Baldur’s Gate 3 patch notes are here at last for the mammoth Baldur’s Gate 3 patch 3, after the update was pushed back a day by developer Larian Studios to ensure full testing. The massive update includes the previously announced Magic Mirror, which will allow you to change the appearance of your characters, as well as Mac support, improved dyes, and improved performance in the game’s third act.
This latest Baldur’s Gate 3 patch changes a huge number of things, including a large number of bug fixes, quality-of-life improvements, and other nice additions to the beloved RPG game from the team at Larian Studios. We’ve listed all the major changes in BG3 patch 3 down below, but let’s go over some of the biggest additions.
The Baldur’s Gate 3 Magic Mirror is where you’ll be able to change your character’s appearance in BG3. You’ll be able to adjust your pronouns and your voice, too, although Origin characters can’t be customized. Meanwhile, Mac support opens up one of the year’s most popular games to an even greater audience.
Among the changes I’m most excited about are improvements to dyes, making many of the colors more visible on certain armors. While the dyes can make some gorgeous outfits, a lot of them didn’t show up very noticeably on many armor sets. As someone playing a four-player co-op game, I’m also thankful for the option to automatically watch dialog scenes when your party members start them, so I don’t miss anything important.
The Baldur’s Gate 3 patch 3 notes can be read below – note, of course, that many of them mention specific characters, items, and locations, so be wary of potential spoilers.
Baldur’s Gate 3 patch notes – BG3 patch 3, Friday September 22, 2023
Here are the Baldur’s Gate 3 patch notes for BG3 patch 3, which is out now, courtesy of Larian Studios:
Highlights
- Baldur’s Gate 3 is now fully supported on Mac!
- A Magic Mirror that lets you change your appearance is now available at camp!
Combat
- Cazador now cannot turn into or remain in his Mist Form if in magical sunlight, such as that created by the Daylight spell.
- Fixed Ansur’s Stormheart Nova blasting right through the ice shields you can hide behind.
- Grym suddenly got eerily smart and was avoiding the Crucible in the Adamantine Forge. With a nervous laugh, we dumbed him back down a little.
- Fixed Level 4 or higher Divine Smite allowing you to add Divine Smite as a reaction, allowing for two Divine Smites in 1 attack.
- Fixed the Divine Smite damage increasing over the cap of 5d8.
- Made several improvements to the Poltergeist enemy: they are now revealed on being attacked or hit with Radiant Spirit Guardians; they will not turn Invisible again if they are still in a character’s See Invisibility aura; in Balanced and Explorer Mode, they have disadvantage on Dexterity Saving Throws when Invisible; the range of their attacks has been reduced; and they won’t try to keep distance from the player in combat so that they are easier to find.
- Fixed the Sneak Attack damage bonus not increasing to 6d6 at Level 11.
- Fixed a case where multiple Smokepowder Arrows could be used for free while the Extra Attack feature was active.
Performance
- Improved performance in the Lower City. More to come!
Art
- Made dye colors more intense and more visible on some armors. This will only affect newly dyed items.
- Dragonborn characters can now select any of the barbarian piercings.
- Fixed Shadowheart going blonde when equipping a hat.
- Improved the reflection in the Spectator’s eye in the Underdark.
- Fixed face tattoos disappearing when zooming out.
Gameplay
- The following spells will now correctly break the Sanctuary condition: Call Lightning, Evard’s Black Tentacles, Polymorph, Hunger of Hadar, Fear, Ice Storm, Flesh to Stone, Divine Intervention, Hypnotic Pattern, Slow, Stinking Cloud, Banishment, Glyph of Warding.
- Level Up will now queue all characters who can be levelled up so you don’t have to click on them individually.
- Fixed some corpses never showing the ‘(empty)’ tag after you loot them.
- Fixed not being able to use some reactions while in disguise.
- Cazador’s staff, Woe, now correctly unlocks the Blight spell when equipped.
- Fixed several magic items and Volo’s Ersatz Eye losing their power after you are killed and revived.
- Fixed the Spell Sniper feat not working on attack spells.
- The Spell Sniper feat will now correctly reduce the Critical Hit threshold by 1.
- Fixed the Idol of Silvanus buff disappearing after Long Rest.
- NPCs will no longer run away from anything but the Dark Urge Slayer form to improve interactivity and flow.
- Mummies raised through Create Undead can now Jump to follow you around better.
- The Everburn Blade now correctly sets explosive surfaces and explosive objects alight when hit.
- The Misty Escape feat will no longer break concentration.
- Reading shop signs will no longer be considered a crime.
- The Cutting Words reaction is now set to Ask by default.
- Summoned zombies and skeletons will no longer be able to pick up loot and disappear with it when dismissed.
- The Azer summon’s Overheat ability is now available on its hotbar when summoned.
- The Nimblefinger Gloves now correctly apply their Dexterity bonus to gnomes, halflings, and dwarves.
- Fixed an Animate Dead exploit allowing you to summon 2 skeletons from the same corpse.
- Optimized how the game handles object selection on controller.
- Fixed Sovereign Spaw being able to resurrect hirelings with Animating Spores. We taught him to not use this on player characters anymore.
UI
- Your selected trade mode (trade or barter) is now saved to your player profile.
- Added an option to the Default Online Settings to let you automatically listen in when another party member enters a dialog in multiplayer.
- Clarified whether something is a Resistance, a Vulnerability, or an Immunity in the Examine window.
- Added a notification for when another player in your party is trading.
- Fixed spells being interrupted by climbing, allowing you to attack twice after climbing down from a crate.
- Updated the Character Sheet on controller to place active Conditions above the list of Notable Features.
Level Design
- Fixed some small holes in Act I that weren’t letting tiny characters through them.
Writing
- Added a dialog option to the first in-person dialog with the Dream Visitor to avoid only having two antagonistic choices.
- Rewrote some spell and action descriptions that were too vague.
Cinematics
- Improved contact when petting Ketheric’s good girl, Squire.
- Added some lovely blood spurts when Volo carries out his expert operation.
- Fixed Wyll’s horns clipping into Karlach’s face during an Act II romance scene.
- Fixed missing music on the Wyll path of Karlach’s endgame scene in Avernus.
- Placed a nice purple picnic blanket in a romantic scene with Gale and fixed a camera spin if you choose to prefer to spend your time with him on a bed.
- Fixed Shadowheart looking like she’s either in pain or about to sneeze in the background of a dialog with Thulla.
- Added some missing Boo squeaks.
- Reworked the intro of the scene when you approach the altar at the Temple of Bhaal and fixed some bugs.
- Updated cameras, facial expressions and head directions to better suit the tone in dialog with Shadowheart.
- Fixed some pops and camera issues when you start dating Lae’zel, including Lae’zel’s body flying elsewhere and then back again mid-dialog.
- Boo will now be framed in the shot as intended when you talk to Jaheira after recruiting Minsc.
- Fixed Scratch floating in the air while you pet him by the posthouse in Rivington.
The full, extended patch notes can be found here courtesy of Larian Studios, if you want to dig into all the smaller details.
Make sure you don’t miss out on the best Baldur’s Gate 3 quests with our handy guide, and keep the best Baldur’s Gate 3 builds to hand if you want to make sure you’re prepared for any situation.