• Thu. Oct 24th, 2024

Battlefield 2042 Update #3 Now Live Across All Platforms

Byadmin

Dec 4, 2021



DICE has rolled out Battlefield 2042 update 0.3.0, which brought with it a plethora of gameplay improvements, bug fixes, and new Portal features.The update is now available across all platforms globally. Patch notes are as follows:Fixes, Changes, and ImprovementsGeneralThe Recent Players screen now include everyone from previous matches to allow for easier user reportingMade improvements to the “Interaction” system by switching the default “INTERACT” text on multiple interactions to reflect the action you are about to do, i.e. “OPEN CONTAINER”, “CALL ELEVATOR”Resolved Kaleidoscope server room lighting issueResolved an issue related to the velocity / trajectory while spawning in jetsImproved helicopter animation in level fly-bys during insertionImprovements to address an issue where players killed in vehicles would fall beneath level geometryImprovements to streaming assets in deploy screen presentationPlayer no longer gets stuck in a zipline/rope after exiting a vehicle after entering it too close to a zipline or ropeExiting an open seat early in the enter animation no longer causes your aim pitch to lock upCorrect field of view is applied immediately following insertion sequences User InterfaceImproved the Collection screens, making them easier to use and clear as to what you’re interacting withImproved the ways in which you’re able to manage your attachments via the Collection screen to reduce the number of interactions you need to have when building your loadoutsEnhancements to our Player Card screen and End of Round (EOR) to provide additional polishAdded new markers to make your newly unlocked items easier to findImproved screen transitions when entering and returning to the Main MenuImproved Report a Player flows, specifically around toxicity and cheating reportsThe in-game scoreboard now properly scales to match screen safe-zone settingsFixed instances where the scroll function didn’t work in the Options screensImplemented Focus restoration for screens so the focused button is remembered when re-entering a screenFixed visual effects remain on screen during End of RoundCommoRoseImproved responsiveness of CommoRose openingFixed inactive objectives showing in the CommoRose for defenders in Rush & BreakthroughFixed objectives not showing in the CommoRose for attackers in RushMatchmaking & FriendsImproved the experience between EOR and the Main MenuImproved Matchmaking reliability and reduced instances of Matchmaking failedImproved Crossplay invite flowsFixed Rich presence update issues, ensuring that your friends are better able to track where you are in GameAddressed servers getting stuck in unresponsive game states, where rounds fail to properly startFixes to Friend Invitations for players on PCFixed an issue where the friends list was sometimes not fully up to dateProgression and UnlocksIntroduction of weekly missions, providing set challenges that reward cosmetic unlocksAdded 1st match bonus of 1000 Dark Market Credits for Hazard ZoneImproved overall XP/Rank tracking and reliabilityImproved Mastery rank trackingImproved reliability of Player card trackingThe required level to unlock an item is no longer visible once the item is unlockedFixed a bug where Mastery Badges weren’t displaying within the Portal Collection menuFixed an issue that was not properly awarding XP for Angel resupplies3D preview of vehicles now displays the correct customizations in the Collection menuAdded a notification when reaching a new Player Card Badge tierAdded a notification when reaching a new Mastery tierRenderingAddressed a variety of visual flickering and stuttering issuesImprovements to water rendering when Aiming Down Sight (ADS)Added sight definition for iron sights to allow correct ADS for the VCARLeaving ADS  is now smoother than before on Xbox One and PlayStation 4 consolesAddressed multiple graphical issues affecting water reflectionsAddressed an issue with character rendering for players joining a match in progressMade improvements to artifacts affecting DLSS implementationFixed flickering in the oasis water in El Alamein on deployFixed animations sometimes glitching when picking up a weapon from the groundFixed Aircrafts sometimes showing up with wrong landing gear visualsFixed issue that would cause incorrect bullet impact effects when shooting near waterFixed Ju-87 Stuka Gunner Seat firing visual effects not aligning properly with the airplaneShifted PSO-1 Scope forward on AN94 to prevent clipping into screen while idleFixed skinning issues for several PP-29 Weapon SkinsMapsOver 150 individual fixes, small changes, and improvements across all of our MapsImproved level geometry issues across all levels addressing issues such players getting snagged or trappedResolved