• Mon. Sep 30th, 2024

Battlefield 2042 Update 4.0 Patch Notes Reveals Hundreds Of Fixes For PS4, PS5 Shooter

Byadmin

Apr 19, 2022



Electronic Arts has unwrapped the Battlefield 2042 update 4.0 patch notes for your viewing pleasure, which arrives with hundreds of fixes for the troubled PS4, PS5 military shooter. You can read the full Battlefield 2042 patch notes below.Related Content – Sony PS5 Complete Guide – Everything Explained On PlayStation 5 For New UsersGeneralMade several improvements to Kill AssistsDamage Assists trigger from a lower damage threshold, improving consistency and clarityEMP Grenades now trigger Assists more reliablyAssists can now trigger when a teammate kills an enemy and either of them were covered in smoke you deployed.Fixed EMP effects persisting on screenFixed a bug where equipping a weapon attachment from the item reveal menu would in some scenarios reset the full customization on that weapon back to defaultsFixed a bug where the player’s saved customization would sometimes be reset to defaults after joining a serverSimplified keybinds for Chat and VoIPSwitch weapon for Gunner can now be properly bound in key bindingsAirplane and Helicopter sensitivity settings added to the Options menuMatchmaking & SocialFixed a matchmaking error that could occur after quitting a Hazard Zone serverMatchmaking information is now visible in the Player Card screenFixed a bug where a user encounters a matchmaking loop and gets sent back to the lobby.Disbanding a party before joining it no longer incorrectly shows the “Remove EA Friend” promptProgression and UnlocksAdjusted Ribbons to make them easier to unlock across all modes, especially in RushFurther adjustments to specific Ribbons:Logistics – Progress earned from repairing friendly vehicles has been increased, and progress earned from healing and resupplying has been reducedObjective – Kills or Assists while fighting for objectives in Breakthrough now also give progressIntel – Progress for hitting enemy vehicles with EMP’s has been doubledCombat – Destroying an enemy Ranger now rewards Ribbon progressCombat & Wingman – Kills and Assists on enemy Players in Hazard Zone now give increased progressMastery for the Mi-240 Super Hind, MV-38 Condor, and MAV now gets progress as intended when teammates spawn in on your vehicleCosmetics and weapon attachments are now correctly marked as New when unlockedXP from support actions has been increased, while XP from objective actions has been decreased to compensate:Projectile Destroyed, with Irish’ APS-36 Shootdown Sentinel, from 5 -> 10 XPEnemy Disrupted with EMP, from 10 -> 20 XPEquipment Destroyed, from 5 -> 10 XPHealing, from 5 -> 20 XPResupply, from 5 -> 20 XPRepairing, from 5 -> 20 XPRanger Destroyed, from 25 -> 75 XPObjective Neutralized, from 250 -> 200 XPObjective Captured, form 375 -> 200 XPSector/Objective Defended, from 15 -> 10 XP.Added an XP event for killing a downed enemy in Hazard ZoneRepairing Ranger now correctly triggers the repairing XP eventMapsBreakawayFixed players or AI Soldiers sometimes not spawning in the correct HQ areaHourglassFixes a bug where players were still receiving damage from the Tornado while inside the StadiumKaleidoscopeSprinklers are now active for 9, instead of 20 secondsSprinklers no longer deal damageSprinklers should no longer affect players outside the buildingThe freeze effect in the HUD is less intenseFixed an issue where players could shoot through the tires of some trucks on KaleidoscopeOrbitalFire from the rocket explosion event is no longer invisible and will slowly dissipateRenewalFixed a bug where soldiers and vehicles would be affected by the storm while inside buildingsReduced rubberbanding when key events such as the rocket launch get triggeredBollards and ramps should no longer be triggered by deployed gadgetsToxic barrels now continue dealing area damage if another nearby barrel gets destroyed shortly afterFixed a bug/exploit where players were able to deploy gadgets or shields that would intersect with MCOMs, not allowing them to be disarmedFixed a bug where container doors were still presenting the interaction prompt after being destroyedUpdated destruction behavior for fencesMinor prop objects at distance now pop more slowlyAdded support for traversal on objects linked to moving platformsEnabled cover occlusion for player damage from explosionsFixed a bug when elevator doors weren’t synced for players joining later during a matchPlayers