IllFonic‘s recently announced cooperative multiplayer shooter Arcadegeddon received a patch on the PlayStation 5 and PC, which enabled AMD’s FidelityFX Super Resolution 1.0, and brought with it numerous stability improvements and bug fixes.Patch notes are as follows:Added AMD FSR 1.0PS5 – Enabled AMD FSR 1.0 + TAAU Hybrid Upscaling by defaultPC – Added upscaling options including AMD FSR 1.0 and TAAUBalance ChangesIncreased the Inflation time with the Pixel Popper on the Heavy TrooperAdjusted the aggro and enemy target evaluation times on the Heavy Trooper to prevent them from trying to change targets too frequentlyBug Fixes[PC] Added a Max Framerate Options to the Video Settings[PS5] Fixed an issue where PS+ was required for solo runsOptimized texture streaming poolFixed an issue with the tutorial challenge “Get into the Game” not being completed if done while in a partyFor those in a broken state, initiate a run either solo or in a party and it should complete automatically when you get back to Gilly’sFixed an issue with the HUD requesting to Apply Changes in Settings when no changes have been madeFixed an issue with Simulation Scores not being promoted to the appropriate Leaderboard when someone has left the run prior to the remaining team finishing the runFixed an issue where the HUD would not appear when loading into a Boss FightFixed a general HUD data crashFixed a crash related to stuns from Shock Weapons and Electro Balls in Nerve CenterFixed a crash related to burning and freeze status effectsFixed a crash related to players taking damageFixed a crash related to weapon data replicationFixed a null targeting crash[Source: Arcadegeddon]
Source link