Re-Logic has unwrapped a bundle of Terraria update 1.27 patch notes for your consumption, which brings with it the Don’t Starve Together crossover and a host of major bug fixes. You can read up on the Terraria patch notes below.Related Content – Sony PS5 Complete Guide – Everything Explained On PlayStation 5 For New UsersNew Content Added the winners of the Journey’s End Vanity Contest:Plaguebringer’s setWandering setTimeless Traveler’s setFloret Protector setCapricorn setBonus winner: TV Head set!All six of these are craftable with pre-Hardmode materials of various sorts, so that all players can experience these awesome vanity sets! Thanks to everyone who participated and voted in the Vanity contest, and especially to our winners!Added new AchievementsAdded a credits sequence and music track following Moon Lord’s defeat for the first time. This can also be accessed from the main menu.Added keyboard & mouse support for mobile.Added playable tutorial to mobile version.Music Box (Journey’s End) is now created by recording the Credits music sequence. Additionally, using it in a normal accessory slot will play the Credits in-game, while using it in a social slot will only play the music.Added a new Princess NPC, with a variety of related items (and a new hairstyle!)Added new early game summon equipment: Flinx Fur Coat and the Flinx Staff!Added a new pre-Hardmode whip, Spinal Tap, craftable at Dungeon-tierAdded a Lavaproof Fishing Hook and Angler Tackle Bag Tinker, the Lavaproof Tackle BagBeehives and Antlion Eggs can now be crafted and placedAdded a “Rainbow Cursor” vanity accessoryAdded the Celebrationmk10 secret world seed.Added Don’t Starve inspired seed, The Constant, with the following features unique only to the seed:Play with Don’t Starve-inspired shaders and lighting.Complete darkness is now dangerous to your health.Exposed torches and campfires may not be reliable, as rain can put them out!Players will need to eat, or they will face hunger and eventual starvation.A few Don’t Starve inspired worldgen features, such as Surface Marble and Aboveground Spider BiomesHas substantially improved drop rates and availability of Don’t Starve related items.Added the Deerclops, a mid-late pre-Hardmode boss hailing from the world of Don’t Starve.A variation on the Deerclops’ boss theme, provided by Klei Entertainment!A few rare background clouds featuring characters from Don’t Starve can now appear.Added several new Don’t Starve related emotes.Main menu now has some links to some assorted Terraria-related websites.Worlds using special seeds now have unique icons in the World Select menu to better tell them apart.Several new pets from the Don’t Starve universe (Bernie, Pig Man, Glommer, Chester, and Tiny Deerclops).A collection of Don’t Starve weapons and equipment, adapted to the world of Terraria! Notable items include the Ham Bat, Abigail’s Flower, Bat Bat, and Tentacle Spike.Wilson and Willow vanity sets.Several vanity hats and accessories (Garland and Magiluminescence).Two food items, the Froggle Bunwich and Monster Lasagna.The full array of standard boss related items from Deerclops.4 Don’t Starve themed paintings.Added an option in Settings to customize the cursor colorAdded an option in Settings to choose between different UI page defaults (expanded, collapsed, closed, etc.)Added an option in Settings to enable Auto Select either via toggle or via press & holdChanges Vanity Accessory Changes Ultrabright Helmet now supports visible hair when wornArmors and vanity items which draw on the back (backpacks, tails, wings, and capes) are now no longer mutually exclusive. This means that you can now have one of any of those four categories all displaying at the same time. Previously, only one of those could ever be visible at a time (for instance, if you had visible wings, you could not ever see a cape, backpack, or tail).Combat Wrench now displays on the player regardless of what other backpacks are currently shown (it is its own category of back-draw)Angel Halo now functions like Unicorn Horn, in that it will be visible regardless of any other head equipment or vanity that is equippedAccessories which draw on the head have also been split into several subgroups, which will allow several of them to be worn simultaneously. For example, Blindfold/Spectre Goggles in the eye slot, Nature’s Gift/Obsidian Rose in the “flower” slot and Ginger Beard.Blindfold can