343 Industries has, once again, delayed the launch of Halo Infinite’s campaign co-op, with the developer stating it needs more time to implement the mode. In a blog post over on Halo Waypoint, 343’s Joseph Staten explains that Halo Infinite’s campaign co-op will not launch in May with Season 2 as intended, which means if you were hoping to work your way through the Halo Infinite achievements with a pal, you’re going to have to wait a little longer. Staten says the team is making “great progress” on campaign co-op but notes, “It’s going to take more time to land a high-quality, full-featured four-player network co-op experience in the massive, wide-open world of Halo Infinite.” This means that 343 “will not be able to ship campaign network co-op on May 3rd, at the start of Season 2,” though it is still aiming to roll out the mode to players later in Season 2, alongside two-player split-screen co-op across all Xbox consoles. Staten says that split-screen co-op has proven tricky, thanks to the “non-linear, wide-open sections” of Halo Infinite’s campaign presenting the developer with “some big challenges” that have taken time to solve. As for Forge mode, Staten says 343 is privately flighting the mode with a small group of players. The developer has plans for public flights, which it will announce more on later this year, and it still has the goal of shipping Forge with Season 3. Elsewhere in the blog post, Staten says more on how the team has prioritised “acute, unknown-before-ship issues” that have had a widespread negative impact on the game, including addressing BTB matchmaking, improving Infinite’s anti-cheat, and more. 343’s second priority has been “shipping Season 2,” which is called ‘Lone Wolves’ and will launch on May 3rd. With Season 2, you can expect new cosmetics, playlist updates, balance changes, new modes, and new maps. There is a new mode called Last Spartan Standing, which is a free-for-all elimination mode, another new mode called Land Grab, and the return of an updated King of the Hill. The developer’s third priority is “continuing work on campaign co-op, Forge, and Season 3.”However, underpinning all of this is ‘Priority Zero,’ which Staten says, “undergirds everything we do, namely: team health, with an emphasis on getting ourselves into a sustainable development rhythm so that we can deliver great experiences to all of you while keeping a healthy work/life balance.”Priority Zero means that we sometimes need to move slower so that we can move faster later. Frankly, these last few months have been slower than we expected, and we sincerely thank you for your patience.”Halo Infinite’s second season launches on May 3rd. Campaign co-op is now expected to launch sometime during the game’s second season. What do you make of the campaign co-op delay? Let us know your thoughts down in the comments.
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