multiple spawning issuesResolved visual glitches such as lens flare, visible seams in skydomeResolved a large number of collision and placement issuesAddressed issues affecting local audio placement in multiple MapsBattlefield Hazard ZoneMade improvements to visual presentation of Dark Market CreditsModified the Squad and Player Screen to remove enemy squad namesModified the Scoreboard to no longer show connected enemy playersAdded additional flares to Extraction Zone, offering players better visibility of extraction area, as well as providing additional coverAdded new spawn locations for initial Data CapsulesIncreased the amount of Data Drives initial Data Capsules can containMade improvements to the Data Drive Scanner’s accuracy and enemy identificationResolved an issue where two teams could extract simultaneouslyResolved warnings to alert players they’re being scanned sometimes not appearingMade it easier to interact with Data Drive pick-upsAdded a distance read-out for the next available Extraction PointImproved the end-of-round camera placementThe “Modify” button in the lobby now takes you back to the Perk tabInitial Data Capsules now only spawn a maximum of 4-6 Opposing ForcesDrones inside the extraction Condor will now be destroyed upon leavingAdded XP for completely eliminating an enemy squadThe Redeploy icon is now part of the soldier and vehicle world iconFixed players sometimes being able to pick up more than their max capacity of Data DrivesFixed instances where the Round Bonus XP was inaccurate and the End of Round was not triggering correctlyFixed an issue where the countdown in the lobby would not start if the player was tabbed outReduced width of lobby summary informationAdded an animation and audio cue when the player’s Remaining Balance changes in the lobbyCombined Tactical Items tab into a single tab in the lobbyMade lock icon visuals more clear while in the lobbyAdded an option to Quit from the waiting for players to join and pre-round lobby menuFixed an issue in the lobby that made it difficult to understand what Tactical Items are being selectedFixed an issue where voice over would get cut off too early at the end of roundFixed issues with voice over heard by extracting playersFixed issues with random audio triggers for the Data Drive ScannerFixed missing music when squad gets eliminatedBattlefield PortalAdded Server Info for the Pause MenuAdded support for reporting a server from the Pause MenuAdded support for server admins to write periodic server messagesSimplified the Server Settings screen designFixed an issue where bullet spread would be too high when trying to fire while zoomed right after sprinting for some Portal weaponsFixed maximum human players displaying incorrectly in the Modifiers Tab for FFA game modesAdded different loading music based on which Portal map is loadingSetting a low Max Health multiplier for vehicles will no longer cause them to spawn in on fireAircraft within Portal now display their equipped missiles and bombs correctlyAdded a UI indicator for Rush to show when the next sector will startFixed a visual issue while reloading several Launchers (RPG-7, SMAW, Bazooka, Panzerschreck)Builder additionsRush game mode layouts for all 2042 All-Out Warfare maps (through Portal)New official Vehicle Team Deathmatch game modeNew official Team & FFA Gun Master templatesNew official Infection templateRules EditorAdded the ability to detect what players were killed with in order to apply additional LogicEnable the portal SetTeamId block to be usable with AIBattlefield 1942Fixed spotting issues for the BinocularsFixed an issue that caused the M3 Halftrack and Sd. Kfz 251 Halftrack to sometimes dip into the terrainFixed an issue that caused the 9K22 Tunguska-M to take too much damage from some vehicle MG’sBattlefield: Bad Company 2Improved the M416 reload animationThe Tracer Dart now locks successfully on tagged vehicleMortar Strike can no longer be fired while not zoomedAdditional tuning to the UAV-1Battlefield 3Fixed a bug that could cause the M3A3 Bradley primary and APFSDS-T Shells to continue firing uninterruptedFixed a bug that prevented the SOFLAM and MAV gadgets maintaining their previous aim direction when a player re-entered themFixed a bug that caused the MAV, EOD Bot and SOFLAM gadgets to show a preview model after it had already been placedAdded new and classic voice over lines for damaging/killing an enemy with a Defibrillator using BF3 Assault charactersThe Mi-28 Havoc and AH-64 Apache Rocket Pods now have the same reload timeEOD Bot now has a Vehicle Status Icon to assist with driver orientationRebalanced the Su-35BM Flanker-E to match the health of other jetsThe FGM-148 Javelin now has two distinct firing typesBalancing pass on C-RAM and Pantsir stationaryIncreased the reload time for Guided RocketFixed