now be visibly seen when wearing hats/helmets which show the faceWearing Diving Helmet-series accessories set to visible will override your helmet, allowing them to be seen instead of your helmetObsidian Skull-series accessories that are set to visible are now compatible with hats/helmets that show the face, as it will replace your face with the skull. Due to the shape of the Skull not fitting standard “Terrarian face” shapes, on certain helmets, it will use a different sprite with a more standard layout. You can also wear virtually all physically compatible Head/Face accessories with the Obsidian Skull as well.Ginger Beard has been resprited, and if set to visible, is now compatible with hats/helmets that show the face. It is also now compatible with most other Head/Face accessories.Reworked Shield/Cape display so that Shields and Capes are now visually compatible with each other again. The Shield now draws “in front” of the Cape, instead of underneath it, which led to many of the initial issues.Shields which are set to not be visible can still be dyed, and will show that dye when actively used (such as Shield of Cthulhu dash or Brand of the Inferno Block). Previously, if they were set to invisible, their active use version would never have dye.Long-player hair is now properly compatible with wings/backpacks, and will show the full length of the hair without being cut-off visuallyThe special trails left by various types of running boots (Sailfish Boots, Flurry Boots, Flower Boots, etc) are now also subject to vanity usage, and you can use the one you prefer either through re-ordering accessories or using the social slotsBone Glove now has visual vanity for the hand slotOther changes The Misc option in the duplication menu should more properly encompass items that do not fall under any other categoryMade minor updates to Boss Mask item sprites to match the mask spritesSprite update for Orange/Amber PhasesaberTorch God now plays an Otherworldly track when that setting is toggledLoading Tips now appear when connecting to a serverThunder volume is now adjusted with the Ambient SFX settings rather than regular Sound settings (edited)Plantero’s Sombrero has made its triumphant returnSpectre Goggles no longer override helmets entirely, as they are not full head accessories and were not meant to do soCapes now show when sitting or riding mounts. This was previously limited due to conflicts, but feedback indicated it was worth the potential awkwardness at times to have the option.NPC Happiness now gives the “Space” bonus for 3-NPC towns. Previously, there was neither a bonus nor a penalty at 3 NPCs, but this was perceived as a penalty, so it’s been changed.Skeletron Prime’s bombs now explode on Planter Boxes (like they were changed to do on Platforms)Queen Slime’s minions can now drop Slime Staff at normal drop ratesEnemy Banners now also give increased player protection against enemy projectiles (previously they only applied to contact damage)Added an option to change the name of characters and worldsChanged Striking Moment’s Buff text to reflect that it actually adds 400% damage (500% total) rather than adding 500%Projectile NPCs (enemy projectiles that can be hit and destroyed by the player) are now subject to the effects of that enemy’s banner.Chattering Teeth Bomb and Shadowflame Apparition are now also subject to their creator’s banners (Clown and Goblin Summoner respectively.)Added /ale to the Emote Commands menu list.Updated, added to, and pruned dozens of entries from an inaccurate and outdated list of homing projectiles that the Lunatic Cultist has damage resistance against.Added a page-specific “Default” button for each of the Settings’ tabs, to be able to reset Settings on a page level.Smart Cursor can now work with Auto SelectWhen an item is auto selected it will be displayed also in an extra hotbar slotTouch controls have been optimised for several menus, such as Crafting, Crafting Guide, Reforge, Shop, Build Tools, Wiring and filtersAdded a new string of text to be displayed in the Tinkerer’s Workshop when the selected item has no modifiers.Added a dedicated page icon for the Reforge menu.Adjusted page grid color to match the page icon background for storage items such as the Piggy Bank.Balance Changes Balancing changes have been introduced, in line with the PC version. These include changes to weapons, armor, tools, accessories, mounts, buffs