can now sneak and open doors close to them while ADSWe’ve resolved multiple smaller issues across all maps that could negatively impact gameplay:Fixed some areas where players could get stuckFixed floating of itemsFixed some collision areas that caused players to fall through items/the mapFixed areas where planes could go through terrain while out of boundsFixed being unable to interact with some objectsFixed some areas where players were able to see through the mapFixed behavior on some interactable objects such as doorsFixed clipping of objects such as vegetationBattlefield PortalMade several improvements to the Portal BrowserName/Description is now autofilled when creating an ExperienceName/Description fields of preset Experiences are now empty by defaultBrowsing Experiences remembers your previous search queryResolved instances where the Browse tabs didn’t function correctly when applying custom filtersMade adjustments to the chase camera on a number of vehicles in Battlefield PortalFixed an issue which could cause a game crash when players were near a KübelwagenPlayers no longer remain in a stuck trigger animation after deploying C4 and immediately jumping into a vehicleThe Defibrillator can no longer be equipped while swimmingStationary Machine Guns will now be destroyed alongside accompanying towersAdded new VO lines for destroying or capturing objectivesAdded new VO line for tower collapse event on Caspian BorderThe tower on Caspian Border will now have improved barrage & projectile VFX before its collapsePlayers can now switch back to their secondary weapon on an Experience with all primary weapons disabledThe Cycle Primary Weapon key binding now properly cycles to the secondary weapon if the player doesn’t have a primary oneYou should now always automatically have your last played loadout in the next roundSpawns on El-Alamein have been moved to prevent becoming stuck after deploying in FFA ModeBattle of the Bulge – the screen now changes to sepia when going out of bounds near the tank battle vista areaNumerous fixes for floating rocks and cliff faces in Valparaiso, Arica Harbor, El-Alamein, and Caspian BorderBad Company 2You can now switch back to the Mortar Strike gadget while it’s rechargingYou can now switch out from the Mortar Strike gadget using the inventory prev/next bindings (default mouse wheel) while it is rechargingFixed an issue where weapon under barrel attachments would trigger on button press even if the weapon was not selected at the timeRush – updated M-Com screens with arming/disarming progress bars and countdown timerAudioFixed the wrong VO playing when giving attacking orders as DozerFixed issue where Falck’s gadget VO would trigger when hitting enemiesThe healing sound will now always play when Falck heals herself with the S21 Syrette PistolAdjusted Wingsuit audio for Sundance so they are easier to hear for enemiesAdded surface scrape sounds to vehicle with tracks when rotating stationaryImproved audio across amphibious vehiclesThe MD540 Nightbird and AH-64GX Apache Warchief now have the correct audio cues when Air-to-Ground missiles are ready to be usedDestroying a gadget should no longer trigger vehicle destroyed voice overImproved at range audio for the Recon DroneLow health sound should no longer get stuck when going into a vehicleAdded audio VFX for turning on/off the Flashlight attachmentThe Prox Sensor should no longer emit warning sounds if no enemies are within reachSoldiers should no longer hear the opposite ping VO being triggered from a 3P viewImproved audio consistency for vehicle call-insImproving cockpit audio experience when driving enclosed Land Vehicles in first personTweaked the vaulting sound when climbing laddersAdded audio for birds on RenewalAdded audio for destroying screens in the Synseco laboratory lobby in RenewalImproved audio for damage caused by stormsImproved audio for vehicle gear shiftingFixed an issue where rapidly pressing fire on a Sniper Rifle would play an audio cue as if two shots were firedImproved audio for the M5C Bolte, EBAA Wildcat and MD540 Nightbird when they pass by playersModesBreakthroughFixed air vehicles being able to spawn at the opponents HQ in start of the roundHazard ZoneSuccessful missions should no longer be shown as failedYou can no longer use a Redeploy Call-in when all players in a squad are aliveRemoved placement ranking stats from End of Round screen in Hazard ZoneAdjusted costs of several Hazard Zone weapons