passive spotting issues for the MAVUX ImprovementsMade a series of visual, audio, and gameplay improvements to weapons, vehicles, and gadgetsImproved the Plus Menu customization experienceFixed navigational issues on the Player Card Collection screenAdded a new Options to select damage the indicator color for soldiers and vehiclesAdded a new crosshair option to change damage indicator shape thickness between: Thin – Medium – Thick’Replaced the “Accessibility” button in the Experience Selection with “Accessibility & Options”Fixed the color picker preview in Options menu often showing black, instead of the actual colorPinged objects now remain visible when occludedConquestTuned information spamming in Conquest, reducing the amount of messages that appear in the world log. In particular we reduced messages about flag state changes so that they’re not as distractingBreakthroughTuned capture times for BreakthroughImproved out of bounds defender spawning in Breakthrough to ensure easier safe spawningMade improvements to the Breakthrough UI to enable you to better track round progress in the form of a Game Mode WidgetThe Game Mode Widget inside the Scoreboard has been updated to put emphasis on sectors and attackers reinforcements. Note that it only displays while playing Breakthrough and RushElapsed time is now added and trackable in both the Scoreboard & Deploy Screen.Added a pulsating effect on the Team 1 (attacker) score and progress bar when their tickets are =< 25% of their initial tickets. This is also present in the GMW in the HUD, Scoreboard and Deploy Screen for both Rush and BreakthroughMade UI improvements to indicate when the attacking team has reached the last sectorMade UI improvements to indicate when the defending team loses a sectorFixed an issue that could cause the End of Round screen to display inaccurate scores for the attacking teamDynamic World ImprovementsAddressed issues for VFX affecting late-joinersMade improvements to correctly align the bridge behavior on Kaleidoscope for late joiners to the matchMade improvements to correctly align the destructive silos state for late joiners in Renewal and OrbitalImproved interaction of SG-36 Sentry Gun and elevatorsQuality of Life fixes and improvements to interact promptsTornado and smoke visual effect improvementsResolved a large number of collision issues with large scale animation eventsImproved location-based sandstorm audio experienceImprovements to destruction audioAdjusted the timing for automatic doorsHUDAdded a UI element that shows nearby players that can revive you within 50m when downedAdded a UI element that shows incoming revivers when downed and pinged by a player that intends to revive youWhen low on ammo or health, nearby friendly players within 50m will now show a resource icon above their head indicating that they can provide you with health or ammoIncreased Big Map Resolution for improved navigationAdded health bars on enemy vehicles (up to 200m) and enemy soldiers when looked at (up to 50m)All player world icons now scale over distance, making them smaller when far away in an effort to reduce icons cluttering the screenTime before revive completion is now visible for the downed player when being revivedFixed an issue where friendly player icons would sometimes not be hidden behind walls, which caused screen clutterFixed an issue where friendly soldiers are missing their blue UI icons when a player is in a downed stateFixed an issue where some player names don’t show when looking at multiple soldiers or vehicles next to each otherChanged the visibility behavior of the fire mode icon in the HUD. By default, the fire mode icon is now visible if it is currently possible to change fire-mode. The behavior can be changed to allow the fire mode icon to always be visible (even if it’s not possible to change fire mode) or turned off. The option is called “Fire Mode Indicator” under “HUD” OptionsAdded an option that allows for the disabling of the button prompts visible in the HUDAdded message about which player healed you when getting healed by other playersAdded message about which player shared ammo when getting ammo from other playersFixed an issue where IFF markers on squad members do not change with colorblind optionImproved visibility of IFF marks over distancesFixed an issue where IFF markers would not be visible when using low video settingsFixed an issue where the HUD/UI sometimes wasn’t visible when joining a Portal game after quitting the previous Portal matchReload UI hints now stop pulsating after 4 secondsAdded an option to show or hide button prompts in the HUDAdded an option to show or hide the Reactive hints in the HUD (reload, low on ammo etc…)Added an option to customize the visibility of the fire mode indicator’s prompt and icon in the HUD (When available, Always ON, ADS