and drops.Bug Fixes Major Issues and Crashes Fixed an extensive issue relating to Jungle Shrines which causes many other important structures to not generate properly to the east of them, including Living Mahogany Trees and Underground CabinsFixed an issue where player map icons would sometimes cause a crashFixed a rare crash issue relating to mount idle animationsFixed an issue that prevented map data from properly syncing with Cloud saving, so maps should reliably update via Cloud Save nowFixed a recurring issue with Rolling Cacti spawning on Demon Altars and causing crashesFixed a rare issue where the game could freeze if it was literally impossible to spawn a meteoriteFixed an issue where Doors, Trap Doors, and Tall Gates could render a house invalid if they were openFixed an issue where non-Journey players could sometimes be set to permanently have Journey powers activated.Fixed an issue with some Rocket projectiles, resulting in a number of silent and not so silent crashes.Fixed a rare crash caused by Jungle MimicsFixed an item duplication exploitFixed an issue where the game would crash during Multiplayer when reopening a chest while the inventory was openEnemy/NPC Bugs Fixed an issue with NPCs deciding to stand in escapable water until they drownedFixed an issue where valid day-time completions of Empress of Light would not drop Terraprisma under specific circumstancesFixed a rare issue where Eye of Cthulhu, Retinazer, and Spazmatism had a chance to spin forever when changing to their second formFixed an issue where Lunatic Cultist and Martian Saucer would not properly attempt to find a new target if his current target left or diedFixed a typo causing Antlion Swarmers to drop 10x too much moneyFixed an issue where Angry Nimbus could not pass through platforms properlyFixed an issue where defeating Queen Slime boosted the power of Town NPCs twice as much as intended, while Empress did not boost them at allFixed an issue where floating enemies (Pixies, Wraiths, Dripplers, Ice Elementals, etc) could not fall through platforms or float up through platforms properly to reach the playerFixed an issue where surface wooden Mimics were not capable of spawning naturally anymoreFixed an issue where the OOA Tier 2 Goblin Bombers did the damage of Tier 1 Goblin BombersFixed an issue where Slime Rain slimes would spawn regardless of the Journey mode spawn sliderFixed an issue where Flying Dutchman would desync and behave oddly or die spontaneouslyFixed a syncing issue with Big Mimics that would result in erratic behavior in MultiplayerFixed an issue where Devourer kills on the body or tail didn’t count towards bannersFixed an issue where “Digging” Truffle Worms no longer appeared on the Lifeform AnalyzerFixed an issue where the last Twins to die might not drop their boss bag if you only damaged the other one in multiplayerFixed an issue where Hemogoblin Sharks fall through platforms the player is standing on, failing to walk on them normallyFixed some issues with some spider enemies not using all of their animation frames when walking, resulting in stuttering movementFixed an issue where Golem’s body parts would appear oddly when spawned if you had too many enemies alive at onceMoon Lord no longer uses the NPC Smoothing setting to prevent several issuesFixed an issue where Torch God would “count torches twice” resulting in the sequence happening too earlyFixed an issue where Torch God would not lose progress if the player diedFixed an issue where some Corruption-invalidated housing would just say “invalid” rather than indicating it was due to Corruption/CrimsonFixed some issues with Angry Dandelions targeting the wrong player in MPFixed an issue with Traveling Merchant spawning when time was paused with Journey powersFixed an issue where Ocean critters were spawning on screenFixed an issue where one of Moon Lord’s attacks didn’t properly attack or move in multiplayerDaybreak spears embedded in Moon Lord eyes will instantly explode and deal their bonus damage immediately if the eye closes.Fixed an issue where Town NPCs would try to sit on Dynasty Chairs (they shouldn’t be able to).Fixed an issue where some Ocean enemies could spawn even behind safe wallsTwinkle Popper’s Twinkles no longer pick up money, as they would delete it forever during their explosion attackFixed an issue where the Wall of Flesh can drop below the world’s boundaryFixed an