There are a lot of different traits, both negative and positive, in the game. This King Arthur: Knight’s Tale Traits List & Guide lists all of the different traits we have discovered in the game including information on what benefits they provide or what their negative effects are.
We did not test for every single character but we tested for many. When a character joins your party they will have their own stats, abilities, class, and Traits. These Traits appear to be fixed. So there’s no point in restarting missions to try and cycle through different Traits for Heroes, they appear to be set prior to recruitment.
Don’t worry too much about the negative ones. You can remove negative traits in King Arthur: Knight’s Tale, so if one or two are particularly troublesome, there is a solution.
King Arthur: Knight’s Tale List Of Traits
Trait Name | Trait Effect |
---|---|
Fast Metabolism | Regain 20% Vitality after missions |
Veteran | When appointed as Master of Arms at Training Ground, grants every hero 1% Mission XP after every mission. Increases by 1% every 2 levels |
Talented | Active skills cost only 1 Skill point to learn |
Ambitious | +50% Loyalty from court titles |
Bone Setter | While appointed as Hospitaller in the Hospice, increases HP recovered by resting by 4%. Increases 2% per level |
Covenant | +1 Loyalty for every other Christian Hero on the Round Table |
Beloved | Healing Injuries costs 50% less gold |
Potion Brewer | While appointed as Hospitaller in the Hospice, increases healing done by potions by 4%. Increases 2% per level |
Raider | Increases gold found by 10% |
Defender of the Bridge | +100% Loyalty from court title Defender of the Bridge |
Progressive | Increases XP earned by 10% |
Fellowship | +1 Loyalty after every other Rightful Hero in your Round Table |
Mysticist | +1 Spellcraft |
Contacts | +100 Gold after every mission where the Hero didn’t participate |
Artificer | While appointed as Master of Magic in the Enchanted Tower, grants 20 Relic Dust per mission |
Sixth Sense | +1 Perception |
Coin Counter | While appointed as Coin Chandler at Merchant, increases gold rewards for each mission by 1%. Increases by 1% every 5 levels. |
Fast Learner | Gains XP 50% faster at Training Grounds |
Armoursmith | When Court Chandler at Merchant, increases amount of Armor restored when resting by 6%. Increases by 2% per level |
Lost | Immune to Poison and Bleeding damage |
Allegiance | +6 Loyalty |
Tough | Injuries require 1 less round to heal |
Armor Tinker | When resting, recovers additional 20% of their maximum armor |
Drillmaster | When appointed as Man At Arms in Training Ground, increases Heroes physical debuff resist by 1% |
Loyal | +3 Loyalty |
Tyranny | +1 Loyalty after every other Tyrant Hero in the Round Table |
Tax Collector | While appointed as Grand Maser at the Round Table, grants 60 Gold after each mission |
Healthful | +20% Vitality from Accessories & Trinkets |
Tradesman | While appointed as Court Chandler at the Merchant, increases number of items offered by the Merchant by 1, increases by 1 every 10 levels |
Virtuous | While appointed as Grand Master in Round Table, gives all Rightful Heroes +1 Loyalty |
Relaxed | Heals an additional 20% when resting |
Tutor | When appointed as Master of Arms of the Training Ground, increases all Heroes mental debuff resist by 4% |
Guardian of the Dead | +1 Loyalty after each Hero in the Crypt |
Psalm Singer | When appointed Master of Faith in the Cathedral, grants +1 Loyalty for every Christian Hero. |
Thankful | +1 Loyalty for each equipped Relic |
Strong-Minded | +20 Mental debuff resist |
Skilled | Hero gets +1 Skill Point every 5 levels |
Wise | +10% XP if no Vitality was lost during a mission |
Ascetic | +10% XP if loses no Vitality in a mission |
Bolsterer | When appointed as Master of Faith in Cathedral, grants 2 Temp HP to Heroes at start of each mission |
Popular | Healing Vitality at Hospice costs 50% less |
Agile | +1 Movement AP |
Progressive | Earns 10% more XP |
Sacrificer | While appointed as Master of Magic in Enchanted Tower, grants an additional 2 Loyalty for all Old Faith Heroes |
Grateful | +2 Loyalty if this Heroes equipment is all Relic |
King Arthur: Knight’s Tale List Of Negative Traits
Trait Name | Trait Effect |
---|---|
Stubborn | -1 Loyalty when entering missions without full Vitality |
Soft | Injuries take 1 more round to heal |
Mission-Conscious | No Loyalty from Court Titles |
Baptized | -1 Loyalty if an Old Faith decision is made during missions |
Unpopular | Healing Vitality at the Hospice costs 100% more for this Hero |
Restless | -1 Loyalty if available but not chosen for a mission |
Secure | Only goes to mission at full Vitality with no injuries |
Hated | Healing Injuries costs 100% more |
Lazy | Can’t go on three missions in a row |
Exposed | Always suffers Major Injuries instead of Minor ones |
Disloyal | -3 Loyalty |
Missionary | -1 Loyalty for each Old Faith member of Round Table |
Sober | Can’t use Potions |
Greed | -2 Loyalty if this Hero’s equipment slots are not all relics |
Frugal | Can only use one Potion slot |
Vulnerable | Injury tokens decreased by 1 |
Conservative | Learning active Skills costs 3 Skill Points |
Righteous | -1 Loyalty after missions with a Tyrant Hero |
Through Knight’s Tale you can make a variety of different choices that impact the game. This King Arthur: Knight’s Tale Choices & Consequences Guide goes through every single choice we made in the game, explaining the consequences for each action both immediately, and potential ripples later in the story.
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