Only)BotsFixed issue where Bots sometimes didn’t revive playersImproved Bots helicopter handlingImproved Bots combat behaviorsImproved Bots gamemode behaviorsAudioImproved reliability of various ability sounds when offscreen, such as reviving, SOB-8 Ballistic Shield, flares, wingsuit, parachute, vehicle smoke discharges and system repairsImproved weapon audio for enemies firing at the player, including at a distanceSwitched lock-on warning sound with incoming missile warning soundTweaked audio during End of RoundAdded a ping sound for “Request Revive” to help mark your locationTweaked the sound when pinging a downed friendly playerMade improvements to ground vehicle gear shifts and suspension soundsWarning and Transmission sounds will no longer repeat on vehicle low healthSwitched locked on warning sound with incoming missile warning soundAdded audio for damaged engine fires on vehiclesIt’s now easier to hear the LCAA Hovercraft when it’s behind playersSpecialistsAngelLoadout CratePlayers that require armor and can receive it now have a white outline around them to indicate that the magnetism will throw the armor to the outlined player.When using the Loadout Crate, players can now scroll if more than 4 loadouts are availableVisual effects and polish on destruction and despawning of Loadout CrateThe cooldown for the resupply action on the Loadout Crate is now shared between Loadout CratesAdded a unique sound when picking up armorAdded the ability to self-apply armor with Angel’s Supply BagLoadout Crate can now no longer be called-in when underneath tall buildingsAdded a hand gesture animation when placing the Loadout CrateAngels armor and ammo supply pouch now auto targets towards friendlies with low ammo and not only low armorIrishFixed an issue where switching to Irish via Portals SetPlayersSoldier command would cause the Deployable Cover ability to not play any animationsUpdated Irish’s gadget preview video found on the “More Info” screenDCS Deployable CoverFixed an issue where the DCS Deployable Cover Minimap Icon was not displayed correctlyImproved reliability of the DCS Deployable Cover’s deployable placement allowing placement on more angled surfacesDozerSOB-8 Ballistic ShieldFixed an issue where the SOB-8 Ballistic Shield didn’t block bullets when inside an elevator.Fixed an issue where Dozer would not be targeted by Boris’s SG-36 Sentry Gun and AI ignoring the user while having a SOB-8 Ballistic Shield equipped.Fixed an issue where players couldn’t enter vehicles while the SOB-8 Ballistic Shield was equippedFixed an issue where reviving is hard to perform while having the SOB-8 Ballistic Shield equippedFixed an issue where killing a player with the SOB-8 Ballistic Shield would also take the victim’s dogtag.Fixed an issue where players were flung up in the air after being melee’d by Dozers with his shield equippedFixed a bug where Dozer could steal a takedown kill from friendlies using shield bashReduced Dozer’s deflection damage from his shieldRemoved the headshot multiplier from Dozer’s deflection damageRaoCyber Warfare SuiteAdded a short grace period for Rao’s Cyber Warfare Suite when something occludes the target being hacked. This will help most frequently when trying to hack vehicles that may be driving in front of treesFixed issue where the Cyber Warfare Suite would trigger “Enemy Hacked” voice over without eligible enemies being presentPaikEMG-X ScannerAdded a sound effect for the victims being scanned by the EMG-X ScannerFixed missing sound for AR-Scanner when owner of ability is out of viewThe EMG-X Scanner should now be able to spot targets above or below Paik.Disabled the usage of EMG-X Scanner while inside vehiclesFixed the EMG-X Scanner’s “target found” audio effect not working for targets beyond 20mCasperOV-P Recon DroneFixed an issue where user is unable to deploy the OV-P Recon Drone while in a prone positionImproved the visibility of Enemy Recon Drones; they now have lights making them easier to seePlayers now switch back to their previous weapon after exiting the OV-P Recon DroneUpdated OV-P Recon Drone EMP hint message to clarify that firing requires a lock onIncreased the range of the EMP on the OV-P Recon DroneFixed an issue where Casper’s OV-P Recon Drone is sometimes unable to lock onto enemy targetsIncreased the OV-P Recon Drone’s movement speedIncreased the OV-P Recon Drone’s hitbox size to make it easier to hit.Adjusted the “near drone” spotting distanceAdjusted the size of the spotting area when controlling the drone’s camera view.BorisSG-36 Sentry GunThe SG-36 Sentry Gun will now be destroyed when the owner dies instead of when the owner is downedFixed an issue where Boris’ SG-36 Sentry Gun would not be able to acquire targets that are near a vehicleSundanceMoved Sundance’s scatter grenade to detonate after first bounce to