and gadgetsThe roaming AI LATV’s should no longer fail to spawn, or spawn at the wrong timesSoldiers should no longer be stuck in a mandown stateHazard Zone end of round now shows all kills, instead of just human player killsHazard Zone end of round now properly shows in round instead of lifetime respawnsA collected Data Drive will no longer be permanently marked on the minimapPlayers can no longer move their character in Hazard Zone after dying or bleeding outRushFixed issues with Rush declaring the winning team prematurely and/or incorrectlyDeploying gadgets over Rush M-COMS should no longer prevent arming itConquestAdjusted spawn locations to prevent spawning out of boundsAI SoldiersAI Soldiers will no longer appear lagging while entering a vehicleAI Soldiers can now repair combat vehicles in All-Out WarfareImprovements to AI Soldiers operating HelicoptersImprovements to AI Soldiers reviving human playersSoldierFixed some issues where the player would be impossible to hit when entering an exposed vehicle seatFixed an issue where dead soldiers or friendly soldiers would block bulletsFixed further instances of not being able to revive players when some of their body parts were clipping with assets/geometryFixed players not being able to place deployables in certain areasFixed an issue where the player would not be able to jump or vault after reviving someoneFixed an issue where players would have 2 hands on a rifle while sprinting on a steep slopeFixed losing input when jumping on/off the laddersFixed players appearing to fly after meleeing waterFixed soldiers sometimes becoming invisible while downedFixed players sometimes going into downed state, instead of dying if killed in an out of bounds areaFixed players entering a downed state after crashing with an air vehicleFixed players sometimes entering a downed state state while under waterFixed players sometimes being thrown up in the air after getting revivedFixed an issue where redeploying your soldier could cause dropped weapons to floatFixed an issue where it wouldn’t be possible to crawl under certain obstacles while proneFixed an issue where the player’s camera could sometimes clip through the ground or objects when proneFixed an issue where the soldiers could fly when dropping down from steep areasFixed an issue where certain camera transitions would force the player’s FOV to be reset to the default FOV (55°)Fixed an issue where it is possible to die when entering a vehicle right after performing a melee attack while in the airFOV should no longer break after switching weapons on laddersImproved traversal across moving objectsUpdated animations for directional vaultsSoldiers will no longer die when swimming close to or under a water vehicleAnimationsFixed an issue which would cause broken weapon animations while sprinting into world objects such as a wallFixed an issue where reload animations would play incorrectlyFixed an issue where aborting a revive caused first person animations to breakResolved several corrupted eye animationsImproved the preview animations of deployable objectsImproved left arm animations while crawling with a MCS-880Improved left hand animations when using an under barrel attachment while sprintingSprinting out of water while swimming no longer puts you in a stuck sliding animationLeft hand animations should no longer break when entering and exiting vehiclesPlayers should no longer experience looping revive animations when downedGunners should no longer sometimes clip behind vehicles while drivingMade revive animations smootherSwitching weapons in a vehicle open seat will no longer result in a broken animationToned down weapon movement during initial ADS after deploySmoothed out the transition animations for camera and weapon movement when switching between stand/crouchJumping into water while reloading will no longer cause a broken reload animationYou can no longer see through your hands while using the SWS-10 or DXR-1 in prone position during reloadPolished idle animations for riflesSpecialistsAngelFixed a bug where Angel’s Supply Bag won’t land when bouncing close to a vehicleFixed instances where Angel’s Supply Bag didn’t activate correctlyFixed some occurrences that could cause the mesh of Angel’s Supply Bag to copy itself onto other thrown projectilesIrishMade all vehicle types able to smash through Irish’s Deployable CoverResolved instances where Irish’s Fortification System couldn’t be placed on angled terrainFixed