• Thu. Oct 24th, 2024

Back in 2006, this tiny indie developer made a mecha game that reveres Sega’s Virtual On as much as I do

Byadmin

Jun 27, 2023


Pasokon Retro is our regular look back at the early years of Japanese PC gaming, encompassing everything from specialist ’80s computers to the happy days of Windows XP.

In 1997 Sega’s nigh-undefeatable arcade division created Virtual On, an arena-based fighting game starring giant mechs able to rocket boost over buildings and unleash screen-sized lasers at each other. As with everything the company released in arcades back then the game was built upon an eye-catching “more is more” philosophy, using cutting edge technology to deliver graphics that at the time were truly impossible to replicate at home. This already overwhelming sensory experience was then housed in a cabinet featuring an unusual twin stick control panel and large cockpit-like seats for maximum effect. Virtual On was a success and became the first entry in a small series that is still beloved today, in spite of the lengths and expense people often have to go to to play them.

Iron Duel

Developer: Blue&White Released: 2006 on PC (Image credit: Blue&White)

Doujin game developer Blue&White gazed upon this glorious fusion of neon and metal running on specialist hardware and said “Yeah, we can do that too,” even though it had only released a couple of shmups and dabbled in basic 3D modelling at the time. Some types of games suit doujin-sized development teams like a glove—there’s a practical reason why there are so many indie roguelikes and retro-style arcade games. Speedy mech-on-mech 3D action definitely isn’t one of them. 



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