allow victims the chance to move away if they are thrown at low altitudeWingsuitFixed an issue where the repair tool crosshair was visible in the wingsuit when you entered the wingsuit whilst having the repair tool equippedFixed an issue when undeploying and then deploying the Wingsuit can cause 1p view while flyingGrenade BeltFixed an issue where the Sundance’s Anti-Armor grenade could get stuck circling in air after the targeted vehicle deploys counter-measures or attempt to target another vehicle insteadAdjusted the behavior of Sundance’s splitter fragment grenades to bounce once before detonatingFalckS21 Syrette PistolAdded Lock On and Lock Off sounds for S21 Syrette Pistol for when a target is designated by the magnetism of the S21 Syrette PistolPlayers that require health and can receive it now have a white outline around them to indicate that the magnetism will fire at the outlined target.Added healing VFX for when you’re being healed by the S21 Syrette PistolAdded sound feedback for when being healed by the S21 Syrette PistolMackayGrappling HookFixed an issue where the Grappling Hook rope got misaligned in front of the gadget after changing FOV settingsFixed the vault after the Grappling Hook animation where it could cause camera jerks or provide no animation at allReduced damage of the Grapple GunVehiclesFixed issue where missile countermeasures sometimes didn’t work, causing missiles to not blow up and instead reacquire the same targetMade exit position from vehicles more consistentMade improvements to controller vibration for vehiclesFixed an issue where the MD540 Nightbird Mounted 20mm Cannons hitting the ground can appear frozenBalanced MD540 Nightbird Mounted Miniguns spread buildup and convergenceAH-64GX Apache Warchief & KA-520 Super Hokum 127mm Anti-Vehicle Rocket Packs will no longer have blast impulse upon firingFixed an issue where a player driving the LCAA Hovercraft can not be shot through the front windowFixed the F-35E Panther repair system ability missing from customisationAdded an option to have vehicle boost as toggle or holdFixed an issue where vehicles took double damage when getting hit through glassImproved TOW Missile Projectiles flying behaviorRemoved blast impulse on Attack Helicopters Anti Vehicle Rocket which caused nudging of vehicles on hitFixed instances where vehicles sometimes would become stuck on world geometryFixed an issue which prevented the Ranger from turning into a ragdoll when destroyed. Destroying the Ranger will look a lot more natural now.Fixed a bug where Ranger would lose connection to player who called them in after being downedFixed some wheeled vehicles continuing to roll backwards when reverse is releasedAdjusted FOV sense of speed effect on vehiclesLand vehicles could sometimes get “stuck” when driving on top of something that makes all or most of the wheels lose contact with the ground. It should now be easier to become unstuck from these situations by giving normal throttle and steering inputFixed kill camera going under ground when killed in a vehicleWeaponsFixed some issues that prevented visual hits from registering when firing on an enemy target. Note: further improvements are still being investigatedFixed the 8X Scope having a faster ADS time than the othersFixed M44 revolver chambering an extra bullet; it will now correctly reload 5 bullets instead of 6.Fixed an issue where a soldier is unable to shoot after getting hacked while in a vehicleReduced switch back to weapon delay after throwing grenadeFixed an exploit that allowed to have unlimited ammo and rapid-fire grenades from the 40mm Underbarrel AttachmentsThe 40mm AP projectile no longer incorrectly shows a proximity indicatorAmmunition can now be supplied to 40mm Underbarrel Attachments and their different ammunition typesAdjusted reticle position and brightness on PK-A and Kobra, making these optics easier to useNTW-50Reduced effectiveness of the NTW-50 against vehiclesAnti Materiel Rounds magazine size increased to 5Lowered Anti Materiel Rounds damage multiplier against heavy vehiclesLowered Anti Materiel Heavy Rounds damage multiplier against all vehiclesGadgetsGadgets no longer pause their cooldown when the player enters a vehicleGadgets will move with elevators rather than getting destroyedCarl Gustaf, RPG, Wildcat AA missiles, Bolte missile barrage will not re-lock onto vehicles if they have been flaredAdjusted glass on Orbital to allow grenades to pass through windows instead of bouncing back at playersCG Recoilless M5Fixed a bug where the CG Recoilless M5 would not lose its lock on to enemy air vehicles when locked on via SOFLAM Designator and the target deployed countermeasuresAdjusted range finder and time of flight information on the Recoilless M5 to better mirror its proper gameplay capabilities / timingsC5 ExplosiveFixed a bug