a bug where the APS-36 Shootdown Sentinel would not always stop targets if blocked by a soldier standing on itFixed an issue where players could see the APS-36 Shootdown Sentinel in an infinite firing loop at an unidentified targetDozerThe SOB-8 Ballistic Shield and main weapon can no longer equipped at the same time when bashing or entering a vehicleDozer now becomes vulnerable for a short time when the SOB-8 Ballistic Shield is hit by heavy fire such as from tanksDying as Dozer while holding the SOB-8 Ballistic Shield will no longer cause you to be resurrected with the shield activeReviving Dozer with the SOB-8 Ballistic Shield active no longer makes you float upwardsRepeatedly pressing the Prone and SOB-8 Ballistic Shield buttons as Dozer will no longer result in the player having the shield up while pronePerforming a takedown on Dozer with an active SOB-8 Ballistic Shield will now play the correct animationFixed a bug where Repair Tools caused the SOB-8 Ballistic Shield to deflect bulletsFixed an issue where the SOB-8 Ballistic Shield could bash through thin wallsRaoRao’s Cyber Warfare Suite should now feel more responsiveResolved bugs related to using the Cyber Warfare Suite ability without an active targetOnce the Cyber Warfare Suite ability finishes, your target is now resetReplaced Trojan Network with the Thread Perception Trait:When Rao takes damage from enemy fire, he will automatically spot the enemy for himselfPaikReplaced Threat Perception with the Eagle Eyed Trait:Players damaged by Paik are now spotted for everyoneUpdated Paik’s Mastery criteria to align with her new TraitCasperThe OV-P Recon Drone can now be descend with Crouch toggle buttonsThe rotors on the OV-P Recon Drone are now placed correctlyThe spotting sound now plays correctly while using the OV-P Recon DroneThe OV-P Recon Drone now remembers it’s direction upon re-entryResolved wrong text displaying when OV-P Recon DroneFixed an issue that would sometimes prevent you from flying the OV-P Recon Drone upwards if you entered it while crouchingBorisThe SG-36 Sentry Gun should no longer clip outside elevatorsA tank running over the SG-36 Sentry Gun will now destroy itSundanceFixed Anti-Armor Grenades that locked on to targets which were too far awayAnti-Armor Grenades now filter by angle and distance in a more accurate way, and have the same priority for air/ground vehiclesAnti-Armor Grenades no longer swap targets when already tracking a target and have reduced maximum range once unfolded and in flightAnti-Armor Grenades now have different tracking radius for ground and air vehiclesAnti-Armor Grenades no longer target Irish’s Deployable Cover or APS-36 Shootdown SentryAnti-Armor Grenades track properly if left sleeping on the ground now, instead of simply explodingImproved the speed when switching through Sundance’s Grenade BeltScatter Grenade detonation timings adjusted to let them explode quickerLanding on rough terrain no longer causes Sundance to bounce up in the airFixed a rare issue where Sundance’s body could become detached from a vehicle upon entry while landing onto the vehicle from the wingsuit, causing Sundance to become invisibleFalckFalck’s S21 Syrette Pistol can now be equipped while swimmingFixed an issue in prologue where Falcks syringe did not spawn a pickup on the groundReduced the distance at which the S21 Syrette Pistol’s dart is visibleMackayMade it easier for Mackay to grapple onto moving vehiclesPlayers can no longer take damage from the Grappling Hook while downedAdjusted Mackay’s walk animation when aiming down sight, the sight should no longer misalign with where shots are firedResolved issues where smoke stopped the Grappling Hook from workingThe Grappling Hook crosshair should now correctly pick up objects while in rangeLooking as far left/right you can while grappling while pressing A/D no longer allows you to slow down or speed upFixed a rare occurrence where entering a vehicle after using the Grappling Hook could cause Mackay to become invisibleHUD / UIHUD – hints for Reload, Low ammo and No ammo will now blink a few seconds and then fade out. Switching weapons in these states will restart this animationHUD – added critical (red) and out of bounds (gray) color to WorldInfo, SoldierInfo and SoldierCompass HUD widgetsHUD – centered soldier compass direction readout and added positioning arrow shapeHUD – added scaling options for the Mini-map/team, Personal Log, World Log, Player/Vehicle