issue where Pupfish were sometimes spawning in the OceanFixed Spiked Slimes being able to pick up coins and despawn with them.Fixed a (previously undetectable) issue where enemies with a higher NPC ID than Golden Slimes would have Golden Slime bonus money drops.Fixed a rare bug with some minions that could make them despawn.Fixed some issues with certain sentry minions, which could result in desync for players joining after they had been summoned.Fixed a bug where Thorns-effects hit Empress of Light at an extremely rapid rate.The Nurse will no longer try to “heal” a number of positive buffsFixed certain projectiles resetting NPCs’ immunity for other projectiles wrongfullyFixed an issue with Happiness values that was causing them to round down heavily, negating minor differences and making it harder to reach certain thresholds.Fixed an issue where the Crowded penalty for only 1 NPC was acting like there were 2 extra NPCs, making it start more severely than intendedFixed an issue with Town NPCs not teleporting into very tall/thin homes at night, or houses where chairs did not have sufficient spaceFixed an issue where some critters would super jump while underwaterFixed an issue where NPCs and Cats would sit in the same seat at nightFixed Sky Dragon’s Fury’s secondary fire not inflicting Flask debuffsTown NPCs will only fire on enemies if that enemy can be targetted (ideally, no more Plantera Hooks and the like)Fixed some inefficiency in Minion targetting that had performance impactsFixed an issue with enemy Bees attacking invincible enemies, such as the Mysterious Tablet.Fixed an issue where Brain of Cthulhu would despawn if there wasn’t enough room to teleportCombat, Gameplay and Item Bugs Fixed an issue where size modifiers on Whips had an inverse effect on speed, meaning big whips were always slow and small whips were always fastFixed Blood Arrows not being considered ranged projectiles (which prevented them from dealing criticals)Fixed an issue where Desert Tiger pounce was flagged as a magic attack instead of summon, preventing it from activating Whip debuffsFixed an issue where Golf Cart impact damage did not scale with minion damage like other charging mountsFixed an issue where Horse-type mount impact damage scaled with melee damage instead of minion damageFixed an issue where Lucky Coin money drops on Expert/Master servers would not drop properlyFixed an issue where Terraprisma would take too long to return when teleporting far awayFixed an issue where Titanium ranged set had an unlisted chance not to consume ammo (it was not meant to have that bonus at all)Fixed an issue where certain homing projectiles (Bat Scepter, Bee Gun) would not target Duke FishronFixed an issue where Hornet, Imp, Tempest, UFO, and Stardust Cell minions did not inflict knockbackFixed an issue where Beach Balls had no real movement speed limit, resulting in them getting yeeted like Team Rocket if you hit them with Zenith, never to be seen againFixed some syncing issues with Queen Bee that resulted in erratic charging/teleportation in multiplayerFixed Zenith not having full screen range on GamepadFixed some hit detection issues with Life DrainFixed an issue where Celestial Starboard would dramatically reduce the distance of dashes used while flyingFixed an issue where teleporting from the Snow biome into non-Snow Biome water would inflict Chilled in Expert/Master modeFixed an issue where Snowman Cluster Fragments did not dealing damage or breaking tilesFixed a number of attacks and items that had extreme range, usually due to Golf Ball cameraFixed an issue where the majority of items held visibly in the player’s hand would float in weird locations if you pet an animalFixed Smart Cursor Painting having a different slot priority setup than actual Paint Tools, resulting in inconsistent behavior when putting Paint into Ammo SlotsFixed (again) the issue where Dart Pistols had two possible Deadly PrefixesFixed an issue where Sanguine Staff and Terraprisma did not properly use Summon Lock OnFixed an issue with Valor in Golden Lock Boxes not dropping correctlyFixed an issue where “dodged” attacks could still result in debuffs on the playerFixed an issue where Magic Missile-class weapons could clip through some blocks when in liquidsFixed an issue with catching stacked fish (Bombfish, Daggerfish) with a full inventory deleting most of pre-existing stacksFixed Journey/Expert