where the C5 Explosive blast damage was sometimes inconsistent when trying to detonate the C5 Explosive on a moving vehicleFixed an issue where the C5 Explosive server and client positions were not correctly syncedAdjusted the deploy time of the C5 Explosive and reduced the delay before allowing it to be detonated to improve responsiveness.SOFLAM DesignatorFixed an issue where the visual SOFLAM Designator UI elements are still present on the screen when switching to other gadgets while zoomedFixed the SOFLAM Designator’s tooltip text being misalignedAnti-Tank MineFixed an issue that caused Mines and other deployables to not trigger sound effects when deployed from inside a vehicleMedical Crate and Ammo CrateFixed issue where the Medical Crate healing cooldown was triggered when at Full HP.Adjusted Medical and Ammo crates’ trajectory to align with the animation of the throw and address jitterImproved responsiveness of Medical and Ammo crates deployment. It is now possible to throw them a lot quicker after selecting themFixed an issue where the resupply animation would not play when resupplying gadgets from the Ammo CrateSmoke GrenadeChanged the detonation behavior of the Smoke Grenade; it will now bounce once before detonatingFixed an issue where Smoke Grenades could be destroyed by bullets or explosionsFixed an issue where the VO was not triggering when an enemy Specialists’ Smoke Grenade has been thrownFrag GrenadeEnsured that the grenade warning icon does not draw under certain elements of the HUD like the minimapRepair ToolFixed an issue where the Repair Tool can repair vehicles while not facing the vehicle.Improved the Repair Tool so that it is quicker to equip and put awayInsertion BeaconFixed an issue where picking up an Insertion Beacon would not make any sounds.EMP now blocks spawning on Insertion BeaconsReduced the delay before the Insertion Beacon is placed after throwing itFXM-33 AA MissileThe FXM-33 AA Missile reload sound effect will now appropriately fit the animation of reloadingExtended the animation of the FXM-33 AA Missile reloadSoldierAdded turn in place animations for one-handed and two-handed gadgetsProning with your legs dangling in the air will push you off that object, however allowing for time to correct yourselfReduced occurrences where Specialists can be seen with low quality animations in the distanceAdjusted the pose of the legs when falling to avoid legs blocking the viewAdjusted soldier animations when swimming.Various visual adjustments and fixes for SpecialistsAddressed issues where players prone on thin surfaces could be seen floating in the air. They will now tend to fall if the surface is not large enough.Fixed a bug where players could get stuck in swimming state on groundFixed missing weapon deploy animation when transitioning from water to land.Fixed issues where the soldier would sometimes not properly follow the ground when slidingFixed an issue where jumping would be buffered if holding jump when trying to stand up from crouch or prone poseFixed an issue where it is not possible to look up and down enough while prone on a slopeFixed an issue where character hands were not in contact with ladders when FOV was higher than defaultFixed an issue where you could turn and see your own headless first person body while on laddersFixed an issue where setting the “Always Traversal Sprint” Option would sometimes not allow the player to traversal sprint with the intended speedFixed an issue where attempting to traversal sprint while swimming resulted in an incorrect swimming animation.Fixed an issue where your first person soldier would sometimes not play the correct sprint animationFixed an issue where certain vehicle weapons could deal damage to soldiers by damaging the parachute.Fixed an issue where your third person animation could get stuck in a prone turn in place loop even though you had stopped turningMeleeAdjusted the timing of sound of takedowns on enemies being proneImproved the speed in which the weapon switches when watching another player melee attackDecreased the range in which you can melee a playerYou can no longer perform a takedown on a soldier climbing a ladderMeleeing unoccupied light vehicles now allows you to slightly push the vehicle which can help when vehicles get stuck.Fixed an issue where players sometimes got thrown up in the air while using meleeFixed takedowns on enemies lying prone not working from all anglesFixed an animation issue while taking down an enemy that is prone on stairsFixed a camera bug for meleeing players while standing on a moving platformFixed a bug where melee attacks in water could put the player in a broken stateFixed an issue where players were able to gain velocity by hopping on and off a ladder and hit melee[Source: EA]



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