Info, Chat and Vehicle Passenger ListHUD – added critical state for vehiclesAdded new options that allow players to scale the transparency of many different icons in the HUD (Friendly icons, Squad member icons, Enemy Icons, Revive Icons, Objective Icons and Ping Marker Icons). Each icon type can have a different transparency when zoomed or not zoomed. The option can be found under DISPLAY > HUD ICONS.Added a Chat Log Visibility option to allow players to set the default visibility mode of the chat log (which allows it to be turned OFF on console where no key bindings exists to change visibility in-game)Adjusted scaling of objective icons over distance, they will now start scaling at 50m (instead of 100m) and stop scaling at 500m instead (instead of 1000m)Solved an issue where friendly icons were too enlargedThe “Need Healing” icon is no longer visible over friendlies while playing as Angel without a Medical CrateThe grenade indicator no longer remains after the grenade has already explodedThe killcard should now always update after being killed by AI Soldiers shortly after self healingSG-36 Sentry Gun and OV-P Recon Drone are now shown/hidden depending on gadget availabilityFixed a bug where the minimap didn’t update when entering an air vehicle from the groundFixed a problem that caused hints to disappear on initial deploy into vehiclesMade animations for the Plus Menu smootherAdded 24 new options to control the opacity and size of HUD iconsAdded missing Always Traversal Sprint option under CONTROLLER tabGadgetsFixed an issue that prevented equipping of the IBA Armor Plate if you were being healed at the same timeUsing the IBA Armor Plate no longer causes the plate to flicker and reappear on screen after useFixed a bug where players were able to deploy items to clip ladders and ziplines which could block passageImproved the positioning of the preview of deployed objects (such as Boris’s turret) to better reflect the surface the player is trying to place it on, instead of hovering in the air.Gadgets should no longer be destroyed if a door opens or closes close to themFixed an issue where gadgets resupplied via the Loadout Crate caused the player to not be able to redeploy their chosen gadget later on during that lifeEMP effect from grenades no longer extend past their visual explosion radiusFixed an issue that allowed players to drop Ammo and Medical Crates through thin wallsCG Recoilless M5 / RPG / SMAW will now one shot Ranger if it’s a direct hitThe CG Recoilless M5 will no longer automatically reload while you are downed if you died after firing itFixed an issue causing empty reloads on the Recoilless M5 to be interrupted when vaultingFix for issue where users were able to detonate the C5 Explosive while being hackedFixed an issue where both soldier Anti-Tank Mine & the Bolte’s Anti-Tank Mine would despawn after a short while if the player diedThe Repair Tool now turns off when a player diesMade it easier to place the Insertion BeaconYou’ll now spawn in the same direction where the Insertion Beacons is facing when spawning on itFixed an issue that would allow players to shoot FXM-33 AA missiles while their target was in smokeFixed an issue where FXM-33 AA Missile did not become enabled again until the user switched to another weapon and back again after being affected by EMPFixing a issue where Smoke Grenades did not explode on moving cranesWeapon AttachmentsThe behavior of many weapon attachments has been overhauled to ensure that their impact when customizing your weapons is unique, and noticeable. Previously, some attachments had effects that were too similar from others, and it was unclear what the impact on your weapons would be when switching between them. Here’s an example of updated behavior while customizing the AC-42:A – Warhawk CompensatorUpdate 3.3: improved horizontal recoil control, reduced vertical recoil control<./li>Update 4.0: improved recoil control, reduced weapon accuracy<./li>B – Rattlesnake Light GripUpdate 3.3: improved accuracy while moving, reduced accuracy while staticUpdate 4.0: :increased hipfire accuracy, reduced accuracy while ADSC – Maul Hybrid 1.5X-3XADS speed decreased in 4.0Zoom levels and Optics toggle options persistD – Subsonic RoundsBase recoil reduced in 4.0Reduced Muzzle Flash visibilityDecreased projectile velocityFurther changes to Weapon Attachments:Factory and Extended Barrel descriptions now display the correct fire rate changesWeapon modifiers are now