mode not multiplying debuff times properlyFixed a bug causing it to be much harder than expected to achieve the happiness required for the Leading Landlord achievement.Fixed an issue causing Jungle Armor, Ancient Cobalt, and Molten sets to not have the proper bonuses, while some other items (like Band of Regeneration) got them instead.Fixed a bug causing the Hot Reels achievement to unlock when fishing in any liquid.Players transformed into a Werewolf/Merman no longer have human faces when wearing certain accessories.Fixed an issue when renaming chests that prevented the player from exiting their inventory easily.Fixed an issue where Paper Airplanes did not drop in the quantities that the Bestiary said they should be dropping atFixed an issue where Ale Tosser did not properly receive Frostburn effects from Frost ArmorFixed an issue where falling coins were no longer able to land on top of other coinsFixed an issue where Fossil Pickaxe, Tree Globe, and World Globe would fall through blocks forever when droppedFixed an issue where Sergeant United Shield was accidentally showing accessory dyes under some specific circumstances, even though it is a weaponFixed an issue where Resonance Scepter and Life Drain could only knockback enemies to the rightFixed an issue where High Velocity Bullets could sometimes hit particularly large targets twice (does not apply to multi-segment enemies, this should still allow multiple hits)Fixed an issue where Wand of Sparking’s projectile was using Melee damage modifiers, not MagicFixed an issue where players who died, or Hardcore player ghosts, would interfere with Player Logic SensorsFixed an issue where Star Cannon’s projectile could not land critical hits, and wouldn’t always receive proper stat bonuses from player equipmentFixed an issue where Star Cannon’s projectile could not be fired through platformsFixed a certain duplication exploitFixed an issue where Spikes would not hurt the player from some angles at certain elevationsFixed an issue where World Globe would skip some forest backgroundsFixed an issue where Amphibian Boots stacked with other Frog Leg variants, even though Frog Leg variants do not otherwise stackCorrected the damage on Frost armor’s set bonus debuff from 20 to 25 DPS.Fixed an issue with part of Leather Whip’s segments being cut off.Fixed an issue with Ice Bow being flagged as a channeling weapon when it isn’t.Fixed an issue with Flying Knife not having proper screen range limits.Fixed an issue with Crystal Serpent being held unusually by the playerFixed an issue where Plantero’s Sombrero was poofing when turning Blood and Gore offFixed an issue where interacting Pylons from beneath had a different range than the actual teleportation-allowed rangeFixed cases of Pressure Plates & Logic Sensors not properly being removed from the world when minedFixed slowdown when leaving the housing window up for a REALLY long timeFixed Life Drain not costing mana to use in PVPFixed an issue where Bones were still flagged as AmmoFixed an issue where Lunar Drills/Chainsaws were getting prefixes they shouldn’tJousting Lances can no longer receive melee speed prefixes. They already could not benefit from Melee speed, but this fixes some bugs caused by Melee speed modifiers that impacted them.Fixed some stat inaccuracies where several OOA armor’s stats did not match their tooltips. Also made a few text adjustments to clarify specific damage types.Fixed an issue where Hero’s Shield was not giving its aggro boostFixed some exploits/oversight related to Bee Hives, Bunny Cannons, and Antlion EggsFixed a handful of item drop rates that were not properly affected by luck (mostly some OOA drops). Will not impact actual drop rates to much of a substantial degree.Fixed an issue where Robot Shirt worked with “hand” accessories, since its hands were incompatible with them. Robot Shirt and Pumpkin Shirt now do not work with Belt accessories either, for the same reason.Fixed an issue where the Paper Airplane projectile wasn’t considered RangedFixed an issue where Molotov Cocktail didn’t gain Frost Armor’s Frostburn debuffFixed an issue where Coin Gun would not prioritize Coin slots over Inventory slotsFixed a crash stemming from using the Clinger Staff near the top of the world when in reverse gravityFixed an issue where Paper Airplanes weren’t correctly dropping in stacksTile, Block and Worldgen Bugs Fixed an issue where Bamboo