The Sifu spring update arrived today, adding the promised difficulty options to make the game accessible to a greater range of players. Also included in the update was an advanced training mode, new outfits, and plenty of bug fixes and other gameplay improvements.Sifu Spring Update 1.08 patch notesSifu’s spring update 1.08 was released today, May 3, and includes three new difficulty settings. The original Sifu experience is represented by the Disciple mode, while players can have an easier experience with Student or the harder Master experience aimed at those who want to replay the game with a greater challenge. Training mode has also been updated so players can practice against any enemy archetype or boss they have already defeated in the story, and even multiple enemies at once.A new outfit option will let players change the protagonist’s outfit in the Wuguan. There are currently two new outfits (three for Deluxe Edition owners) with more coming in the future. Other improvements include a dark mode for the in-game menus and improved HUD readability. The full patch notes can be seen below.Design – Outfits:Added an interactive wardrobe in the Wuguan for Outfit selectionAdded 3 new outfits with unlock conditionsDesign – Training room:Added most of the in-game enemies types : When you fight and defeat any enemy, you unlock them in the training room, allowing you to train and fight against advanced archetypes and the bosses.Added the possibility to fight multiple enemies at once.Added the possibility to redo the tutorial.Design – Difficulty Settings:Student Difficulty (Easy Mode) :More life and structure for the Main CharacterEnemies are less aggressiveEnemies are less reactive in defenseSimplified patterns for various archetypes and bossesThe Death Counter cannot beyond 1Better shrine rewardsDisciple Difficulty (Normal Mode) :The original Sifu experienceMaster Difficulty (Hard Mode) :Less life and structure for the Main CharacterMore life and structure for various enemiesEnemies are more aggressiveEnemies are more reactive in defenseNew patterns for bossesDesign – Hotfixes:Fixed the Juggernaut ability to retaliate while defendingQuicker post parry follow-up with various weaponsThe camera is further away when surrounded by enemies during takedowns and focusDev:Fixed issues with 21/9 display screensArt:Fixed video looping issue on PS5Various rendering fixes for low quality modeFixed some streaming issuesFixed some minor texturing issues for Yang’s 3D modelsUX/UI:Add a “Dark Mode” display option to switch between light and dark backgrounds in the -menus, light backgrounds are now slightly less brightPopups now warn you more clearly about important choicesMore discreet XP box in HUDClearer feedback when a focus bar is fullVarious keyboard inputs display fixesSound design:Audio output format selectionFix some unwanted behaviour on surround audio systemsIn other news, Ubisoft Pune and Ubisoft Mumbai are no longer developing Prince of Persia: The Sands of Time Remake. Ubisoft Montreal will now be in charge of the game. Elsewhere, the future of Marvel’s Avengers is uncertain after its transfer to Embracer Group.
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