correctly applied when swapping attachments while the bipod is equippedFixed an issue that would cause the 40mm Grenade Launcher attachment to hit an invisible wall when fired indoorsFixed an issue which would grant unlimited ammo if magazine attachments were toggled in between firing the underbarrel attachmentFixed some weapons displaying wrong ammo counts for specific magazinesAdding and removing attachments in the Plus Menu will now always correctly apply their statistic changesUnderbarrel activations such as flashlights and laser sights will no longer be reset after getting revivedBipod attachments will no longer toggle on and off while reloadingThe ADS time on the BKS 8X now matches that of other scope attachmentsAdjusted the size of the DD Holo scope to bring it in line with other scopesReduced blur on the Ghost Hybrid scopeSome underbarrel attachments should no longer have a shared ammo poolThe Maul Hybrid and the Ghost Hybrid now correctly displays both scope zoom levels in the Collection screenThe Fusion Holo attachment no longer clips through the meshes on the following weapons: AK-24, LCMG, PP-29 and the SFAR-M GLFixed clipping issues with the camera when the Fusion Holo optic is equipped while ADSWeaponsThe high powered magazine for the AK24 now shows the correct amount of bulletsFixed an issue where players were unable to fire straight away after reloading the Grenade Launcher attachment on the M5A3Updated text descriptions for both the NTW-50 and DM7Fixed an issue which caused the extended magazine for the PBX-45 to have a slight delay before it fires after reloadLocated a missing ‘R’ in the description of the PKP-BPIncreased PKP-BP Base RecoilFixed an issue that would cause weapon lag across scopes for the M44The missing bullet on the M44 has been locatedThe M44 now displays the correct reload animation while in proneFixed an issue with the M44 that caused the scope to move a lot more than intended when aiming aroundArcom Tactical Muzzle Brake no longer floats when equipped onto the MP9Increased the long range damage on SWS-10 light ammo from 35-40 over 75 metersThe Iron Sight will no longer be visible when the Fusion Holo is equipped to the PP-29Fixed an issue with the incorrect ammo pools to be set on the PP-29, which would show incorrect ammo quantitiesFixed the PP-29 medium and subsonic ammunition having inverted ammo poolsFixed an issue which could cause underabarrels on the SFAR-M GL to unexpectedly run out of ammoRecentered the iron sight on the DXR-1AC42 Bullet Damage dropoff increasedAC42 effective range has been loweredReduced scope shake when firing on the DM7 and VCARFixed an issue where weapons would have inconsistent dispersion or recoilFixed an issue which prevented bullets from dealing the correct damage amountBolt Action Sniper rifles now correctly play their animation after opening the Plus Menu and firingReload prompt will no longer stop flashing when there are only a few bullets left in the magazineReloading while ADS will no longer reset the camera zoomFixed an issue which could cause weapons to become invisible while climbing a ladderFixed an issue which caused some players to be unable to shoot or ADS after exiting a vehicleToggle Scope is now affected by soldier controller schemesWeapons in the collection screen will no longer compare to the weapon selected in deploy screen which caused incorrect comparisonsImproved the visual quality of the crosshairs and red dots within high powered scopes while on low/medium graphic settingsRemoved some double spacing within text descriptions of multiple weaponsReduced scope shake when firing on the DM7 and VCARFixing broken arm when doing pump action while crawling with the MCS-880Improved weapon animation when deploying from a vehicleAdded a game hint for steady scopeWeapons should no longer slide over the floor when droppedMade improvements to the position and drop timing for dropped weaponsUnderbarrel shotgun crosshair does not disappear after zoomingMeleeAnimation fixes related to melee takedownsFixed an issue where the camera was misplaced during a takedownFix related to targets flying away when doing a takedown on a moving platformFix where melee hits didn’t register consistently on moving targetsFixed a bug where the player could throw a grenade and melee at the same timeFixed a bug where player could get stuck in melee animationFixed a bug where doing a melee attack in prone could make the knife stuck until another melee