and Wrought Iron Fences would not allow certain trees to grow like other fencesFixed a dupe exploit involving sandFixed an issue where mousing over Logic Sensors with Block Swap on could break themFixed an issue where Clentaminator didn’t properly convert mushrooms into Vicious MushroomsFixed an issue where Evil thorns stopped growing after initial worldgenFixed an issue where Surface Mushroom background darkening was requiring too many mushroom blocks to activateFixed an issue where Coral/Shells would regrow overtop of actuated blocks, replacing themRe-Fixed an issue where Demon Altars could generate on top of Rolling CactiFixed an issue with Golf Flags and wind detectionRopes no longer merge with Smooth Marble BlocksFixed Crystal Shards not properly syncing when placed in multiplayer, which sometimes caused them to turn into Gelatin CrystalsFixed an issue where Jungle and Mushroom vines wouldn’t grow underground, and an issue where Jungle Weeds would not turn into tall Jungle weedsFixed some issues with Weapon Racks not properly being removed in multiplayerFixed an issue where falling blocks would de-slope platforms they passed throughFixed an issue where Offline Gemspark Blocks did not blend the same way as Online Gemspark BlocksFixed an issue where Hardcore Player Ghosts would prevent tiles from being placed behind themFixed an issue where Sand would duplicate sometimes when falling as a tileFixed some issues with falling blocks where they would land on some tiles they shouldn’t land on, and also fixed some syncing issues relating to them turning into an item or not in multiplayerFixed an issue where blue Portal Gun Stations would fire confetti if you tried to use confetti on themFixed Auto-Select choosing confetti when hovering over a Portal Gun StationFixed an issue where pressure plates in world gen would end up floating because they generated on breakable iceFixed Living Mahogany Trees not considering Jungle Grass as Jungle when generatingFixed an issue where Boulder Traps would generate embedded in the TempleFixed an issue where you could not build “off” of a beam like other blocks. They were not treated like an adjacent block for the purposes of building.Fixed a rare out of bounds issue with pots during world generationFixed a minor tile framing issue with Gnome StatuesFixed an issue where Crimsand had no dust when stepping on itFixed an issue where Snow Clouds used a slightly inaccurate dust color when stepping on itStone Platforms are now immune to lavaFixed an issue where Dirt Bombs would not cause buried grass to dieFixed an issue where Pylon NPC detection only checked for the housing flag, and not the actual NPCs being present near their home.Fixed Smart Cursor acting inconsistently with herb placement with pots and planter boxesFixed Mannequins/Hat Racks breaking in MP when bombedFixed some issues with Smart Cursor and pumpkin placementFixed an issue in Dungeon code that was causing the same seed to create different worlds each time.Fixed an issue where seeds would not always generate identical worlds, depending on how many worlds had been generated in that play sessionFixed an issue where some falling tiles would fall through platforms instead of landing on themFixed an issue where spreading Moss would not always use the proper frame when on serversFixed an issue where Smooth Marble Blocks would merge with Echo BlocksFixed an issue where Smoke Blocks did not stay hammered between gameplay sessionsFixed an issue where Bubble Blocks could not be used as the walls for player-spawn housesFixed an issue where Luminite Ore and Bricks made “Dirt” thud sounds when mined, instead of ore/metal soundsFixed an issue where Crimson Grass Walls spread slower than the Corruption variant.Fixed a rare worldgen softlock, where the game gets stuck trying to generate Hellforges.Fixed a bug where Boulders and Rolling Cacti qualified as ranged items eligible for dealing Frostbite if you wore the Frost armor.Fixed an issue where Smooth Marble Blocks didn’t merge with Dirt Blocks, Ash Blocks, or Frozen Slime Blocks (despite merging with most other blocks).Fixed an issue preventing Honey Pit microbiomes from spawning in the Jungle.Fixed an issue where light Dynasty Walls showed an inaccurate teal map color.Fixed another syncing issue with Cracked Dungeon Bricks, which should resolve the teleporting enemies in DungeonsFixed an issue where most falling