‘Season 05 Iridescent’ Weapon Camo, Emblem, and Calling CardCrimson: ‘Season 05 Crimson’ Weapon Camo and EmblemDiamond: ‘Season 05 Diamond’ Weapon Camo and EmblemPlatinum: ‘Season 05 Platinum’ Weapon Camo and EmblemGold: ‘Season 05 Gold’ Weapon Camo and EmblemSilver: EmblemBronze: EmblemRanked Play First Place: The Player who finishes Season 05 in the #1 position on the Top 250 Leaderboard will receive a unique, one-of-a-kind Calling Card and Emblem for the ultimate bragging rights.WARZONEMAPSFollowing the catastrophic events of Shadow Siege in Al Mazrah, Zaya Observatory has been destroyed.BATTLE ROYALE, RESURGENCE, PLUNDER, LOCKDOWNPLAYLISTMODESArmored RoyaleMaking its return, a new version of Armored Royale will be available for Quads during Season 05 Reloaded.Every Squad is assigned to a powerful MRAP vehicle, which serves as their lifeline by enabling redeployment.Squads can also upgrade their MRAP for better offensive or defensive capabilities via Upgrade Station on the vehicle itself.Gas Stations are used to repair and refuel their MRAP often.Al Bagra Fortress ResurgencePlayers will now experience Resurgence within the boundaries of the Al Bagra Fortress point of interest in Al Mazrah and the immediate surroundings.Fort Resurgence will have its own playlist at launch, separate to the Resurgence rotation that contains Ashika Island and Vondel.Unhinged SolosFrom fragile alliances to grand betrayals, break the squad limit boundaries by using Assimilation to grow your squad up to 6 players!Squad Size: SolosMax Players: 100Assimilation: Up to 6 Players Per SquadGENERALAdjustmentsAdjusted audio mix for parachutes, including increasing the volume of incoming enemy parachutes.Killing a Player while performing a trick on the Dirt Bike will now reward combo points. WARZONE RANKED PLAYMatchmaking ImprovementsReduced the time it takes for Warzone Ranked Play matches to start once players are in the Pre-Game Lobby. Players should find it quicker to Deploy in Ranked Play matches moving forward.Match Ruleset UpdatesRestricted Weapons and EquipmentReminder: Warzone Ranked Play competitive settings are a multi-team effort to deliver competitive and fair matches. Restrictions are updated based on data and feedback, and restricted items may return after undergoing balance changes or fixes.Season 05 RemindersFinal Placement SR was increased at the beginning of Season 05.SR (Skill Rating) & DivisionsFinal Placement SRSR earned for Placement Milestones has been increased.Updated Placement SR:Top 40: 15 (Up from 10)Top 30: 30 (Up from 20)Top 20: 45 (Up from 30)Top 10: 60 (Up from 40)Top 5: 80 (Up from 50)Top 3: 100 (Up from 60)Top 2: 125 (Up from 80)Victory: 150 (Up from 100)BUG FIXESFixed an issue causing the amount of Ammunition picked up to display incorrectly.Fixed an issue causing the Most Wanted contract UI widget to remain active after the target was eliminated.Fixed an issue allowing the Most Wanted target’s team to receive the reward if the contract was completed.Fixed an issue preventing some Players from using the Deployable Buy Station.Fixed an issue preventing Players from leaving the match during Exfil after finishing in 2nd place.Fixed an issue causing the Mortar Strike icon to appear on the Tac Map incorrectly.Fixed an issue allowing Players to capture a UAV Tower while inside a vehicle.Fixed an issue showing incorrect Vehicle icons on the killfeed.DMZGAMEPLAYNew MissionsShadow Company Faction Mission tiers 3, 4, and 5 are now available.AdjustmentsAlthough it was mentioned in the Season 05 Reloaded Announcement Blog, the Host Leave Party feature will not be introduced in Season 05 Reloaded.Increased drop rates for chemical items in Koschei Complex and Building 21Adjusted the UI when revealing safes to better indicate the locationGrab a Secure Backpack and explore the ruins of Zaya Observatory if you dare… a new Barter item is available at the closest Buy StationBUG FIXESMissions that require Players to acquire a weapon or extract a specific weapon will now count progress when you acquire or extract a Blueprint (i.e. “Disarming Presence”)Fixed an exploit with the Gas Mask that would allow durability to be resetFixed an issue where a Player couldn’t Plea for Help as a solo after being interrogatedFixed an exploit that allow weapon duplication with Dead DropsFixed an issue where the “Quid Pro Quo” mission was not working when the Vondel Castle was not an Active Combat ZoneFixed a number of issues with upgrades not correctly unlocking the later upgrades in their FOB progressionFixed a number of issues in mission descriptionsFixed a number of issues with some vehicle turrets not counting for missions that require killing from a vehicleFixed a number of issues with missions requiring Players to extract with a full Backpack not working if the Player equips a Scavenger BackpackFixed an issue where the “Ready to Rock” mission was not correctly tracking 3-plate carrier variantsFixed an issue where Players could enter vehicles while planting or defusing charges at a supply siteFixed a number of issues where caches for the Secure Supplies contract could end up in strongholdsFixed an issue where the objective icon would disappear when a new Player assimilates into your team during Secure Intel contractsFixed a number of issues with missions that require the Player to kill enemies in radiation not correctly racking in Koschei Complex radiationFixed an issue where Self-Revive kits could persist after deathFixed several issues preventing certain daily Urgent Missions from progressingFixed an issue where taking a Self-Revive from a Self-Revive Box wasn’t counting towards mission progressFixed an issue where certain notes with monetary value wouldn’t be unlocked when extractedFixed an issue where Players who were not solo were incorrectly being given a Self-Revive from the solo Self-Revive BoxFixed an issue where sometimes upgrade progress wasn’t shown until the game is resetFixed an issue where killing friendly Shadow Company members counted as killing an enemyFixed an issue where cash values were being modified incorrectly after a Plea for Help reviveFixed an issue where the “Extract Weapons Case” Urgent Mission was not always counting correctlyFixed an issue where the revive camera behaved inconsistently in waterFixed a number of issues that could result from being revived by your team as you swapped teamsFixed an issue causing missing drill sounds in Building 21



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