was initiatedFixed an issue which would cause guns to instead play a knife animationVehiclesAs outlined in our recent Core Feedback, we are adjusting the number of active vehicles across maps and modes, and you’ll notice the first iteration of this change within this update. As an example of how that plays out on Breakthrough 64 for Kaleidoscope, here is how we adjusted total available vehicles in the match, per Sector:Sector 1 – 17 -> 13Sector 2 – 18 -> 17Sector 3 – 19 -> 17Health for soldier and vehicle now show correct values for all seats in the vehicleThe radar will now appear correctly while redploying on a team/squad mate in the Mi-240 Super Hind or MV-38 CondorKilling someone with a Tuk-Tuk would sometimes show the wrong vehicle icon the kill cardDestroying either the Tuk-Tuk or Polaris Sportsman in a tunnel will no longer cause floating debris to be presentPlayers can now ping while driving vehicles in 3rd person viewFixed an issue that would cause reversing in a tank to be problematicFixed an issue that would allow players to skip the equipment cooldown timer while in a helicopterPlayers will no longer find themselves in a floating state while exiting a fighter jet upside downFixed an issue which would cause vehicles to not be deployed when called-in, but still shown as ‘in-play’Fixed an issue that would allow players to shoot AT missiles while their target was in smokeAdjusted text on the vehicle zoom options in order to make it clearer what the option doesTornados should no longer throw a helicopter under the world, resulting in passengers ending up under waterFixed an issue that would sometimes affect the visibility of flaresExiting and re-entering a tank will no longer result in a misaligned cameraFixed an issue that could allow helicopters to fly under the game world on HourglassFixed an issue that would cause the AA missile launch to skip the yellow lock on phase, jumping straight to redFixed an issue that could sometimes cause helicopters to spawn on the groundFixed an issue that would sometimes cause players to fall through the world when deploying into a tankFixed an issue that would allow players to manually reload weapons on certain vehiclesAir radar should now correctly display enemiesSystem repair would sometimes only replenish a few health points, this has been correctedIt was possible for players to hurt themselves with some explosive vehicle weapons during the vehicle enter animations, this has been disabledIt’s no longer possible to shoot yourself for a short period of time when entering a vehicleVehicle hints will now show up on initial deploymentVehicle “invert look” settings are no longer connected to flight controlsFixed an issue that would allow players to instant lock onto a vehicle after flares have been usedLights on air vehicles are now turned on when a player is in the cockpit.Fixed an issue which would occasionally see the AH-64GX Apache Warchief or KA-520 Super Hokum Smart rockets ignore their target.A specific concrete block was causing the T28 to become stuck. The T28 has overcome its fear and can now traverse over itInvert vertical look is now working as expected on transport vehiclesVehicle 3rd person camera no longer clips through the environment.The ‘Hints for Controls’ option now displays for all intended vehicles.Fixed an issue that would cause the bridge to clip while in 3rd person view in a T28 on HourglassBackpacks can no longer be seen sticking out of the side of the B17 Bomber.Taking a Tuk-Tuk into an elevator will now display the correct healthMade tweaks to various VFX while in a helicopter and firing counter measures to reduce photosensitivity risksVehicles spawned through Deploy Screen will now be eventually abandoned if they are leftFixed an issue which would cause animation issues when going from vehicle to downed stateHelicopter lights are no longer offset from their initial position while in the matchmaking countdown screenDeploy animation will now only play once after the player has switched seats multiple times in a row within vehicles.Tanks should no longer get stuck in the mud while in a storm on OrbitalWeathering effects are now applied more consistently to vehicles.The soldiers physics representation now better matches the the actual animation pose when in a Tuk-Tuk or a Portal RHIBAdded a freelook 3rd person view crosshair to vehiclesVehicle hud while in 1st person view now turns red when in a critical health stateVehicles now show both