tile projectiles would fall through platforms, except for regular Sand. All of them now land on the platform, except hostile Sand ball projectiles.Visual/Art/Sound Issues and Bugs Capes and Tax Collector’s Suit now properly disable visibility when sitting, rather than showing up awkwardly in the wrong positionFixed an issue where Desert Tiger pounce didn’t use Summon DyeFixed an issue where multiple Minecarts used the Mount-dye slot instead of the Minecart-dye slot for their dustFixed a sprite positioning issue with 2 of the Etherian Goblin variantsFixed a very widespread issue where several dozen armors had a transparent pixel in the armpitFixed a cut-off pixel on the Nebula WorkbenchFixed a missing pixel in the Zoologist emoteFixed an issue where wings would continue to display when the player was deadFixed an issue where Water and Peace Candles would generate dust that behaved unusually when the player was on ropesFixed some stray pixels in the Hallowed Palm Potted PlantFixed Corrupt Torches making snow dust instead of Corrupt dustFixed an issue where Goldfish Bowl helmets were one pixel too high while flyingFixed a stray pixel in the Goldfish Bowl helmetFixed the Crimson Capture setting using Blood Moon water insteadFixed an odd pixel on one of the frames of the Gnome tileFixing an issue with the Palm Armor spriteFixed an issue where Mystic Snake Coil’s pot would disappear when in certain positionsFixed an issue where parts of the player’s body would be in the wrong position when in reverse gravityFixed an issue with some tiles ignoring Illuminant PaintFixed an issue where several new banners had item sprite that used the full sized tile sprite instead of the smaller item-sized versionStardust Guardian now stops showing its attack animation when the game is pausedFixed a number of SFX issues with MartiansMusic Boxes should no longer play music when music volume is at 0Fixed an issue with light not spreading properly under some circumstancesFixed an issue where a Crimson background would cut off under specific circumstancesFixed an issue where background hellbats would be visible with backgrounds offFixed an issue with Tree top framingFixed an issue where some minions and pets would flip back and forth rapidly while holding out kitesFixed an issue where the Angel Halo wasn’t fading with stealth, and would float in place if you died and opened the settings menuFixed Tea and Coffee’s sprites not being centered properlyFixed an issue where invisible characters had bald map iconsFixed an issue where invisible inner tubes caused visual issues on the bodyFixed an issue where various coins did not use the correct color sparklesFixed issues with long coat extensions when sittingFixed some issues with Vine/Seaweed draw tiles not rendering properly when taking screenshotsAttempted fix to an issue where Magic Missile-class items would sometimes visually “spike” towards the upper left corner. As this only happens to some users, and we do not know why and cannot reproduce it, we aren’t sure if the fix was successful, so please feel free to report if it is continuing.Fixed an issue with the Witch Costume not properly showing legs underneath of it, even its own Witch Boots.Fixed an issue where sitting players wearing the Gi outfit would be in a “jumping” poseFixed an issue where Lazure’s Barrier Platform would be worn on your head when in reverse gravity.Fixed every vine type except normal/flower vines from passing on paint as they grow longer.Changed the SFX of a number of some newer summoning and magic weapons, so that they are a bit more representative of the attack itself.Fixed an issue where Celestial Starboard did not draw/make dust properly in reverse gravity.Fixed Seasonal Bunnies not having the surface tag in bestiaryFixed Frozen Zombie and Wolf not showing Snow Biome in bestiaryIce Golem now correctly uses the rain tag in bestiaryFixed Journey Mode’s Enemy Spawn Rate settings being reset on leaving a serverCorrupt players will now list their origin instead of corrupt text, if they canFixed an issue where player skin became much brighter under some circumstances, such as using some Light PetsFixed an issue where some Vanity ears would show the back-ear in the wrong position when sittingFixed an issue where Tail accessories did not adjust their height correctly when sittingFixed an issue where certain hairs would “draw double” when sittingFixed Tall