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Bonfire Peaks review | PC Gamer

Byadmin

Oct 8, 2021


Need to know

What is it? A sokoban puzzler where you burn crates of your belongings in a voxel-styled forest ascent.
Expect to pay $20/£15.49
Developer: Corey Martin
Publisher: Draknek & Friends
Reviewed on: Windows 10, Intel Core i5-8300H, 8GB RAM, GeForce GTX 1050
Multiplayer? No
Link: Official site

As I sit in the snow at the peak of Bonfire Peaks, I contemplate reaching the final part of my journey: failing to complete the game. I’ve been on a beautiful tour of puzzles so tricky that I, too, wanted to pack it all up and move to the woods, but it ends here. Whatever closure the main character is looking for by burning all his belongings, he won’t quite make it, and neither will I.

The setup is simple. Our unnamed protagonist has left for the woods to burn his possessions, and it’s your job to push, drop or slide his crates full of stuff into a fire. In this block-y, voxel world, you can only move forward, backwards, or pivot on the spot. A crate (or any block) you’re holding will swing round as you turn too, so space is key. Early puzzles set the stage simply on how to navigate your way through, each using precisely as much space as it needs to.

As Bonfire Peaks progresses, it introduces new elements—longer bricks, conveyor-belt like streams, and Indiana Jones-esque pressure traps among them. Unlike the smooth onboarding at the start of the game, the introduction of these more complicated puzzle elements can feel disruptive.

(Image credit: Draknek)

With the long bricks, for instance, I first met them in the overworld as a bridge. So in the puzzle that immediately followed, I built on that idea, and tried to configure a bridge between myself and my crate of stuff. It didn’t quite reach, so I iterated—attempting different versions of the same idea. Each failed, until I eventually realised I needed to use those bricks to push the crate instead.



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