soldier and vehicle health for all seats occupied by the player.Updated the “Transport Look Behind” option to “Reset Camera View”Tweaked camera pitch while in 1st person view within a helicopter to better reflect the direction of travel and increase visibilityFixed spawning of vehicles in elevatorsVehicles should no longer incorrectly be slowed down when driving over certain platforms like bridgesAH-64GX Apache WarchiefThe wing camera when firing rockets on the AH-64GX Apache Warchief is now more accurately alignedThe HUD will now be more visible when performing a nose dive in the AH-64GX Apache WarchiefEBAA WildcatFixed text description on the EBAA Wildcat to more accurately reflects its weaponryFixed text description on the EBAA Wildcat and T28’s Smoke LauncherThe EBAA Wildcat can now climb hills with a bit more easeIncreased the handbrake strength on the EBAA WildcatWhile on Orbital the The EBAA Wildcat used to have trouble driving over low to average height rocks. This no longer occursF-35E PantherThe F35-E Panther will now take the intended damage when hitting specific buildings on HourglassIncreased ejection force when at low speeds in the F-35E PantherAdded an ejector seat for the F-35E Panther when in Hover ModeAfterburner VFX is no longer visible through the engine swivel nozzle in a F-35E PantherKA-520 Super HokumMade tweaks to the KA-520 Super Hokum to better align its bullets to the crosshairThe KA-520 Super Hokum now correctly displays equipped attachments on its 3D modelLATV4 ReconWhile entering a LATV4 Recon after sprinting, players will now find themselves in the correct seatFixed an issue that would cause the LATV4 to sometimes fall through the floor on HourglassBetter positioned the hitbox of the the gunners head and shoulders when in a LATV4 ReconPlayer is no longer pushed out of bounds if revived under the LATV4The LATV4 Recon will no longer get stuck on a problematic rock on DiscardedLCAA HovercraftFixed an issue that would cause the LCAA Hovercraft to become stuck on the environment on BreakawayLCAA Hovercraft collision around point G1 on Kaleidoscope has been fixedThe LCAA Hovercraft can no longer fly after hitting a ramp at high speedsTweaked the boost on the LCAA Hovercraft to avoid it going up vertical wallsSwimming close to a LCAA Hovercraft that is on water will no longer result in deathM5C BoltePlayers are now able to shoot passengers within a M5C Bolte more easilyFixed an issue that would cause the MC5 Bolte to fall through the world on Orbital after clipping tree trunks.Fixed an issue that would cause the camera to break when revived from under a LATV4 Recon.Fixed an issue that would prevent the MC5 Bolte from being visible after a call-in is requestedFixed issue where the animation of the M5C Bolte’s main gun could become stuck in the firing animation.MC5 Bolte Missile Launcher has been adjusted, and now also damage tanksTime to live 10 -> 3.2Engine strength 175 -> 70Damage 70 -> 45MAVFixed an issue that caused the 40mm Volley Pod crosshair to not show up in the MAVImproved text descriptions on the MAVMD540 NightbirdSwitching seats in the MD540 Nightbird would sometimes alter the FOV. It should no longer do thisIt’s now possible to shoot the pilot of an MD540 Nightbird through the upper part of the cockpit’s glassMV-38 CondorThe MV-38 Condor should no longer spin out of control when it gets destroyedFixed text description on the MV-38 Condor to more accurately reflects its weaponryFixed an issue where the camera positioning could sometimes become stuck after exiting a MV-38 Condor50mm Cannon Pod has been tweaked against other vehiclesRWS 50mm mounted on Air vehiclesStart and End Damage 60 -> 65ImpactImpulse 8000 -> 3000This change means it should now destroy the MD540 Nightbird in 2, instead of 3 shotsRWS 50mm mounted on Land vehiclesImpactImpulse 4000 -> 2500StartDamage 85 -> 92EndDamage 60 -> 65Damage FalloffDistance start 180 -> 200Replenish Rate 2.3 -> 2.1Polaris SportsmanPlayers should no longer fall through the game world while driving the Polaris Sportsman on RenewalMade adjustments to the camera setup while driving the Polaris Sportsman, ensuring players retain visibility at all timesPlayers can no longer get stuck in cargo containers while driving the Polaris Sportsman on Breakaway in Hazard ZoneT28 / M1A5HEAT ShellImpact damage increased by 90 > 115Replenish time per shell increased from 6 > 6,8 seconds



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