Hats having visual issues when riding a mountFixed a visual framing issue with the Bamboo LanternFixed an issue where Stardust Guardian was no longer transparent when dyedFixed an issue where Vanity Rocket Boot trails were inconsistently prioritized and not always showing the correct trailFixed a minor visual issue with Tinkerer’s Workshop where some of its pixels were not visibleFixed Sky Dragon’s Fury not animating when thrown on the groundFixed an issue where Souls in a Bottle were missing animation framesFixed an issue where Hair 6 and Hair 94 had a conflict with capesFixed an issue with a few leaf sprites that caused them to not correctly handle paintFixed an issue where Reaper Hood’s head texture had an offset frameFixed issues where the aim tag and some world objects were incorrectly positioned when on reverse gravityFixed issue where the loading bar during world generation appeared out of bound.Fixed issue where the yellow outline of the Settings tabs would overlap each other.UI/Menu and Settings Bugs Fixed an issue where Celestial Pillar health bars would exceed the health bar meter due to changing difficulty in Journey modeFixed an issue where boss minimap icons didn’t change direction based on the boss’s direction like it used toMana Cloak Star is no longer researchable (as it should never be obtainable in the first place)Fixed an issue where Eye color wouldn’t always randomize during character creationFixed an issue where Quick Stack to Nearby Chests would not respect whether your coins were favorited or notFixed rain starting on its own while time was paused with Journey powersFixed several visual Sky-based effects failing to change properly when time was paused with Journey powersFixed rain failing to visually start/stop when time was paused with Journey powersFixed an issue where invasions would be announced, but would never arrive, when time was paused with Journey powersvFixed an issue where Journey Enemy Spawn rate slider would not visually go below 0.1x in multiplayerFixed an issue where some text search boxes had no limitFixed an issue where Fungi Bulbs did not properly indicate in the Bestiary that they spawn in the Surface Mushroom biomeFixed a spacing issue on the ingame options menu that sometimes allowed for toggling two options at once by accidentFixed double inputs for some ingame options, notably Autosave/AutopauseTorch God’s Bestiary Entry now properly unlocks in single player when you use the favor item, and when a player first joins a world with favor already activeTorch God’s Bestiary Entry now lists Caverns and Underground as biome tagsFixed an issue where the game did not Autopause in the Achievements menuText, Tooltips and Dialogue Bugs Fixed some tooltips that used “crit chance” instead of critical chanceFixed an issue where one of the Cat pet names was missing, and one of the Cat pet names was split into two different namesFixed an issue where Tax Collectors were twice as likely to be named Agnew as they should beFixed a few dated and no longer accurate loading tipsFixed some legacy dialogue lines from Demolitionist about “ebonrock”, and gave it a Crimson-compatible alternateFixed a variety of minor text and grammar issues, primarily in Bestiary or NPC DialogueFixed an issue where the favorites file could not support some characters and symbols in world/player namesFixed several grammatical/spelling issues in NPC dialogue.Fixed a few minor item tooltip/flavor text issues.Fixed an issue where Wasp Gun had a tooltip that just said “Wasp Gun”Fixed a typo in Dune world generation in regards to their position with Snow biomesFixed some minor grammatical and capitalization issuesFixed a missing apostrophe in Pillagin Me Pixels item name.Fixed missing tooltip in Queen Slime’s Treasure Bag.Fixed a wide variety of NPC Dialogue, Bestiary, and Item Flavor Text grammatical/spelling/punctuation issues.Fixed a minor issue where some text editing fields (such as Chest) would accept unlimited charactersServer Issues/Multiplayer Issues Fixed an issue with spawn points on the very rightmost edge of a map not functioning properly in MultiplayerFixed an issue where Trap Doors would not properly sync in multiplayer, allowing enemies to move through themFixed a Multiplayer syncing issue relating to enemy heal effects.Fixed projectile knockback being inconsistent in Multiplayer.
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