• Tue. Nov 26th, 2024

Amy Hennig and Skydance’s Unannounced Game Is a New Marvel Project

Byadmin

Oct 29, 2021




Remember Amy Hennig’s big AAA, story-driven project with Skydance Media announced back in 2019? Good news: it’s a Marvel game.Skydance announced the collaboration with Marvel Entertainment today, though it’s not ready to reveal further details about which Marvel characters might be involved in their endeavor. All we know is that it is being marketed as a “narrative-driven, blockbuster action-adventure game” and “a completely original story and take on the Marvel Universe.”“I can’t imagine a better partner than Marvel for our first game,” said Hennig. “The Marvel Universe epitomizes all the action, mystery and thrills of the pulp adventure genre that I adore and lends itself perfectly to an interactive experience. It’s an honor to be able to tell an original story with all the humanity, complexity, and humor that makes Marvel characters so enduring and to enable our players to embody these heroes that they love.” Hennig’s partnership with Skydance has been running for a few years now, working alongside EA veteran and executive producer Julian Beak to kick off a brand new interactive division for the company. Skydance has historically been a movie production company responsible for films such as the Mission: Impossible franchise, Star Trek, Top Gun: Maverick, and Terminator: Dark Fate. But it’s also had one relatively successful video game launch with VR title The Walking Dead: Saints & Sinners.Have you played Blood Omen: Legacy of Kain?YESNOSkydance’s new division is in experienced hands with Hennig, who is best known as writer and director of the Uncharted games at Naughty Dog and for her work on other franchises like Jak and Daxter, Legacy of Kain with Crystal Dynamics, and others. She departed Naughty Dog in 2014 to work on a Star Wars project at Visceral Games until the studio was closed in 2017.The 25 Best MCU HeroesBeak, meanwhile, brings their own impressive resume with credits at Disney Interactive, Radical Entertainment, United Front Games, and six years at EA working on franchises like Battlefield and Need for Speed. He worked alongside Hennig on Visceral’s canceled Star Wars project.Both Hennig and Beak are joined by a team that, per Skydance, includes developers with decades of AAA experience in action and adventure games, alongside a diverse team of consultants from across film, TV, and comics.Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.



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